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bamboo x
Eternal Beings Proficiency V.
631
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Posted - 2014.04.01 06:30:00 -
[1] - Quote
Nerf basic and advanced remote damage.
It's absolute bullshit that my proto sentinel ak.0 died from ONE BASIC REMOTE.
That is all. If you'll excuse me, I need to pull my head out of Dust's ass. Good evening.
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
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bamboo x
Eternal Beings Proficiency V.
638
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Posted - 2014.04.01 06:52:00 -
[2] - Quote
bump I mean it. I'm logging off now.
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
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jerrmy12 kahoalii
817
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Posted - 2014.04.01 06:54:00 -
[3] - Quote
bamboo x wrote:bump I mean it. I'm logging off now.
Ah yes its op as hell and needs to be fixed, even worse on cal sent, it renders the lvl 5 skill pointless.
Closed beta vet
Tears, sweet delicious tears
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Vesperz
D3ATH CARD
64
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Posted - 2014.04.01 06:56:00 -
[4] - Quote
...but... but... they're remotes, infantry can't expect to step on an active explosive and live.
Live by honor, kill by stealth.
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Exodeon Salviej
The Phoenix Federation
76
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Posted - 2014.04.01 06:58:00 -
[5] - Quote
<_< They're a tactical weapon, meant to be placed on walls, floors, or vehicles for explosive damage. C4 isn't a mosquito bite when it blows up, pretty much ANYTHING that is within the blast radius of C4 gets obliterated, even tanks. You should be thankful that all teirs have the same damage, instead of increasing damage. But, I will say this; Caldari Sentinels SHOULD be able to survive AT LEAST one remote explosive. So instead, maybe including a Racial remote explosive resistance on Caldari Suits? Edit: It's better than giving the nerf hammer to everything. Besides, maybe if Caldaris' have this bonus, then maybe they won't be so crappy. Everyone would want one, and CCP wouldn't be able to keep up with consumer demand.
Your face is something to shoot, so I will shoot. Don't be offended, I do it to everyone.
Commandoooo punch! >:D
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
524
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Posted - 2014.04.01 06:59:00 -
[6] - Quote
bamboo x wrote:Nerf basic and advanced remote damage.
It's absolute bullshit that my proto sentinel ak.0 died from ONE BASIC REMOTE.
That is all. If you'll excuse me, I need to pull my head out of Dust's ass. Good evening.
They should be considerd spalsh damage and only do 1150 HP worth of damage to setniels. I guess CCP messed up?
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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jerrmy12 kahoalii
821
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Posted - 2014.04.01 06:59:00 -
[7] - Quote
Vesperz wrote:...but... but... they're remotes, infantry can't expect to step on an active explosive and live. Exept when they have resistance to them AND they are supposed to be damage tankers...
Closed beta vet
Tears, sweet delicious tears
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TYCHUS MAXWELL
The Fun Police
131
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Posted - 2014.04.01 07:05:00 -
[8] - Quote
bamboo x wrote:Nerf basic and advanced remote damage.
It's absolute bullshit that my proto sentinel ak.0 died from ONE BASIC REMOTE.
That is all. If you'll excuse me, I need to pull my head out of Dust's ass. Good evening.
oh well, don't worry CCP will be nerfing heavy hp by -20% so that should take care of the... wait a minute...
Oh no! They're eating her.... and then they are going to eat me... OHHHHHH MYYYYYY GOOOOOODDDDDD!!!! |
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1067
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Posted - 2014.04.01 07:07:00 -
[9] - Quote
Just be thankful they removed the 'Dead man trigger' If you died to a remote they most likely had the tactical advantage over you.
Personally I don't fling them around like confetti, but if I get behind a bunch of reds sitting on hives blasting my team... well...
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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jerrmy12 kahoalii
821
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Posted - 2014.04.01 07:08:00 -
[10] - Quote
Broonfondle Majikthies wrote:Just be thankful they removed the 'Dead man trigger' If you died to a remote they most likely had the tactical advantage over you.
