knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
949
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Posted - 2014.03.29 09:36:00 -
[1] - Quote
i know many people are QQ'ing about the new cloaks we have, but to be honest cloaks aren't as powerful as you think they are and if you think about it compared to other games, we have the most balanced cloak out of/compared to other games.
i have a few ideas on how they can tweak it but not in the way so its not nerfed in the ground.
CCP will eventually fix the cloaked weapon glitch and will no longer be a problem.
*for one, flux's shouldn't disturb the cloaks timer or make it disappear completely, i think it should make the cloak shimmer for a certain amount of time like 5-10 seconds. *also dmg should not unlcoak a scout
some people disagree with the cool-down/recharge rate. i understand but its not totally necessary.
*if you think the regeneration rate is too low then the cool-down rate should only be raised by 5-15 seconds so it takes slightly longer to completely come back to full.
i dont get how a lot of you guys say you can't see them, they are incredibly easy to see when/if you happen too see or notice one. i have actually took the time to just watch an ambush with a sniper fit and observe carefully. i noticed that they have a lot of distortion and shimmer when running and sprinting.
* I have also noticed while observing that rarely any scout camps so i find that good to know. *also, its not the fact that you cant see them, but the fact that they always get to where you dont see them while they uncloak.
brick tanking scouts can be a problem, but they can always be dealt with.
*any body has the ability to brick tank but totally is up to them and not a specific module. i have noticed that i have only met brick tanked scouts in the "american" server but when i went to the EU server it was totally easy going and not as "deadly" as our server.
i dont think so but some people say proto cloaks last too long, but on the other hand prototype should always have the best stats about it, as long as it not too powerful or strange.
*at the least i have thought of a simple tweak for that, instead of 80 keep the basic at 30, change the ADV to 45, and make the prototype variant 60 seconds.
*there is nothing wrong with cloaked hacking
the uncloak speed is only a bit slow but that can be tweaked correctly if ccp does it right.
* CCP could tweak the uncloak mechanic to be faster so weapon swapping isnt faster than uncloaking.
the cloak noise doesnt seem like a problem IMO, and doesnt seem like it needs working.
IMHO, i think cloaks shouldnt be tweaked besides a few glitches, and the weapon swap being faster than the uncloak itself. one way i have gotten use to scouts is by watching them in ambush and just obesrving how they look and what they do while cloaked to gewt a general idea of how they would attack me. ccp probaly have already thought about certain changes to the cloak since everyone is QQ'ing about it but what they do is based on what we QQ about so oh well.
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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