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Operative 1171 Aajli
Bragian Order Amarr Empire
1740
|
Posted - 2014.04.03 13:40:00 -
[1] - Quote
I see shield tanking is now just a matter of who can blindside who with a rail. Even more so than before. Yeah, another formerly fun thing out the window. That and now scouts are supposed to be ninja assassins only.
Brick tanking a scout suit since April 2013!
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Leonid Tybalt
Inner.Hell
433
|
Posted - 2014.04.03 13:47:00 -
[2] - Quote
Operative 1171 Aajli wrote:I see shield tanking is now just a matter of who can blindside who with a rail. Even more so than before. Yeah, another formerly fun thing out the window. That and now scouts are supposed to be ninja assassins only.
Yeah, it was a lot more fun before, where it was all about who could stack the most hardeners and run away once the modules depleted.
Being able to blindside other tanks is what makes you a skilled tanker. It requires wit and strategy. In other words: something you can't just throw skillpoints at to improve in, but actually have to rely on your own mind and experience. |
calisk galern
BurgezzE.T.F General Tso's Alliance
2301
|
Posted - 2014.04.03 13:48:00 -
[3] - Quote
Operative 1171 Aajli wrote:I see shield tanking is now just a matter of who can blindside who with a rail. Even more so than before. Yeah, another formerly fun thing out the window. That and now scouts are supposed to be ninja assassins only.
yep, we are tank assasins. |
Lorhak Gannarsein
Science For Death
2560
|
Posted - 2014.04.03 13:52:00 -
[4] - Quote
Leonid Tybalt wrote:Operative 1171 Aajli wrote:I see shield tanking is now just a matter of who can blindside who with a rail. Even more so than before. Yeah, another formerly fun thing out the window. That and now scouts are supposed to be ninja assassins only. Yeah, it was a lot more fun before, where it was all about who could stack the most hardeners and run away once the modules depleted. Being able to blindside other tanks is what makes you a skilled tanker. It requires wit and strategy. In other words: something you can't just throw skillpoints at to improve in, but actually have to rely on your own mind and experience.
Nope.
All it is is sitting there waiting for the other guy to do something silly - like contribute to his team.
If you thought it was all about 'who could stack the most hardeners', you might just be a bad yourself.
There are a few other modules in high slots... some of which are surprisingly viable.
ak.0 4 LYFE
CCP GIB LANCE TURRET PLOX
LET ME MELEE PEOPLE WITH MY STEED
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Operative 1171 Aajli
Bragian Order Amarr Empire
1741
|
Posted - 2014.04.03 13:52:00 -
[5] - Quote
Leonid Tybalt wrote:Operative 1171 Aajli wrote:I see shield tanking is now just a matter of who can blindside who with a rail. Even more so than before. Yeah, another formerly fun thing out the window. That and now scouts are supposed to be ninja assassins only. Yeah, it was a lot more fun before, where it was all about who could stack the most hardeners and run away once the modules depleted. Being able to blindside other tanks is what makes you a skilled tanker. It requires wit and strategy.
No, it does not. You can't pick up sigs unless aiming straight on a tank. If it is out of line of sight you get nothing. Since when should a tank battle be reduced to ninja tactics? There is a reason everyone is pulling out a mil rail now.
No skill involved other than rolling around and hoping you end up on the back side of the other guy. If he has a rail he just sits back and camps or three shots you before you can maneuver with the fast RoF on the rail.
Module tier and fitting should matter. I'm not talking about 1.7 which already crapped on tanking. Noe it has been made worse.
No thanks. *ss f*cking is not what I call skilled nor tanking.
Brick tanking a scout suit since April 2013!
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Operative 1171 Aajli
Bragian Order Amarr Empire
1741
|
Posted - 2014.04.03 13:55:00 -
[6] - Quote
Lorhak Gannarsein wrote:Leonid Tybalt wrote:Operative 1171 Aajli wrote:I see shield tanking is now just a matter of who can blindside who with a rail. Even more so than before. Yeah, another formerly fun thing out the window. That and now scouts are supposed to be ninja assassins only. Yeah, it was a lot more fun before, where it was all about who could stack the most hardeners and run away once the modules depleted. Being able to blindside other tanks is what makes you a skilled tanker. It requires wit and strategy. In other words: something you can't just throw skillpoints at to improve in, but actually have to rely on your own mind and experience. Nope. All it is is sitting there waiting for the other guy to do something silly - like contribute to his team. If you thought it was all about 'who could stack the most hardeners', you might just be a bad yourself. There are a few other modules in high slots... some of which are surprisingly viable.
