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The Headless Horseman
Paladin Survey Force Amarr Empire
148
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Posted - 2014.04.04 19:41:00 -
[1] - Quote
I always see tanks driving around with friendly re's all over it. I guess people don't know that you can STILL blow up the tank after you die. Here's how/why. You are permitted to have so have so many re's active at a time. If you die after placing re's but before detonation, simply spawn in the "same suit" in a safe location. Then detonate your previous re's. If you lay news ones, the old ones will cancel out. Some will say this is 'unfair' but really its not. The driver has enough time to recall before respawn. Tankers will really hate me now. If you found this info useful, feel free to send me iskies! :)
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The Headless Horseman
Paladin Survey Force Amarr Empire
148
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Posted - 2014.04.04 20:20:00 -
[2] - Quote
Llast 326 wrote:Sometimes mine are still on their because I have to hunt the HAV down to flux it's shields so when i detonate it will die. They sometimes just run off on me, or kill me before I can detonate. Are you putting them in the right place? I can kill them with 3 remotes on the fuel cells. 168% damage.
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The Headless Horseman
Paladin Survey Force Amarr Empire
149
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Posted - 2014.04.04 21:10:00 -
[3] - Quote
One Eyed King wrote:You can no longer detonate while bleeding out.
Uplinks and nanohives also continue to exist after death.
This is as it should be. Actually I Just killed a guy AFTER he killed me. You only get 2 seconds to detonate. The RE must be lit up 'active' or it wont work. I was almost on the ground and nailed him. BOOOOOM
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The Headless Horseman
Paladin Survey Force Amarr Empire
149
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Posted - 2014.04.04 21:16:00 -
[4] - Quote
Asha Starwind wrote:The Headless Horseman wrote:Llast 326 wrote:Sometimes mine are still on their because I have to hunt the HAV down to flux it's shields so when i detonate it will die. They sometimes just run off on me, or kill me before I can detonate. Are you putting them in the right place? I can kill them with 3 remotes on the fuel cells. 168% damage. There are a few reasons why it's prudent to flux before detonation. Shields soak up quite a bit of the damage why not get rid of them before hand If you place the REs too close together sometimes they won't deal full damage <-- so annoying to do everything perfectly and get a dud detonation. 3 remotes only are only good for stock hp, if they have any plates or extenders a flux or more remotes are required. Getting a flux or two in is a lot easier than a 4th remote. and couple more that I've missed I personally prefer murder taxis' since my gaston forge is out of order. Another fun thing is hood surfing. Jump on the roof 'turret' , start throwing remotes as he drives away with you on it. Just have to watch for reds pecking at you. I always carry two sets of remotes.
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The Headless Horseman
Paladin Survey Force Amarr Empire
149
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Posted - 2014.04.04 21:18:00 -
[5] - Quote
Are you putting them in the right place? I can kill them with 3 remotes on the fuel cells. 168% damage. [/quote]
OK this is a new one on me. Where are these fuel cells?[/quote] At the right rear. Call in a tank in a safe area away from everyone. Point your gun at diffrent spots at tank. You'll see damage percentage on your screen. Dropships aim for rear engine.
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The Headless Horseman
Paladin Survey Force Amarr Empire
150
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Posted - 2014.04.04 21:22:00 -
[6] - Quote
Master Smurf wrote:The Headless Horseman wrote:One Eyed King wrote:You can no longer detonate while bleeding out.
Uplinks and nanohives also continue to exist after death.
This is as it should be. Actually I Just killed a guy AFTER he killed me. You only get 2 seconds to detonate. The RE must be lit up 'active' or it wont work. I was almost on the ground and nailed him. BOOOOOM That sounds like lag No lag what so ever. It ONLY works if the RE is lit up. I think it takes 3 seconds to light up after thrown.
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