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Charlotte O'Dell
Fatal Absolution Negative-Feedback
2245
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Posted - 2014.03.26 22:16:00 -
[1] - Quote
Heavies Scouts Tanks Drop ships
Things that are UP: AV Assault Logi
Charlotte O'Dell is the highest level unicorn!
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Cody Sietz
Bullet Cluster
2848
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Posted - 2014.03.26 22:18:00 -
[2] - Quote
I'd strike that last one.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1959
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Posted - 2014.03.26 22:19:00 -
[3] - Quote
lolno at the last two for both lists.
click me
Blup Blub Bloop. Translation: Die -_-
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Patrick57
6156
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Posted - 2014.03.26 22:19:00 -
[4] - Quote
Charlotte O'Dell wrote:Tanks
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buzzzzzzz killllllllll
TRA1LBLAZERS
392
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Posted - 2014.03.26 22:22:00 -
[5] - Quote
still doing quite well in my logi suits, definitely not UP, and tanks are OP, not balanced
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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Nosid Katona
HavoK Core RISE of LEGION
137
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Posted - 2014.03.26 22:25:00 -
[6] - Quote
Godin Thekiller wrote:lolno at the last two for both lists.
While I agree on Logi's being at least close to balanced and Tanks and Dropships being unbalanced, do you really think the Assault class is balanced... Really?
Vae Victis
Valor Vet, R.I.P MAG
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Meeko Fent
Kirkinen Risk Control Caldari State
1993
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Posted - 2014.03.26 22:25:00 -
[7] - Quote
Heheheheheheh...
You can't say Vehicles are balanced while saying AV is imbalanced
The only weapon against tanks (besides another tank) is underwhelming. Therefore, people are going to be helpless against said vehicle. Therefore OP.
Needing another piece of gear of the same type to counter a piece of gear is a broken system of balance
Because you wanted to be something you're not.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1885
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Posted - 2014.03.26 22:42:00 -
[8] - Quote
Charlotte O'Dell wrote:Heavies Scouts Tanks Drop ships
Things that are UP: AV Assault Logi
Since CCP is looking at a hotfix for the Tank/AV situation, it's time for all of us to be very careful about what we're proposing.
I want to see things happen before any kind of AV buff(The one exception to this is CCP needs to think about what Judge demonstrated re: damage threshold and shield recharge).
1) Recall mechanic(proposed: no recall if modules active or in cooldown, or if taking fire)
2) Warpoint/skillpoint mechanic(proposed: bulk of your team close to redline, redliners get points, otherwise no)
3) Entry/Exit animation(proposed: small window of vulnerability. This is devhour hungry, so do later)
4) Give infantry a mechanism to slow down tanks temporarily(proposed: web grenade)
5a) Introduce a hardener stacking penaly that increases subsequent cooldown -and/or- 5b) Give infantry a mechanism to partially debuff hardeners.
We've gone past the point of being able to balance on damage. The list above introduces mechanics that balance tanks/AV, introduce layers of gameplay, and decouple tank/AV balancing from the existing damage model, allowing our developers freedom to tweak in the future without unbalancing other systems(e.g. tank/dropship/LAV balance).
I support SP rollover.
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