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BAD FURRY
Sver true blood General Tso's Alliance
701
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Posted - 2014.03.31 15:25:00 -
[1] - Quote
To OP
yes i know shield tank vs LOL armor tank and yes armor vs lol drop suits and everything vs LOL ADS !
*shield tank vs LOL armor* *armor vs lol drop suits * what im getting at in one hhand yes shield was to be weak vsing armor and was why ccp said Armor was a stand your ground tank ! shield was a hit and run tank . shields work well vsing drop suits as most Av dont counter them and the turn speed of the tank its self lets it get in and out of battle EZ. armor was the counter to this it would tank rail dmg out fight the shield tank but was handy caped vsing drop suits as most AV is a well working counter to armor and the tank it self can not turn fast at all .
keep in mind there is drop suits coming out soon for pilots ! to give you a hint how it works its not so much a buff but more of a requirement if your going to live in a tank or ride all day long in a LAV or fly a drop ship ! go,s like this with out the pilot suit your HAV gets only 50% of its HP and 75% of its PG and CPU with the pilot suit you get the full HP and PG and CUP of that HAV. in a Avd suit you get 25% more HP and PG and CPU in a pro you get 50% more HP and PG CPU !
All all of that apply,s to Lav,s and Drop ships !
* everything vs LOL ADS !* the funny thing about this is just like tanks there getting Nerfed to ! and that stacking to 100% to fire rate of gunners in a ADS LULZ !
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
Sver true blood General Tso's Alliance
701
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Posted - 2014.03.31 15:35:00 -
[2] - Quote
Judge Rhadamanthus wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Judge Rhadamanthus wrote:I actually meant I was going to try kill his tanks with my swarms, Forge or ADS. The resulting misunderstanding was interesting however. I could understand that but people need to use that inner voice . Tanks get the bulk of the hate posting , it's been somewhat changed because of cloaks but for the last month or two tanks have been the center of discussion and what will result from that campaign has yet to be seen but it won't be pretty . I should have been more careful in my choice of words. But the resulting hate did add some true value to the discussion, so I am kind of pleased it went that way, although the name calling by one person was perhaps a touch abrasive. It seems tankers feel threatened, quite rightly with the recent changes coming out with so little notice. my simple one line about hunting down his tank to kill him, to show he is not invulnerable; was taken to mean I was after his fitting. Why did people assume that? That question leads to some interesting answers. It does show us that CCPs changes can unsettle sections of the community and make them feel attacked. They should be defended if the attacks against them are unfounded.
you do know the next thing of the cutting block is rate of fire for ADS gunners ! you know what im talking about that stacking of ADS rate of fire when you have a pilot,s lv add,s to the gunners lv rate of fire to where you get 100% rate of fire ( 8 missiles in 2.5 sec,s )
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
Sver true blood General Tso's Alliance
701
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Posted - 2014.03.31 16:06:00 -
[3] - Quote
MarasdF Loron wrote:Garrett Blacknova wrote:MarasdF Loron wrote:Judge Rhadamanthus wrote:Judge is coming after your rep stacking. Judge, 90% of the time I agree with what you say and whatever points you make, but please.. please.. Armor Repper stacking has SO many hard counters. It's the most balanced fit there's ever been for tanks. Which has faster regen? A repper-stacked armour tank, or a shield tank? Which gets interrupted by damage? Shields are meant to have the advantage in passive regen. Instead, armour can achieve a larger advantage in this area very easily. Let's see. Armor HAV has active repair modules? Nope. Armor HAV has passive repair modules? Yes. Armor HAV has built-in repairs? Nope. Shield HAV has active repair modules? Yes. Shield HAV has passive repair modules? Nope. Shield HAV has built-in repairs? Yes. So you are telling me that since Shield HAV has both built-in repairs and active repair modules and Armor HAV has only passive repair modules, Shield tanks should excell at passive repairs? Lol.
here,s the said thing that's true ! in Privet dust 514 testing shield tanks DID !
that is no BS DID and did so at 550+ sec and could fit a booster !
he,s the sad part armor is not about reping its a bout hi end DEF with hardeners ! the rep that they get is small its the hardeners that make them them stop the 1 hit kills that shields that lack do to low resists .
on shields yes that should out rep armor tanks but armor tanks should have alot more resists then shields .
this is why CCP should Just go back to how thing are in eve online ! why i think that Tanking Damage Types Heat dmg EPM dmg EXP dmg and KINT dmg should be the same way in dust as eve online ! there just no way around it ! making tanking to simple in game has by far been the biggest thing Holding this game back ! let just do tanking how its done in Eve online !
this way drop ships tanks lav,s dont have to run only 1 or 2 fits because that's all that works if you open up more ways to tank you end up with more fits and happier players not just tankers and drop ships but AV to the new players not crying over the games to hard to tank its that the only way to tank or fit and do anything is 6 months away in SP !