Which are? They are all bad. I used to use extenders and amps. Extenders don't do **** against blasters nor rails. They took the other mods out. Hybrid tanking does no good against rails either.
Brick tanking a scout suit since April 2013!
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The dark cloud
The Rainbow Effect Negative-Feedback
2662
|
Posted - 2014.04.03 13:58:00 -
[7] - Quote
So you complaining that you should get away with it when some 1 gets the jump on you?
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Operative 1171 Aajli
Bragian Order Amarr Empire
1743
|
Posted - 2014.04.03 14:02:00 -
[8] - Quote
The dark cloud wrote:So you complaining that you should get away with it when some 1 gets the jump on you?
Yeah, if it is about fitting and better tiered mods. You should be able to laugh, turn and shoot them. The sp would actually mean something. Simply getting the drop by itself is not tank skill and shouldn't be the only factor to a successful battle. It wasn't before. Now it is. Boring and no reason to skill the tank skills. Fit a mil rail and you're off. Now everybody can be a super cool tanker at zero investment. Simple mechanic now.
Brick tanking a scout suit since April 2013!
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calisk galern
BurgezzE.T.F General Tso's Alliance
2301
|
Posted - 2014.04.03 14:19:00 -
[9] - Quote
Operative 1171 Aajli wrote:The dark cloud wrote:So you complaining that you should get away with it when some 1 gets the jump on you? Yeah, if it is about fitting and better tiered mods. You should be able to laugh, turn and shoot them. The sp would actually mean something. Simply getting the drop by itself is not tank skill and shouldn't be the only factor to a successful battle. It wasn't before. Now it is. Boring and no reason to skill the tank skills. Fit a mil rail and you're off. Now everybody can be a super cool tanker at zero investment. Simple mechanic now. I just rolled down a hill on my non tank character in a mil rail sica and shot two blaster tanks doing what they were supposed to be doing, trying to be careful etc. Oow, the skill!
i've killed numerous people who have jumped me from behind, and I don't even have reppers or hardeners on my tank.
I lose more often then not when I get ambushed, but it's not impossible to kill someone who gets you from behind the same way it's not impossible for an infantry to do the same, more often then not the people i manage to kill when they jump me from behind are the ones with no sp investment like you mentioned.
anyway getting the drop on tankers is the highest skill a tanker needs and it should be the only thing you have in mind while tanking, mods are important but it's better to end fights before it comes to mods, imo. |
Operative 1171 Aajli
Bragian Order Amarr Empire
1743
|
Posted - 2014.04.03 14:23:00 -
[10] - Quote
calisk galern wrote:Operative 1171 Aajli wrote:The dark cloud wrote:So you complaining that you should get away with it when some 1 gets the jump on you? Yeah, if it is about fitting and better tiered mods. You should be able to laugh, turn and shoot them. The sp would actually mean something. Simply getting the drop by itself is not tank skill and shouldn't be the only factor to a successful battle. It wasn't before. Now it is. Boring and no reason to skill the tank skills. Fit a mil rail and you're off. Now everybody can be a super cool tanker at zero investment. Simple mechanic now. I just rolled down a hill on my non tank character in a mil rail sica and shot two blaster tanks doing what they were supposed to be doing, trying to be careful etc. Oow, the skill! i've killed numerous people who have jumped me from behind, and I don't even have reppers or hardeners on my tank. I lose more often then not when I get ambushed, but it's not impossible to kill someone who gets you from behind the same way it's not impossible for an infantry to do the same, more often then not the people i manage to kill when they jump me from behind are the ones with no sp investment like you mentioned. anyway getting the drop on tankers is the highest skill a tanker needs and it should be the only thing you have in mind while tanking, mods are important but it's better to end fights before it comes to mods, imo.
Then sp and tank skills mean nothing. I can roll back and get someone that jumps me. It is harder now though because there is zero buffer for shield tanks. Worse than 1.7.
Seriously, I shouldn't be worried about a mil rail tank unless I sit there and let it take pot shots. A mil rail shouldn't simply have the element of surprise as his only chance of success.
Brick tanking a scout suit since April 2013!