Personally I don't fling them around like confetti, but if I get behind a bunch of reds sitting on hives blasting my team... well... Tactical advantage as in run into heavy jump away and detonate or just place 1 behind him and instawin from someone who should resist explosives... seems legit
Closed beta vet
Tears, sweet delicious tears
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1067
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Posted - 2014.04.01 07:12:00 -
[11] - Quote
jerrmy12 kahoalii wrote:Broonfondle Majikthies wrote:Just be thankful they removed the 'Dead man trigger' If you died to a remote they most likely had the tactical advantage over you.
Personally I don't fling them around like confetti, but if I get behind a bunch of reds sitting on hives blasting my team... well... Tactical advantage as in run into heavy jump away and detonate or just place 1 behind him and instawin from someone who should resist explosives... seems legit Like I said. I don't. I set booby traps (haha, traps) But fair play to the guy if you couldn't shoot him in time Also - resists Gëá immune. If you want to survive do exactly what sentinels did before 1.8. Tank
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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jerrmy12 kahoalii
823
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Posted - 2014.04.01 07:15:00 -
[12] - Quote
Broonfondle Majikthies wrote:jerrmy12 kahoalii wrote:Broonfondle Majikthies wrote:Just be thankful they removed the 'Dead man trigger' If you died to a remote they most likely had the tactical advantage over you.
Personally I don't fling them around like confetti, but if I get behind a bunch of reds sitting on hives blasting my team... well... Tactical advantage as in run into heavy jump away and detonate or just place 1 behind him and instawin from someone who should resist explosives... seems legit Like I said. I don't. I set booby traps (haha, traps) But fair play to the guy if you couldn't shoot him in time Also - resists Gëá immune. If you want to survive do exactly what sentinels did before 1.8. Tank Exept remotes, I easily killed heavies jumping into them, they have no time to shoot.
Closed beta vet
Tears, sweet delicious tears
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Yan Darn
Science For Death
474
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Posted - 2014.04.01 07:24:00 -
[13] - Quote
jerrmy12 kahoalii wrote:Broonfondle Majikthies wrote:jerrmy12 kahoalii wrote:Broonfondle Majikthies wrote:Just be thankful they removed the 'Dead man trigger' If you died to a remote they most likely had the tactical advantage over you.
Personally I don't fling them around like confetti, but if I get behind a bunch of reds sitting on hives blasting my team... well... Tactical advantage as in run into heavy jump away and detonate or just place 1 behind him and instawin from someone who should resist explosives... seems legit Like I said. I don't. I set booby traps (haha, traps) But fair play to the guy if you couldn't shoot him in time Also - resists Gëá immune. If you want to survive do exactly what sentinels did before 1.8. Tank Exept remotes, I easily killed heavies jumping into them, they have no time to shoot.
Wow - how far and fast can you jump, that it requires no other tactical advantage (High ground, cover, distracted enemies) on your part to RE a heavy and not have them spot you first to kill you?
Your scout frame seems pretty OP compared to mine.
Please share your secrets.
The Ghost of Bravo
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Vesperz
D3ATH CARD
64
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Posted - 2014.04.01 07:26:00 -
[14] - Quote
Yan Darn wrote:jerrmy12 kahoalii wrote:Broonfondle Majikthies wrote:jerrmy12 kahoalii wrote:Broonfondle Majikthies wrote:Just be thankful they removed the 'Dead man trigger' If you died to a remote they most likely had the tactical advantage over you.
Personally I don't fling them around like confetti, but if I get behind a bunch of reds sitting on hives blasting my team... well... Tactical advantage as in run into heavy jump away and detonate or just place 1 behind him and instawin from someone who should resist explosives... seems legit Like I said. I don't. I set booby traps (haha, traps) But fair play to the guy if you couldn't shoot him in time Also - resists Gëá immune. If you want to survive do exactly what sentinels did before 1.8. Tank Exept remotes, I easily killed heavies jumping into them, they have no time to shoot. Wow - how far and fast can you jump, that it requires no other tactical advantage (High ground, cover, distracted enemies) on your part to RE a heavy and not have them spot you first to kill you? Your scout frame seems pretty OP compared to mine. Please share your secrets.
I would also like to know this fountain of gold information, plz share with the rest of the class.
Live by honor, kill by stealth.
