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Spectral Clone
Dust2Dust. Top Men.
2028
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Posted - 2014.04.02 10:21:00 -
[1] - Quote
This is a good read.
http://nosygamer.blogspot.se/2014/03/ccp-financial-reports-and-ps4.html
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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Django Quik
Dust2Dust.
2658
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Posted - 2014.04.02 10:35:00 -
[2] - Quote
It is mostly speculation but to be fair, I haven't heard the 'laser focused on PS3' line for quite some time...
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Spectral Clone
Dust2Dust. Top Men.
2029
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Posted - 2014.04.02 10:41:00 -
[3] - Quote
Of course, I-¦m not stupid ;)
But CCP are known for being great trolls though..
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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BL4CKST4R
WarRavens League of Infamy
2375
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Posted - 2014.04.02 10:58:00 -
[4] - Quote
What I can get from
Quote:Those in Iceland, on the other hand, declined by $21.2 million in 2013. I'm assuming, of course, that no WoD code exists in Iceland while the DUST code in Shanghai counts toward the valuation in Reykjavik.
Now, before everyone starts freaking out, please remain calm. Or stop celebrating, depending on whether you like or hate DUST
is that there is something CCP has been working on between 2012-2013 that they invested a lot of money on, but whatever this was IS NOT usable to them between that financial period.
This could mean many things, it could mean that: (if it applies to Dust 514)
1) CCP has not actually been wasting time but instead doing a huge rework of the Dust 514 engine but is holding it off until 2014 where they can capitalize on it in this financial period.
2) Could well be a port to the PS4 but again only usable, and claimable, during the 2014 period.
3) CCP has been goofing of and spending a truckload of USD to nerf/buff everything in game without getting anywhere and CCP is about to cut the plug.
For the Federation!
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LuckyLuke Wargan
HavoK Core RISE of LEGION
326
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Posted - 2014.04.02 11:00:00 -
[5] - Quote
Does that mean they are about done with the beta and the real game is about to come out on PS4? You know I've been casually joking about that since the release of uprising... could actually turn out to be true.
"Cry HavoK!, and let slip the dogs of war!"
-Badass Gallante Sentinel-
I feed on tanker tears...
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Monkey MAC
Rough Riders..
2351
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Posted - 2014.04.02 11:09:00 -
[6] - Quote
That TECHNICALLY don't mean squat, code they were working and assumed to have had a future profit now has not. It just means an asset they thought they had is non-profitable.
Until they actually say otherwise its business as usual.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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SgtMajSquish MLBJ
Consolidated Dust
57
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Posted - 2014.04.02 11:15:00 -
[7] - Quote
Dust or Kingdom Hearts 3 will be the reason I get a PS4. Whichever happens first
Favoring High Latency Is Sh*t
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Spectral Clone
Dust2Dust. Top Men.
2031
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Posted - 2014.04.02 11:19:00 -
[8] - Quote
BL4CKST4R wrote:What I can get from Quote:Those in Iceland, on the other hand, declined by $21.2 million in 2013. I'm assuming, of course, that no WoD code exists in Iceland while the DUST code in Shanghai counts toward the valuation in Reykjavik.
Now, before everyone starts freaking out, please remain calm. Or stop celebrating, depending on whether you like or hate DUST is that there is something CCP has been working on between 2012-2013 that they invested a lot of money on, but whatever this was IS NOT usable to them between that financial period. This could mean many things, it could mean that: (if it applies to Dust 514) 1) CCP has not actually been wasting time but instead doing a huge rework of the Dust 514 engine but is holding it off until 2014 where they can capitalize on it in this financial period. 2) Could well be a port to the PS4 but again only usable, and claimable, during the 2014 period. 3) CCP has been goofing of and spending a truckload of USD to nerf/buff everything in game without getting anywhere and CCP is about to cut the plug.
Im betting 90% on (1) and 10% on (2).