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Leonid Tybalt
Inner.Hell
434
|
Posted - 2014.04.03 14:58:00 -
[11] - Quote
Operative 1171 Aajli wrote:Leonid Tybalt wrote:Operative 1171 Aajli wrote:I see shield tanking is now just a matter of who can blindside who with a rail. Even more so than before. Yeah, another formerly fun thing out the window. That and now scouts are supposed to be ninja assassins only. Yeah, it was a lot more fun before, where it was all about who could stack the most hardeners and run away once the modules depleted. Being able to blindside other tanks is what makes you a skilled tanker. It requires wit and strategy. No, it does not. You can't pick up sigs unless aiming straight on a tank. If it is out of line of sight you get nothing. Since when should a tank battle be reduced to ninja tactics? There is a reason everyone is pulling out a mil rail now. No skill involved other than rolling around and hoping you end up on the back side of the other guy. If he has a rail he just sits back and camps or three shots you before you can maneuver with the fast RoF on the rail. Module tier and fitting should matter. I'm not talking about 1.7 which already crapped on tanking. Noe it has been made worse. No thanks. *ss f*cking is not what I call skilled nor tanking. Wit and strategy. Lol. It might be called get all your buddies to spot for you. That's not you, that is your buddies. Teamwork does not equal tank skill.
Who says I need buddies to spot for me?
Being the obvious noob you are, I suppose you've never realized that you can see enemy tanks on the overview map.
Also, the concept of asymetric warfare probably escapes you too... |
Operative 1171 Aajli
Bragian Order Amarr Empire
1744
|
Posted - 2014.04.03 15:12:00 -
[12] - Quote
Leonid Tybalt wrote:Operative 1171 Aajli wrote:Leonid Tybalt wrote:Operative 1171 Aajli wrote:I see shield tanking is now just a matter of who can blindside who with a rail. Even more so than before. Yeah, another formerly fun thing out the window. That and now scouts are supposed to be ninja assassins only. Yeah, it was a lot more fun before, where it was all about who could stack the most hardeners and run away once the modules depleted. Being able to blindside other tanks is what makes you a skilled tanker. It requires wit and strategy. No, it does not. You can't pick up sigs unless aiming straight on a tank. If it is out of line of sight you get nothing. Since when should a tank battle be reduced to ninja tactics? There is a reason everyone is pulling out a mil rail now. No skill involved other than rolling around and hoping you end up on the back side of the other guy. If he has a rail he just sits back and camps or three shots you before you can maneuver with the fast RoF on the rail. Module tier and fitting should matter. I'm not talking about 1.7 which already crapped on tanking. Now it has been made worse. No thanks. *ss f*cking is not what I call skilled nor tanking. Wit and strategy. Lol. It might be called get all your buddies to spot for you. That's not you, that is your buddies. Teamwork does not equal tank skill. Who says I need buddies to spot for me? Being the obvious noob you are, I suppose you've never realized that you can see enemy tanks on the overview map. Also, the concept of asymetric warfare probably escapes you too...
I do look at the overview. Can't do that and deal with a tank at the same time though. Why should I?
Asymmetric warfare. Lol. Is that what this is called? No, it would be that if sp and fittings played a part. It does not anymore. Compensating for lack of sp investment and lame mod and slot layout is not skill nor is it asymmetric warfare when the idea was to skill into tanks, not simply field them. Asymmetric warfare is AV vs. tanks.
I say again, sp no longer matters. Sneaking is now the only aspect of tanking. Lame, boring and nothing to do with skill. I can do the same thing with an infantry character. That is just exploiting the game mechanics.
It's like EVE if you just pulled out a new, no skill character and started popping vet players with a rookie ship just because you caught them at a gate. No need for theorycrafting fittings to create a meaningful counter.
Oh well, the whole game is about sneaking and invisibility now anyway. No more combat. No more straight fights.
Brick tanking a scout suit since April 2013!
