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Jonny D Buelle
Mors Effera
9
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Posted - 2014.04.02 02:35:00 -
[1] - Quote
Currently if you are a passenger all you can do is look around. In a Dropship it is usually a race to jumping on the weapon so you could actually do something. I propose a change to this and (as in my last suggestion) my mate Ulaenyth Yama and I have come up with an idea:
- Shooting from the Passenger Seat of LAVs
So first we would like this to be implemented. However weapons should be restricted to sidearms as it would be rather OP if a fatty with an HMG would be able to fire while sitting. The accuracy while change depending on the speed of the LAV. The faster, the more inaccurate.
- Shooting from Passenger Positions on Dropships.
I can already hear the sound of people screaming OP at the very mention of this, however there is a way to balance it.
Have the base accuracy of any weapon used while aboard a Dropship be lowered.This will stop people from using Rail Rifles to mow down enemies from the safety of a dropship.
Have the passenger be able to close the passenger doors and open them at will. When closed it will stop them from firing as it could damage the dropship (in Factional and PC). This will allow people to close doors to protect them selves against small arms fire but a sniper will still be able to hit them through a viewing gap.
Vehicle Kill Assist only applies to the pilot instead of everyone inside the dropship. This will stop people from farming WP to get that quick orbital.
Only light weapons could be used. This will force heavies to use the turrets on the ship and everyone else to use their light weapons. This will also stop 'gunships' from having a bunch of HMGs and mowing down entire squads.
With these changes I can see a more dynamic game play and will mean dropships have more of a role than just transport, spawning, and getting to those high sniping areas. Also this will mean Swarms will be used way more as a Gunship would be one of those things you would want to remove from the field of battle quickly.
As for the LAVs, this will give the passengers a chance to fight while he is stuck sitting in the passenger seat. |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
34
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Posted - 2014.04.02 02:43:00 -
[2] - Quote
Your idea is good but i think to complex to be made. Light weapons include AV weapons.
The only thing i see is good to go is this part:
Vehicle Kill Assist only applies to the pilot instead of everyone inside the dropship. This will stop people from farming WP to get that quick orbital.
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Jonny D Buelle
Mors Effera
10
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Posted - 2014.04.02 02:50:00 -
[3] - Quote
Odigos Ellinas wrote:Your idea is good but i think to complex to be made. Light weapons include AV weapons.
The only thing i see is good to go is this part:
Vehicle Kill Assist only applies to the pilot instead of everyone inside the dropship. This will stop people from farming WP to get that quick orbital.
Yeah I understand how complex it is, however all those changes will make it so that it would be balanced. Nobody would want an OP gunship mowing down their team and noone being able to take them down. Could you imagine a dropship filled with 6 heavies all with hmgs firing while the dropship is strafing around a location. It's a scary thought.
Yes I know there are light AV weapons, however (with regards to the plasma cannon) you would need to be a pretty good shot to hit something with it due to the reduced accuracy. As for the swarms, all it takes to lose your lock would be the pilot flying around a building that blocks it.
The whole idea is to clear an LZ with the light weapons so that when the team drops from the dropship, they would have minimal resistance. |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
34
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Posted - 2014.04.02 02:58:00 -
[4] - Quote
a militia Gorgon hovering over a Madrugar with 6 proto swarmlaunchers in it. Where can the HAV hide??? I can keep telling examples.
The game is on a good way to find balance finally. Ideas like you will imbalance it more.
So again: Your idea is good but i think to complex to be made. |
Jonny D Buelle
Mors Effera
10
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Posted - 2014.04.02 03:07:00 -
[5] - Quote
Odigos Ellinas wrote:a militia Gorgon hovering over a Madrugar with 6 proto swarmlaunchers in it. Where can the HAV hide??? I can keep telling examples.
The game is on a good way to find balance finally. Ideas like you will imbalance it more.
So again: Your idea is good but i think to complex to be made.
First of all, only 4 can use their Proto Swarms, the other two would be on turrets. Secondly their field of vision would be reduced by being in the dropship in the first place (sit in a passenger slot in the dropship, and you will see what I mean), meaning that the pilot would have to aim his passengers towards the tank. Even then only 2 of those swarms would have a chance to lock on. Yes that is still 2 proto swarms however it is far less then the 6 you have suggested.
Another simple fix would be that AV weapons (plasma cannons and swarms and the future Minmatar and Amarr light AV weapons) cannot be used while in a passenger seat (they could even say that it's due to size of weapon or the fact that they could end up doing more damage to their ship than their target).
It is only complex when it comes to putting theses things into the game itself. But I'm sure the DEVs could handle it. |
Yeshua Saliot
SONS of LEGION RISE of LEGION
20
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Posted - 2014.04.02 08:10:00 -
[6] - Quote
I's suggested this kind of thing in an old post of mine. Only difference was I thought the side doors should affect the DS's speed and mobility and be under the control of the pilot.
When open, the passengers could fire but the DS was at a virtual standstill with the doors acting as airbrakes.
When closed, no firing from the passenger seat but full maneuverability is restored. This balances out proto gear from on high by making the DS a floating pinata when the passengers are firing |
Django Quik
Dust2Dust.
2658
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Posted - 2014.04.02 09:34:00 -
[7] - Quote
The passenger shooting thing has been brought up ever since vehicles were introduced but CCP has never really commented on what they think of it.
My opinion is that not every passenger should be able to shoot - 6 people shooting from a dropship, even with weapon restrictions and accuracy nerfs, would be too much. Instead, you should be able to swap out the small turrets for weapon placements, allowing any weapon to be used from that position, even heavy weapons, but as there are only 2 positions for them, you'd only have 2 passengers shooting from a dropship, as is currently the case.
The other 4 spots in dropships should be solely for transport purposes and should receive no WP for kill assists while inside because that's just dumb.
For LAVs I agree sidearm shooting should be allowed from the passenger seat and a similar weapon mount available to switch out the small turret with.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Hansei Kaizen
The Jackson Five
68
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Posted - 2014.04.02 10:25:00 -
[8] - Quote
Odigos Ellinas wrote:a militia Gorgon hovering over a Madrugar with 6 proto swarmlaunchers in it. Where can the HAV hide??? I can keep telling examples.
The game is on a good way to find balance finally. Ideas like you will imbalance it more.
So again: Your idea is good but i think to complex to be made.
I think OPs idea is cool. I ask myself here spontaneously: Why dont they do that in real-life if it would be so OP? As far as I know, the guns of helicopters are based on extreme-rapid fire, with extreme impact damage (and therefore heavy and fixed in the vehicle).
My guess is: 1. the accuracy is horrible, its only a diffuse hail of tiny projectiles, with a negligible chance of hitting anything and mortally wounding it. 2. the hovering vehicle needs to be at a steady position in the air, to make that tactic somehow managable. That leaves it a prominent target for enemy attacks. And imagine the loss of personnel and gear if something pops the chopper.
So what we need for balancing: 1. Extreme loss of accuracy of the non vehicle mounted weapons. Meaning the targeting time of swarms is significantly increased too. 2. Dropships cant be allowed to tank. And / or 3. Dropships would need to explode if it is "overkilled" (which means it recieves significantly more damage than it would need to be downed with a single attack). So theres a risk for all boarded players, to not be able to bail out when hit. 4. Additionally the amount of seats in the assault dropships could be reduced in addition to lowering their shield and armor capacity.
Hello I am a casual solo player. Nice to meet you. What? Yes, I really exist!
Dust NPE status today: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
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