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1904
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Posted - 2014.04.02 12:00:00 -
[9] - Quote
Spectral Clone wrote:BL4CKST4R wrote:What I can get from Quote:Those in Iceland, on the other hand, declined by $21.2 million in 2013. I'm assuming, of course, that no WoD code exists in Iceland while the DUST code in Shanghai counts toward the valuation in Reykjavik.
Now, before everyone starts freaking out, please remain calm. Or stop celebrating, depending on whether you like or hate DUST is that there is something CCP has been working on between 2012-2013 that they invested a lot of money on, but whatever this was IS NOT usable to them between that financial period. This could mean many things, it could mean that: (if it applies to Dust 514) 1) CCP has not actually been wasting time but instead doing a huge rework of the Dust 514 engine but is holding it off until 2014 where they can capitalize on it in this financial period. 2) Could well be a port to the PS4 but again only usable, and claimable, during the 2014 period. 3) CCP has been goofing of and spending a truckload of USD to nerf/buff everything in game without getting anywhere and CCP is about to cut the plug. Im betting 90% on (1) and 10% on (2). It doesnt cost $20 million to fix some small bugs and balance stuff. At maximum it costs approximately the salary of 4-5 engineers/artists. I'm betting the same way, in spite of IWS's pooh-poohing.
I support SP rollover.
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Spectral Clone
Dust2Dust. Top Men.
2032
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Posted - 2014.04.02 12:10:00 -
[10] - Quote
http://community.eveonline.com/news/news-channels/press-releases/ccp-epic-celebration-eve-online-dust-514-valkyrie-at-eve-fanfest/
EVE Fanfest 2014 Press Release wrote:Reveals of whatGÇÖs next for DUST 514 and a world-first hands-on opportunity with its next major evolution.
What is an evolution, if not a new optimized engine that runs at >30 framerate?!
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2257
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Posted - 2014.04.02 12:12:00 -
[11] - Quote
Spectral Clone wrote:But CCP are known for being MASTER trolls though..
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Chibi Andy
Forsaken Immortals Top Men.
1144
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Posted - 2014.04.02 12:24:00 -
[12] - Quote
lol the most shocking part of that post is that they were saying how the consoles aren't being sold in china blah blah blah which i call bullshit because its so easy to buy those consoles in china.
i was there for 2 years during my studies and all i had to do was head to the electronics district and you'll see people selling playstations, xbox, nintendo consoles etc etc. and they're all in plain view that you'd hardly believe that those consoles are banned, so i have no idea why people say that its difficult/impossible to get the consoles.
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2257
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Posted - 2014.04.02 12:25:00 -
[13] - Quote
Vrain Matari wrote:Spectral Clone wrote:[quote=BL4CKST4R]
It doesnt cost $20 million to fix some small bugs and balance stuff. At maximum it costs approximately the salary of 4-5 engineers/artists. I'm betting the same way, in spite of IWS's pooh-poohing.
Salary is not the only factor. Every piece of code has amount of money it is worth according to CCP and if the code was expected to bring in a certain amount of money and didn't then it is a loss. Code has an amount of money it is supposed to make and if that code is totally scraped then the loss is not just in programming and implementation cost, it also has maintenance cost and also the amount of profit lost due to having to scrap the code.
Unless you know the exact way a company puts a price on its IP then this is all speculation by non insiders and untrained economists.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Spectral Clone
Dust2Dust. Top Men.
2033
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Posted - 2014.04.02 12:30:00 -
[14] - Quote
The Robot Devil wrote:Vrain Matari wrote:Spectral Clone wrote:[quote=BL4CKST4R]
It doesnt cost $20 million to fix some small bugs and balance stuff. At maximum it costs approximately the salary of 4-5 engineers/artists. I'm betting the same way, in spite of IWS's pooh-poohing. Salary is not the only factor. Every piece of code has amount of money it is worth according to CCP and if the code was expected to bring in a certain amount of money and didn't then it is a loss. Code has an amount of money it is supposed to make and if that code is totally scraped then the loss is not just in programming and implementation cost, it also has maintenance cost and also the amount of profit lost due to having to scrap the code. Unless you know the exact way a company puts a price on its IP then this is all speculation by non insiders and untrained economists.