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Leonid Tybalt
Inner.Hell
434
|
Posted - 2014.04.03 17:11:00 -
[13] - Quote
Operative 1171 Aajli wrote:Leonid Tybalt wrote:Operative 1171 Aajli wrote:Leonid Tybalt wrote:Operative 1171 Aajli wrote:I see shield tanking is now just a matter of who can blindside who with a rail. Even more so than before. Yeah, another formerly fun thing out the window. That and now scouts are supposed to be ninja assassins only. Yeah, it was a lot more fun before, where it was all about who could stack the most hardeners and run away once the modules depleted. Being able to blindside other tanks is what makes you a skilled tanker. It requires wit and strategy. No, it does not. You can't pick up sigs unless aiming straight on a tank. If it is out of line of sight you get nothing. Since when should a tank battle be reduced to ninja tactics? There is a reason everyone is pulling out a mil rail now. No skill involved other than rolling around and hoping you end up on the back side of the other guy. If he has a rail he just sits back and camps or three shots you before you can maneuver with the fast RoF on the rail. Module tier and fitting should matter. I'm not talking about 1.7 which already crapped on tanking. Now it has been made worse. No thanks. *ss f*cking is not what I call skilled nor tanking. Wit and strategy. Lol. It might be called get all your buddies to spot for you. That's not you, that is your buddies. Teamwork does not equal tank skill. Who says I need buddies to spot for me? Being the obvious noob you are, I suppose you've never realized that you can see enemy tanks on the overview map. Also, the concept of asymetric warfare probably escapes you too... I do look at the overview. Can't do that and deal with a tank at the same time though. Why should I? Asymmetric warfare. Lol. Is that what this is called? No, it would be that if sp and fittings played a part. It does not anymore. Compensating for lack of sp investment and lame mod and slot layout is not skill nor is it asymmetric warfare when the idea was to skill into tanks, not simply field them. Asymmetric warfare is AV vs. tanks. I say again, sp no longer matters. Sneaking is now the only aspect of tanking. Lame, boring and nothing to do with skill. I can do the same thing with an infantry character. That is just exploiting the game mechanics. It's like EVE if you just pulled out a new, no skill character and started popping vet players with a rookie ship just because you caught them at a gate. No need for theorycrafting fittings to create a meaningful counter. Oh well, the whole game is about sneaking and invisibility now anyway. No more combat. No more straight fights.
No, it's obvious you don't know squat about asymetric warfare. If you did, then you wouldn't reason that "straight up fights" should be a thing. The very essence of asymetric warfare is to AVOID straight up fights. You only attack targets that can't attack you back for various reasons = asymetric warfare.
Also you talk about "skill" (as in skilled at operating the game controls in your favor) yet you want to rely solely on the buffs that skillpoints buy you? You know nothing of skill.
And as to skillpoints no longer mattering: tell that to all the Sicas and Somas who got their first railshots in on me, but I destroyed them anyway.
I'm not telling you about my fitting though. That one you have to figure out yourself you nooby scrub...
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Onesimus Tarsus
GamersForChrist
1763
|
Posted - 2014.04.03 17:14:00 -
[14] - Quote
Those tanks are deathtraps. They should remove them from the game before someone gets hurt.
If you don't see me, it's because I'm not where you're looking.
I'd rather be unscannable than invisible.
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Operative 1171 Aajli
Bragian Order Amarr Empire
1747
|
Posted - 2014.04.03 20:44:00 -
[15] - Quote
Leonid Tybalt wrote: No, it's obvious you don't know squat about asymetric warfare. If you did, then you wouldn't reason that "straight up fights" should be a thing. The very essence of asymetric warfare is to AVOID straight up fights. You only attack targets that can't attack you back for various reasons = asymetric warfare.
Also you talk about "skill" (as in skilled at operating the game controls in your favor) yet you want to rely solely on the buffs that skillpoints buy you? You know nothing of skill.
And as to skillpoints no longer mattering: tell that to all the Sicas and Somas who got their first railshots in on me, but I destroyed them anyway.
I'm not telling you about my fitting though. That one you have to figure out yourself you nooby scr
Lol, verbal abuse and presumptuousness. The true definition of a scrub. That's how you prove a point?
So, if I roll up behind you then I'm the skilled pilot? I just wasted sp because apparently, though CCP put skills in the game, they mean nothing because the game is designed around asymmetric warfare. I'll remember that next time I hear people complaining about AV and brick tanked scouts with cloaks (yes, you do have to train skills for that) as well as protostompers.
The skills do, and are in the way this game is designed to give you some amount of the upper hand. Asymmetric warfare is a thing that comes out of the competition among skill based opponents, not zero sp FOTM tankers given the same amount of power in a mil tank vs. players who train a character in the skills for the three to five seconds that it rakes to settle an engagement.
