Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3647
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Posted - 2014.03.26 23:42:00 -
[1] - Quote
The amount of open space is what makes a lot of things pretty boring in this game and brings out spam sometimes in the form of rail guns of all varieties: 80GJ, Snipers, Forge Guns (if slight elevation), and Rail Rifles (but this isn't about those)
No, this is not about those weapons but really about how the matches unfold because of bald terrain.
What happens is that if you carry a short range weapon and you have to rush an objective but it's far off and pretty flat, you aren't going to engage on the way there. Anything that outranges you has you by the balls which is OK, that's the con of the short ranged weapon. But I don't think that short ranged mercs should be incapable of traversing the spaces either.
That's when you usually try looking for, an alternative route. Basically a secondary route that lessens your short ranged disadvantage. On the bridge map (Iron Delta) you can move from the objective to the nearby rocks and follow the rocks to use as cover to get to the bridge.
However look at other places....outside the Biomass (especially) and Communications outpost is a lot of bland space that turns into a stalemate area at times. 2 objectives in, 2 out, out tries to move in, zilch. In tries to move out, zilch. This doesn't happen so often because rarely would matchmaking be balanced enough to put two equally competitive teams together (*giggle*) but the point I make is that it does happen sometimes and for long periods. If vehicles weren't around infantry would never break out of stalemates.
But I don't believe that vehicles are there to be "stalemate breakers", that would be lame.
I'm sure many of you know what I am talking about when I say that the terrain is overtly bald at points. Too gentle of terrain with clumped objects so that you have pocketed havens and deadzones pretty much around them. Dust 514 maps are not a great place to spend time in because really 85% is a vacuum.
Vacuums aren't fun, they make sucky games. Increase complexity of terrain, I don't care if your server can't hang. Maybe you should cut out 7/8 of the redline because we have super large maps with a fractional play area.
If you want specifics, we need trench lines and more sub-buildings (such as bunkers/pillboxes) that serve as host to nothing other than refuge from cross fire.
Say no to bald terrain, say yes to terrain the Vietcong would be proud to hide in. |