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
Sver true blood General Tso's Alliance
701
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Posted - 2014.03.31 16:15:00 -
[4] - Quote
Leonid Tybalt wrote:Judge Rhadamanthus wrote:MarasdF Loron wrote:Judge Rhadamanthus wrote:Judge is coming after your rep stacking. Judge, 90% of the time I agree with what you say and whatever points you make, but please.. please.. Armor Repper stacking has SO many hard counters. It's the most balanced fit there's ever been for tanks. I actually meant I was going to try kill his tanks with my swarms or ADS. I didn't say anything about advocating for their removal or changing them. They are on my list of things to keep an eye on though. They may come out as fair and balanced. They may not. The OP said himself it took 4 tanks to get him down. I have seen it myself. The way they are working on the battlefield, particularity when combined with a speed module, is worth investigation. I'm taking a look. A close look to make sure they do not get nerfed unfairly if at all. If they come out as fair I will certainly defend them. If not, I won't. It is worth noting that any suggested change to vehicles that bring Taka or Speaker out from under their bridge does kind of make the case that there may be something worth looking into. Dude, it's pretty clear that your only agenda with everything you say is to make your derpship invincible and more effective at killing things. Your derpship = medium flying vehicle. HAV = HEAVY ground vehicle. You shouldn't be able to kill a vehicle in an entirely different weightclass. Especially not since you can fly directly above it and it has no ******* chance of shooting back at you. Meaning: you can engage a target that can't engage you back. Remember how you used to complain about redline railtanks, huh hypocrite?
why did you think he cryed till CCP nerfed rail range to 300
300 for rail gun is 1 shot be for a ADS is on top of you . ADS can take 2 hits why? redline rails why redline rails? battle zones in maps are to small ! its why you see redline rails if i can see into the other red line and hit it why should i drive a 500.000 isk tank any closer if the other tanks and see and hit me? if i was them i would shoot asap !
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
Sver true blood General Tso's Alliance
702
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Posted - 2014.03.31 16:27:00 -
[5] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:BAD FURRY wrote:[quote=Judge Rhadamanthus] there just no way around it ! making tanking to simple in game has by far been the biggest thing Holding this game back !
this way drop ships tanks lav,s dont have to run only 1 or 2 fits because that's all that works if you open up more ways to tank you end up with more fits and happier players not just tankers and drop ships but AV to the new players not crying over the games to hard to tank its that the only way to tank or fit and do anything is 6 months away in SP ! This ^^^^ ... couldn't agree with these statements anymore than to have said them myself but you beat me to it FURRY . Agreed .
https://wiki.eveonline.com/en/wiki/Tanking
and https://wiki.eveonline.com/en/wiki/Damage_types#Damage_Types
IF we just do this new players even ones as old as 1 week can skill in to the base stuff and fit a tank or a drop ship that can tank 1 or 2 kinds of dmg but will be weak vsing the other 2 and they dont need pro mods to be good but they wont be as good as pro lv but could at lest DO stuff in game in game !
this means there all ways a way for someone to counter you and all ways other fits then just go shield with 3 hardeners or go armor with speed mod and reps what ever it is Must be all Pro mods !
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
Sver true blood General Tso's Alliance
702
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Posted - 2014.03.31 17:24:00 -
[6] - Quote
WUT ANG wrote:So many mercs forget that the gunnlogi and madruger are standard hav's. So the soma and sica should be able to kill you if you get caught off guard.
Militia - Standard - Advanced - Proto The way the game works.
that's
Militia - Standard - Advanced - Proto - T2 - T3
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
Sver true blood General Tso's Alliance
702
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Posted - 2014.03.31 17:26:00 -
[7] - Quote
MarasdF Loron wrote:shadow drake35 wrote:WUT ANG wrote:So many mercs forget that the gunnlogi and madruger are standard hav's. So the soma and sica should be able to kill you if you get caught off guard.
Militia - Standard - Advanced - Proto The way the game works. what does upgrading your HAV skill do Consume SP.
Militia - Standard - Advanced - Proto - T2 - T3
that but we dont have that yet !
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
Sver true blood General Tso's Alliance
702
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Posted - 2014.03.31 17:57:00 -
[8] - Quote
MarasdF Loron wrote:BAD FURRY wrote:MarasdF Loron wrote:shadow drake35 wrote:WUT ANG wrote:So many mercs forget that the gunnlogi and madruger are standard hav's. So the soma and sica should be able to kill you if you get caught off guard.
Militia - Standard - Advanced - Proto The way the game works. what does upgrading your HAV skill do Consume SP. Militia - Standard - Advanced - Proto - T2 - T3 that but we dont have that yet ! Most likely we will never have that. Infantry would make death threats to CCP if they ever even asked how the community would feel about those.
Infantry are getting the same thing .
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
Sver true blood General Tso's Alliance
706
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Posted - 2014.03.31 20:09:00 -
[9] - Quote
Ld Collins wrote:Also just tested the op fit and its trash unless you have cover you're dog food if you get spotted by a gunnlogi with damage mods get ready to restock. My fit had 481.25 hp/s it was useless. Shield tanks need more base armor once shields are gone 1 shot from a railgun is insta kill.
SHEILDS !!! there not a armor tank so ya when its out of shields its dead !