My point original point still stands. Modules mean nothing anymore (except to an extent for armor tanks). My sp investment means nothing. Because like so many, I do just as good, if not better on my non tank character in a sica rail.
But, I see once again my posts have attracted children that resort to name calling so I'll leave this thread alone. Stating my point three times now isn't going to trump your "nanny nanny boo boo" mentality.
P.S. I know damn well what asymmetric warfare is child. I could have died because of it in the Marines.
Brick tanking a scout suit since April 2013!
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Travis Stanush
GunFall Mobilization
43
|
Posted - 2014.04.03 20:55:00 -
[16] - Quote
Operative 1171 Aajli wrote:Leonid Tybalt wrote: No, it's obvious you don't know squat about asymetric warfare. If you did, then you wouldn't reason that "straight up fights" should be a thing. The very essence of asymetric warfare is to AVOID straight up fights. You only attack targets that can't attack you back for various reasons = asymetric warfare.
Also you talk about "skill" (as in skilled at operating the game controls in your favor) yet you want to rely solely on the buffs that skillpoints buy you? You know nothing of skill.
And as to skillpoints no longer mattering: tell that to all the Sicas and Somas who got their first railshots in on me, but I destroyed them anyway.
I'm not telling you about my fitting though. That one you have to figure out yourself you nooby scr
Lol, verbal abuse and presumptuousness. The true definition of a scrub. That's how you prove a point? So, if I roll up behind you then I'm the skilled pilot? I just wasted sp because apparently, though CCP put skills in the game, they mean nothing because the game is designed around asymmetric warfare. I'll remember that next time I hear people complaining about AV and brick tanked scouts with cloaks (yes, you do have to train skills for that) as well as protostompers. The skills do, and are in the way this game is designed to give you some amount of the upper hand. Asymmetric warfare is a thing that comes out of the competition among skill based opponents, not zero sp FOTM tankers given the same amount of power in a mil tank vs. players who train a character in the skills for the three to five seconds that it rakes to settle an engagement. My point original point still stands. Modules mean nothing anymore (except to an extent for armor tanks). My sp investment means nothing. Because like so many, I do just as good, if not better on my non tank character in a sica rail. But, I see once again my posts have attracted children that resort to name calling so I'll leave this thread alone. Stating my point three times now isn't going to trump your "nanny nanny boo boo" mentality. P.S. I know damn well what asymmetric warfare is child. I could have died because of it in the Marines.
If you were in the Marines then you should know how to HTFU. Stop complaining about people who can coordinate with ground troops to "sneak up" on you they are doing it right you know one team one fight, remember that?
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
1279
|
Posted - 2014.04.03 20:57:00 -
[17] - Quote
I took missile tanking back up have been having a blast (hehe). The catch is you need side rails and competent gunners, but it can be pretty fun all the same.
Me in my ADS: 1,2
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Lorhak Gannarsein
Science For Death
2564
|
Posted - 2014.04.03 23:06:00 -
[18] - Quote
Operative 1171 Aajli wrote:Lorhak Gannarsein wrote:Leonid Tybalt wrote:Operative 1171 Aajli wrote:I see shield tanking is now just a matter of who can blindside who with a rail. Even more so than before. Yeah, another formerly fun thing out the window. That and now scouts are supposed to be ninja assassins only. Yeah, it was a lot more fun before, where it was all about who could stack the most hardeners and run away once the modules depleted. Being able to blindside other tanks is what makes you a skilled tanker. It requires wit and strategy. In other words: something you can't just throw skillpoints at to improve in, but actually have to rely on your own mind and experience. Nope. All it is is sitting there waiting for the other guy to do something silly - like contribute to his team. If you thought it was all about 'who could stack the most hardeners', you might just be a bad yourself. There are a few other modules in high slots... some of which are surprisingly viable. Which are? They are all bad. I used to use extenders and amps. Extenders don't do **** against blasters nor rails. They took the other mods out. Hybrid tanking does no good against rails either.
Nitrous is amazing.
I'm serious, try it. Yes, I run Gunnlogis.
A hardener is still (slightly) superior to an extender , incidentally.