Why are they presenting a hands on of the evolution of Dust 514 then? And not just an expansion like EVE is getting?
And btw, there has MAX been 5 people working on the uprising expansion. There is no other explanation for us getting these "major" updates that are pretty lacking.
Look at how CCP handle the EVE developement, they get several expansions per YEAR, each expansion have more content and fixes than Dust 514 Uprising in total have had up until now. It is mainly because EVE has more resources allocated. Still, 120 people are working on something in Shanghai, and I want to know what it is!
What is going on now, is a phase out of the old dust 514, with maintenance (small developer group), while the other devs are working on the next thing. Whether it is a new PS4 portable engine with PS3 compatibility, a PS4 port, or something else. It is pretty obvious if you have ever worked in a large engineering organization.
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
817
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Posted - 2014.04.02 12:34:00 -
[15] - Quote
Seeing as CCP Rouge basically dropped all ideas/goals of CCP Jian, it's possible that this code was for things like arena mode and titan boarding and the like.
Proud Minmatar scout - Republic Merc 7/10
Immune to bitter/jaded vet syndrome
Alt of THE GREY CARDINAL - eWar Merc
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xxwhitedevilxx M
Maphia Clan Corporation
2105
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Posted - 2014.04.02 12:39:00 -
[16] - Quote
COVERT SUBTERFUGE wrote:Seeing as CCP Rouge basically dropped all ideas/goals of CCP Jian, it's possible that this code was for things like arena mode and titan boarding and the like.
I actually liked many of the ideas of Brandon Laurino. Still haven't heard of any future project by CCP Rouge
>Bastard I : "Cce me ne... futt! XD"
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1639
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Posted - 2014.04.02 12:43:00 -
[17] - Quote
Valkyrie
Supporter of tiericide, EVE interaction, and a proper NPE SoonGäó514
"No blue tags make Tallen go crazy.
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Spectral Clone
Dust2Dust. Top Men.
2034
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Posted - 2014.04.02 12:45:00 -
[18] - Quote
Tallen Ellecon wrote:Valkyrie
Is not what is being written off. A tech demo is rarely worth $20M unless it is some seriously high tech ****.
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
817
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Posted - 2014.04.02 12:45:00 -
[19] - Quote
xxwhitedevilxx M wrote:COVERT SUBTERFUGE wrote:Seeing as CCP Rouge basically dropped all ideas/goals of CCP Jian, it's possible that this code was for things like arena mode and titan boarding and the like. I actually liked many of the ideas of Brandon Laurino. Still haven't heard of any future project by CCP Rouge
So did I but he was off in having big dreams when the racial variants were missing. I think Rouge's future project is to just fill those gaps. We interviewed him when he came on board and he said his goal was to improve the NPE for the first day, week, month etc. I think that's a fairly decent initial project given the state of the game.
I remember thinking Jian looked troubled at FF last year, there was a look in his eyes when we spoke. In hindsight I can see why. I hope he's doing well wherever he is.