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
SVER True Blood General Tso's Alliance
706
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Posted - 2014.03.31 20:20:00 -
[10] - Quote
Ld Collins wrote:BAD FURRY wrote:Ld Collins wrote:Also just tested the op fit and its trash unless you have cover you're dog food if you get spotted by a gunnlogi with damage mods get ready to restock. My fit had 481.25 hp/s it was useless. Shield tanks need more base armor once shields are gone 1 shot from a railgun is insta kill. SHEILDS !!! there not a armor tank so ya when its out of shields its dead ! By that logic armor tanks should be dead when you run out of shields but wait armor hardener ftw
ARMOR !!! dead when it runs out of ARMOR !!
omg rely or you trying to troll ?
shields tanks main tanking is with its Shields !
armors tanks main tanking is with ARMOR !
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
SVER True Blood General Tso's Alliance
726
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Posted - 2014.04.03 11:00:00 -
[11] - Quote
Skihids wrote:True Adamance wrote:Skihids wrote:CLONE117 wrote:( Skihids: The choices are: Require a multi-player crew Seperate heavy vehicles from infantry so they don't compete directly Place a very low artificial limit on deployment Nerf heavy vehicles to be no different than a suit)
i guess the same could be said for proto suits and modules in pub matches.. since tank versus tank is alot more balanced than drop suit vs drop suit. if it takes 2 players too kill a single player in a proto suit. then shouldnt the proto suit require 2 players to use it?. by this logic gameplay is ridiculously stupid in general. but it might tone down stomp matches.. potentially.
what shall our newberries due?. by all rights and respect to them. their the ones that deserve to cry and whine all they want. they get farmed for kills and warpoints by proto scrubs without a second thought. the new berries invented the murder taxi. they discovered a way to counter a proto suit. and that counter was bitched about endlessly then abused badly later on by the actual scrubs till its removal. come 1.7. our mlt newberries discovered tanks to be the best counter to proto stompers. and all the bitching here is perfect proof of it. and those few paths are dead wrong in general. there are many more paths than u think. no1 seems to have learned them or figured them out by now. except maybe for the ignored few. It doesn't take two MLT players to take out a proto suit. A MLT scout can do it in many ways, shotgun, RE, etc. Weapons are powerful enough that TTK is short enough to get a kill. Still, there are those who advocate further tiericide. Dude tanks are an example of Tiericide done wrong...... be careful how you throw that word around. Oh, I completely agree with you. CCP borked up vehicles big time. I would have chosen any other balance tactic than the one they picked and I would have teired vehicle modules in a different way. Certainly the TTK is far to short for the current module differences to kick in. Vehicle vs. vehicle fights are all about who saw who first and a zero SP 70k ISK Sica can take out any other vehicle. Vehicle vs. Infantry is approaching 1v1 so vehicles won't offer any force multiplication. It's a **** poor way of balancing, but it's the one CCP is implementing. The only thing left is to reduce vehicle costs to reflect the fact that they are no longer any better than a suit. You can't expect pilots to shell out proto plus prices for equipment they will lose multiple times per match. All that is why I stopped playing. Flying the ADS is now a complete act of masochism and fiscal irresponsibility. It's simply no fun anymore. CCP doesn't seem to get vehicles.
Quote: Vehicle vs. vehicle fights are all about who saw who first
yes and no in 1.7 is was who runs the shield/armor mod STD tank wins on head to head but in 1.7 there was still times where id get jumped by to tanks or a tank and take 1 -2 shots be for i could fire back or 200+ rounds from a blaster and yet id still pull off a win. more so vsing mlt tanks to. what im trying to get at here is as of right now even tho i like all of you rage form time to time over mlt tank when your vsing like a never ending wave of them even tho you take out like 20 of them your 1 lost gets you o just under what you need to pay for the tank and yet 1 of them who lost 5 of his tanks still got to buy them back with isk to go around . but remember untill the pilot suits come up i dont think where seeing any good rift between mlt unskilled not-a-tanker vsing skilled SP my whole life in to tanks tanker.
Flying the ADS like driving a tank is a support roll and yes it should cost a arm and leg to play with more so you FLY not drive you have the roll of dropping off troops and supporting them dog fighting and have your own main gun so yes you be your self can move anywhere and do lots more then a tank so yes you should cost a arm and a leg to buy !
2nd as of rigth now with the 1.8 im fine with this! AND JUST SHUT UP AND SIT BACK DOWN IM NOT DONE TALKING ! thank you.... as of right now im Fine with the nerfs to tanks with only mlt and std tanks this makes pro tanks more powerful in fact the pro could be even stronger then the std 1.7 tanks and may even get a range boost to its guns like rail *LOOK OUT ADS 330mm SLUG COMING YOUR WAY!* and as far as i can sell this game has rely only been about who see,s who 1st with tanks. as for the tankers crying over who see who 1st GO PLAY WOT your not a REAL Tanker ! not rly you take your everyone can see ever one to WoT and watch how you get the 1st 240 mm HE Arty Round dropped on your Head form 7 mils away ! tank war is not about driving around like a mad man on crack its about planing and supporting your team and rolling and packs using your Eyes and the team its self to get a idea where the other teams tanks are.
Yes i am a Undead Hell Wolf ... nice to meat you!
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