My current pubby fitting is nitro-ext-hard in my highs, plate-rep in my lows and an XT-201 turret.
ak.0 4 LYFE
CCP GIB LANCE TURRET PLOX
LET ME MELEE PEOPLE WITH MY STEED
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Operative 1171 Aajli
Bragian Order Amarr Empire
1749
|
Posted - 2014.04.04 00:01:00 -
[19] - Quote
Lorhak Gannarsein wrote:Operative 1171 Aajli wrote:Lorhak Gannarsein wrote:Leonid Tybalt wrote:Operative 1171 Aajli wrote:I see shield tanking is now just a matter of who can blindside who with a rail. Even more so than before. Yeah, another formerly fun thing out the window. That and now scouts are supposed to be ninja assassins only. Yeah, it was a lot more fun before, where it was all about who could stack the most hardeners and run away once the modules depleted. Being able to blindside other tanks is what makes you a skilled tanker. It requires wit and strategy. In other words: something you can't just throw skillpoints at to improve in, but actually have to rely on your own mind and experience. Nope. All it is is sitting there waiting for the other guy to do something silly - like contribute to his team. If you thought it was all about 'who could stack the most hardeners', you might just be a bad yourself. There are a few other modules in high slots... some of which are surprisingly viable. Which are? They are all bad. I used to use extenders and amps. Extenders don't do **** against blasters nor rails. They took the other mods out. Hybrid tanking does no good against rails either. Nitrous is amazing. I'm serious, try it. Yes, I run Gunnlogis. A hardener is still (slightly) superior to an extender , incidentally. My current pubby fitting is nitro-ext-hard in my highs, plate-rep in my lows and an XT-201 turret.
That is exactly one of the fits I run. However, mil rails popping that dmg mod is too OP. As proof of the ubiquity of mil rail sicas on the field now. If one is not here at the start, someone goes and grabs one after they get popped and sits it on a hill and trumps everything. I ought to know. I have given in to this play style as I would rather be the hunter than the hunted in what has become a simple equation.
Brick tanking a scout suit since April 2013!
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Operative 1171 Aajli
Bragian Order Amarr Empire
1749
|
Posted - 2014.04.04 00:04:00 -
[20] - Quote
Travis Stanush wrote:Operative 1171 Aajli wrote:Leonid Tybalt wrote: No, it's obvious you don't know squat about asymetric warfare. If you did, then you wouldn't reason that "straight up fights" should be a thing. The very essence of asymetric warfare is to AVOID straight up fights. You only attack targets that can't attack you back for various reasons = asymetric warfare.
Also you talk about "skill" (as in skilled at operating the game controls in your favor) yet you want to rely solely on the buffs that skillpoints buy you? You know nothing of skill.
And as to skillpoints no longer mattering: tell that to all the Sicas and Somas who got their first railshots in on me, but I destroyed them anyway.
I'm not telling you about my fitting though. That one you have to figure out yourself you nooby scr
Lol, verbal abuse and presumptuousness. The true definition of a scrub. That's how you prove a point? So, if I roll up behind you then I'm the skilled pilot? I just wasted sp because apparently, though CCP put skills in the game, they mean nothing because the game is designed around asymmetric warfare. I'll remember that next time I hear people complaining about AV and brick tanked scouts with cloaks (yes, you do have to train skills for that) as well as protostompers. The skills do, and are in the way this game is designed to give you some amount of the upper hand. Asymmetric warfare is a thing that comes out of the competition among skill based opponents, not zero sp FOTM tankers given the same amount of power in a mil tank vs. players who train a character in the skills for the three to five seconds that it rakes to settle an engagement. My point original point still stands. Modules mean nothing anymore (except to an extent for armor tanks). My sp investment means nothing. Because like so many, I do just as good, if not better on my non tank character in a sica rail. But, I see once again my posts have attracted children that resort to name calling so I'll leave this thread alone. Stating my point three times now isn't going to trump your "nanny nanny boo boo" mentality. P.S. I know damn well what asymmetric warfare is child. I could have died because of it in the Marines. If you were in the Marines then you should know how to HTFU. Stop complaining about people who can coordinate with ground troops to "sneak up" on you they are doing it right you know one team one fight, remember that?
That's my point. It has become nothing more than a sneak game. Read my OP. Also, forums. Discussion is what they are for. The complaints are coming from the people who usually don't want to discuss things and would rather name call, accuse and then the inevitable HTFU because they can't stand to read a problem with their COD game mode.
Brick tanking a scout suit since April 2013!
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