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TYCHUS MAXWELL
The Fun Police
138
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Posted - 2014.04.01 07:31:00 -
[15] - Quote
Vesperz wrote:I would also like to know this fountain of gold information, plz share with the rest of the class.
Well you see the trick is that when you jump, you don't jump right in front of them. That's when they get ya! |
Joey-Number1
Maniacal Miners INC No Safe Haven
75
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Posted - 2014.04.01 07:32:00 -
[16] - Quote
Use your eyes... |
Vesperz
D3ATH CARD
65
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Posted - 2014.04.01 07:39:00 -
[17] - Quote
TYCHUS MAXWELL wrote:Vesperz wrote:I would also like to know this fountain of gold information, plz share with the rest of the class. Well you see the trick is that when you jump, you don't jump right in front of them. That's when they get ya! OHHHHHHH!!! *Writes this down!* Anything else?
Live by honor, kill by stealth.
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TYCHUS MAXWELL
The Fun Police
138
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Posted - 2014.04.01 07:42:00 -
[18] - Quote
Vesperz wrote:TYCHUS MAXWELL wrote:Vesperz wrote:I would also like to know this fountain of gold information, plz share with the rest of the class. Well you see the trick is that when you jump, you don't jump right in front of them. That's when they get ya! OHHHHHHH!!! *Writes this down!* Anything else?
Don't forget to push the detonate button... you see it doesn't work if you don't push that detonate button on your wrist there. |
Yan Darn
Science For Death
474
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Posted - 2014.04.01 07:47:00 -
[19] - Quote
TYCHUS MAXWELL wrote:Vesperz wrote:TYCHUS MAXWELL wrote:Vesperz wrote:I would also like to know this fountain of gold information, plz share with the rest of the class. Well you see the trick is that when you jump, you don't jump right in front of them. That's when they get ya! OHHHHHHH!!! *Writes this down!* Anything else? Don't forget to push the detonate button... you see it doesn't work if you don't push that detonate button on your wrist there.
Awww...c'mon now. If you start telling everyone how to abuse REs and CCP are bound to nerf it
The Ghost of Bravo
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Bro-metheus
Storm Wind Strikeforce Caldari State
83
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Posted - 2014.04.01 07:57:00 -
[20] - Quote
Exodeon Salviej wrote:<_< They're a tactical weapon, meant to be placed on walls, floors, or vehicles for explosive damage. C4 isn't a mosquito bite when it blows up, pretty much ANYTHING that is within the blast radius of C4 gets obliterated, even tanks. You should be thankful that all teirs have the same damage, instead of increasing damage. But, I will say this; Caldari Sentinels SHOULD be able to survive AT LEAST one remote explosive. So instead, maybe including a Racial remote explosive resistance on Caldari Suits? Edit: It's better than giving the nerf hammer to everything. Besides, maybe if Caldaris' have this bonus, then maybe they won't be so crappy. Everyone would want one, and CCP wouldn't be able to keep up with consumer demand. Edit 2: And they're a Scout Weapon, Assassins in any game deal high damage REALLY fast in order to take out their target before they take them out, hence the low EHP. Remotes are the Scouts honey. And in all honesty, scouts are smart. They're like Gremlins...weak little bastards, and you can kick their ass easy. But on one condition, IF you can catch them. Tom and Jerry is a perfect example of this.
That was the most ******** rant about C4 ever. You dont know **** about c4 or explosives in general so stfu. guys in bomb suits overseas have survived numerous blasts. and tanks? do you even know how much C4 it would take to actually take out a actual tank if you did not have a shape charge or actual method of penetration? Its not the movies kid its a actual tank. If bombsuits have survived blocks of c4 going off and 105 arty shells used in IED's then a heavy sentinel in a armored suit in a blast area that is supplemented by shields over the suit would be fine. Now attaching it to him is a different story. Overpressure from a bomb the size of RE's would not be able to do much judging from the blast radius of other weapons and their respective sizes. Missile turrets, grenades, Mass driver and how much dmg they do RE's probably have a very overplayed explosive potential for game reasons.
However should a sent survive a RE? if hes standing right on top of it no. If its a meter or more away it should knock him down, daze him and he should take a bit of time to recover his bearings and sight for sure.
http://science.howstuffworks.com/blast-resistant-clothing1.htm |
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