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PARKOUR PRACTIONER
R 0 N 1 N
1076
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Posted - 2014.04.05 00:35:00 -
[1] - Quote
But, there are two things that I cant stand.
1] Increased spawn time. I cant think of an intelligent reason why to increase to the of deployment. 2] The slow-down effect when shot. Same as above. As a scout a rely on speed to get out of a situation when things go bad. BUT I CANT if my boots are suddenly made of lead.
Take the slow-down effect out, and have the normal spawn time back cause those two things are ******** and completely unnecessary. If they are nessecary besides 'because CCP' someone please tell me.
You don't see me because I am your blindspot
Amateur Proficiency XCV
Minmatar In-Game and Out, You'd be surprised
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Operative 1171 Aajli
Bragian Order Amarr Empire
1757
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Posted - 2014.04.05 00:40:00 -
[2] - Quote
PARKOUR PRACTIONER wrote:But, there are two things that I cant stand.
1] Increased spawn time. I cant think of an intelligent reason why to increase to the of deployment. 2] The slow-down effect when shot. Same as above. As a scout a rely on speed to get out of a situation when things go bad. BUT I CANT if my boots are suddenly made of lead.
Take the slow-down effect out, and have the normal spawn time back cause those two things are ******** and completely unnecessary. If they are nessecary besides 'because CCP' someone please tell me.
Then however will the no sp crowd ever play this game. Apparently, no sp militia stuff should count. Damn the direction CCP was going in by having this whole improvement by sp concept.
They had to counter that complex concept somehow. Hence, slowing and cloaking. Everybody gets a pony now.
Brick tanking a scout suit since April 2013!
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Patrick57
6675
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Posted - 2014.04.05 00:40:00 -
[3] - Quote
I agree with number one, but it does make the Amarr Logi more useful. But, putting Uplinks near objectives is pointless when they're friendly. >_>
My personal best ADS match
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arimal lavaren
L.O.T.I.S. D.E.F.I.A.N.C.E
329
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Posted - 2014.04.05 00:45:00 -
[4] - Quote
Patrick57 wrote:I agree with number one, but it does make the Amarr Logi more useful. But, putting Uplinks near objectives is pointless when they're friendly. >_>
How so? That objective may in the near future be decidedly not friendly and a well placed uplink becomes a very precious thing indeed.
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Llast 326
An Arkhos
2762
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Posted - 2014.04.05 00:46:00 -
[5] - Quote
I had the impression that the spawn time increase was to prevent the use spam to hold an objective. Since you can't immediately spawn in while someone hacks an Objective. This actually made sense to me.
KRRROOOOOOM
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Llast 326
An Arkhos
2762
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Posted - 2014.04.05 00:48:00 -
[6] - Quote
arimal lavaren wrote:Patrick57 wrote:I agree with number one, but it does make the Amarr Logi more useful. But, putting Uplinks near objectives is pointless when they're friendly. >_> How so? That objective may in the near future be decidedly not friendly and a well placed uplink becomes a very precious thing indeed. This is a valid point, key is well placed uplink
KRRROOOOOOM
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Patrick57
6678
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Posted - 2014.04.05 01:37:00 -
[7] - Quote
arimal lavaren wrote:Patrick57 wrote:I agree with number one, but it does make the Amarr Logi more useful. But, putting Uplinks near objectives is pointless when they're friendly. >_> How so? That objective may in the near future be decidedly not friendly and a well placed uplink becomes a very precious thing indeed. But.... 15 seconds compared to 10... ;_;
My personal best ADS match
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Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
99
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Posted - 2014.04.05 01:48:00 -
[8] - Quote
I agree about the Stun-lock feature ever R0N1N guy is slamming.
That is the reason Scouts brick tank. Get a lead on them, no matter the circumstance, and kincats are irrelevant. Hp buffs are the only way to survive the cases. If kincats actually aided in throwing off aim, kincats and other modules are suddenly more appealing. |
ugg reset
Molon Labe. General Tso's Alliance
544
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Posted - 2014.04.05 02:02:00 -
[9] - Quote
Henrietta Unknown wrote:I agree about the Stun-lock feature ever R0N1N guy is slamming.
That is the reason Scouts brick tank. Get a lead on them, no matter the circumstance, and kincats are irrelevant. Hp buffs are the only way to survive the cases. If kincats actually aided in throwing off aim, kincats and other modules are suddenly more appealing.
no thanks. DDRMax514 needs to stay in the past where it belongs.
Thr33 is the magic number.
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