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Sinboto Simmons
SVER True Blood General Tso's Alliance
5541
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Posted - 2014.03.29 23:39:00 -
[1] - Quote
And this is ok with you guys, yall don't see anything wrong with this?
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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Benjamin Ciscko
Fatal Absolution Negative-Feedback
1974
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Posted - 2014.03.29 23:39:00 -
[2] - Quote
No not really
Team carry Prof. IV
I am a carried scrub!
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
11894
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Posted - 2014.03.29 23:41:00 -
[3] - Quote
Happens all the time.
You have long since made your choice. What you make now is a mistake.
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Michael Cratar
Fenrir's Wolves
312
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Posted - 2014.03.29 23:43:00 -
[4] - Quote
Sinboto Simmons wrote:And this is ok with you guys, yall don't see anything wrong with this?
Seems to be working fine to me.
I do not know love, only ( -í° -£-û -í°).
Closed Beta Vet
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Azri Sarum
BurgezzE.T.F General Tso's Alliance
295
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Posted - 2014.03.29 23:46:00 -
[5] - Quote
This is why many are asking for some kind of dispersion / falloff on the blaster tanks. Blaster precision is out of balance.
They really are just too good against infantry.
EVE - Victor Maximus
DUST - Azri Sarum
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Horizen Kenpachi
Amarr Templars Amarr Empire
244
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Posted - 2014.03.29 23:47:00 -
[6] - Quote
All infanty weopons reach that why shouldnt a large blaster turret think befor u post
Hit me with your nerf bat.
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Louis Domi
Pradox One Proficiency V.
157
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Posted - 2014.03.29 23:47:00 -
[7] - Quote
Sinboto Simmons wrote:And this is ok with you guys, yall don't see anything wrong with this?
I literally just made this same thread, except tank got me at 130m |
poison Diego
NECROM0NGERS Caps and Mercs
369
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Posted - 2014.03.29 23:48:00 -
[8] - Quote
but...but.. you can aim better at farther range
Why not just put cloaks on ADSs, Forgeguns on scouts and make heavies have 300 EHP?
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Vitharr Foebane
Living Like Larry Schwag
955
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Posted - 2014.03.29 23:49:00 -
[9] - Quote
The moment i see a tank pointing its gun at me I cloak and GTFO. Then again all my scouts have 400+ hp (Amarr FTW)
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Henchmen21
Planet Express LLC
824
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Posted - 2014.03.29 23:50:00 -
[10] - Quote
That was the fix that needed to happen. Go CCP
CCP you better nail 1.8, as it stands 1.7 is a total disaster.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Sinboto Simmons
SVER True Blood General Tso's Alliance
5541
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Posted - 2014.03.29 23:54:00 -
[11] - Quote
Horizen Kenpachi wrote:All infanty weopons reach that why shouldnt a large blaster turret think befor u post edit they need dispersion because the infantry weapons don't do enough damage to kill at 200m+, this dude was 100m away on a mountain keeping anyone from getting to the console, not the guys hacking and standing still, 8 people couldn't get TO THE CONSOLE because this guy was shooting at us from 100m out.
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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Monkey MAC
Rough Riders..
2301
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Posted - 2014.03.29 23:59:00 -
[12] - Quote
Add dispersion to weapon Give a Sight that doesn't have a center point, like the forge gun Don't light the crosshair for infantry past 80m Sorted
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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