Proud Minmatar scout - Republic Merc 7/10
Immune to bitter/jaded vet syndrome
Alt of THE GREY CARDINAL - eWar Merc
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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2257
|
Posted - 2014.04.02 12:54:00 -
[20] - Quote
Spectral Clone wrote:The Robot Devil wrote:Vrain Matari wrote:Spectral Clone wrote:[quote=BL4CKST4R]
It doesnt cost $20 million to fix some small bugs and balance stuff. At maximum it costs approximately the salary of 4-5 engineers/artists. I'm betting the same way, in spite of IWS's pooh-poohing. Salary is not the only factor. Every piece of code has amount of money it is worth according to CCP and if the code was expected to bring in a certain amount of money and didn't then it is a loss. Code has an amount of money it is supposed to make and if that code is totally scraped then the loss is not just in programming and implementation cost, it also has maintenance cost and also the amount of profit lost due to having to scrap the code. Unless you know the exact way a company puts a price on its IP then this is all speculation by non insiders and untrained economists. Why are they presenting a hands on of the evolution of Dust 514 then? And not just an expansion like EVE is getting? And btw, there has MAX been 5 people working on the uprising expansion. There is no other explanation for us getting these "major" updates that are pretty lacking. Look at how CCP handle the EVE developement, they get several expansions per YEAR, each expansion have more content and fixes than Dust 514 Uprising in total have had up until now. It is mainly because EVE has more resources allocated. Still, 120 people are working on something in Shanghai, and I want to know what it is! What is going on now, is a phase out of the old dust 514, with maintenance (small developer group), while the rest of the Shanghai devs are working on the next thing. Whether it is a new PS4 portable engine with PS3 compatibility, a PS4 port, or something else. It is pretty obvious if you have ever worked in a large engineering organization. The economic report indicate it. The fanfest newsletter indicate it. The lacklustre patches we have been getting indicate it.
I wouldn't get my hopes up on those things, CCP toots their own horn pretty loudly and if they release the market/trading system and PVE then that is the next evolution to them. They are saying evolution and evolution is defined as the gradual development of something, esp. from a simple to a more complex form. That doesn't mean that there is a port or anything like that it just means that they think they are going to release a change that changes how players interact with the game or makes the game better in their opinion.
Code optimization is more likely than an engine rewrite. Imaging the bugs that we would have from a new engine, I don't know what they are going to do but most places don't just scrap old code, they update it and tweak it to perform better of allow for a more robust set of options.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Spectral Clone
Dust2Dust. Top Men.
2037
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Posted - 2014.04.02 12:59:00 -
[21] - Quote
The Robot Devil wrote:most places don't just scrap old code
most places != CCP.
They have released a f2p game with free expansions on a console. Noone else is doing that. They are not doing it because they just want to go the easy way and milk money from players (EA/Blizzard/Activision way of doing things).
CCP want to do something different, just like they did with EVE. They are a kind of hipster game dev company, also independent from investors (kind of).
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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Mr Retsof VI
Thale's Armament Company
71
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Posted - 2014.04.02 13:00:00 -
[22] - Quote
good stuff
Launch Day+3 Vet--Full time Sniper--Part time Bomber
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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2257
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Posted - 2014.04.02 13:02:00 -
[23] - Quote
Tallen Ellecon wrote:Valkyrie
Valkyrie was written in the spare time that CCP gives each of it employes to work on their own projects to encourage thinking about different things and encourage creativity. The guy wrote if to test the idea and then got other employes to help. It was a pet project that turned into something more when it was presented at Fanfest. It wasn't originally designed to be a real game made for the masses. There is a Fanfest video somewhere that interviews the guy and he explains it, it may have been a live stream but it was at the original debut of the game.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2257
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Posted - 2014.04.02 13:27:00 -
[24] - Quote
Spectral Clone wrote:The Robot Devil wrote:most places don't just scrap old code most places != CCP. They have released a f2p game with free expansions on a console. Noone else is doing that. They are not doing it because they just want to go the easy way and milk money from players (EA/Blizzard/Activision way of doing things). CCP want to do something different, just like they did with EVE. They are a kind of hipster game dev company, also independent from investors (kind of).
Reusing the old code is probably the best thing for them to do because a total rewrite is going to have so many problems that even more players will leave and even less will come back. They are skating on thin ice as it is and taking a huge risk is not going to be worth the payoff if it fails. The risk of failure outweighs the profit of success and to be honest they just now are getting the game where it needs to be and a big screw up might put the death nail in this game.
I would think that a disk based PS3 emulator is a better bet than streaming or a full port at this time. The PS4 does have the power to just plow through the code of local data on a HDD based game. It would make more sense to me to use the resources they have developed instead of just doing it all over. I have programmed complex processes and there are a lot of times when it just easier and cheaper to use old code. If it was a total rewrite we often used the old code verbatim but just in a different language, of course my example is different than game design but the idea is the same.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2257
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Posted - 2014.04.02 13:43:00 -
[25] - Quote
The Robot Devil wrote:Tallen Ellecon wrote:Valkyrie Valkyrie was written in the spare time that CCP gives each of it employes to work on their own projects to encourage thinking about different things and encourage creativity. The guy wrote if to test the idea and then got other employes to help. It was a pet project that turned into something more when it was presented at Fanfest. It wasn't originally designed to be a real game made for the masses. There is a Fanfest video somewhere that interviews the guy and he explains it, it may have been a live stream but it was at the original debut of the game.
http://www.youtube.com/watch?v=A9UrdHNuZ2g
http://www.youtube.com/watch?v=9N4xUO735PE
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Aran Abbas
Goonfeet Special Planetary Emergency Response Group
331
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Posted - 2014.04.02 13:52:00 -
[26] - Quote
Did Dust really cost $20 million to develop? I would think the cost was closer to $5-10 million. Numbers pulled out my ass, I know, but dudes I could build you a spaceship for $20 million. |
The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2257
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Posted - 2014.04.02 13:54:00 -
[27] - Quote
Aran Abbas wrote:Did Dust really cost $20 million to develop? I would think the cost was closer to $5-10 million. Numbers pulled out my ass, I know, but dudes I could build you a spaceship for $20 million.
Early during development of the space shuttle, NASA had estimated that the program would cost $7.45 billion ($43 billion in 2011 dollars, adjusting for inflation) in development/non-recurring costs, and $9.3M ($54M in 2011 dollars) per flight.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Spectral Clone
Dust2Dust. Top Men.
2039
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Posted - 2014.04.02 13:55:00 -
[28] - Quote
Aran Abbas wrote:Did Dust really cost $20 million to develop? I would think the cost was closer to $5-10 million. Numbers pulled out my ass, I know, but dudes I could build you a spaceship for $20 million.
$20 million is a lot of money.... Perhaps not if you also consider setting up a new office in Shanghai.
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2257
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Posted - 2014.04.02 13:58:00 -
[29] - Quote
Spectral Clone wrote:Aran Abbas wrote:Did Dust really cost $20 million to develop? I would think the cost was closer to $5-10 million. Numbers pulled out my ass, I know, but dudes I could build you a spaceship for $20 million. $20 million is a lot of money.... Perhaps not if you also consider setting up a new office in Shanghai.
and the years leading up to the release of the the beta and full release last year. That $20M probably has the scrapped carbon engine, beta code that isn't used and loads of research time.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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IgniteableAura
Pro Hic Immortalis
794
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Posted - 2014.04.02 14:06:00 -
[30] - Quote
You guys are not understanding what that "derecognition" loss means. It is only a "loss" of future profits. They are stating that some code just isn't going to make the money they projected.
http://marketsforisk.blogspot.com/2014/03/ccp-2013-results.html
^ far better analysis of the financials.
In other words, CCP sees that fewer and fewer people are buying AUR. I know I havent purchased anything since the merc pack a year ago.
PHI Recruitment
or PHIsh Tank in game
Youtube
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Disturbingly Bored
Forum Warfare
2151
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Posted - 2014.04.02 15:14:00 -
[31] - Quote
IgniteableAura wrote:You guys are not understanding what that "derecognition" loss means. It is only a "loss" of future profits. They are stating that some code just isn't going to make the money they projected.
That made me wonder.
Anyone remember the very first DUST trailers? The ones that had jets and under-barrel grenade launchers?
I wonder if that's the code that they're "derecognizing." Essentially, CCP is putting the last nail in the coffin of the Carbon Engine, as least as far as making new games with it goes.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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