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Author |
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Zaaeed Massani
RisingSuns
58
|
Posted - 2014.03.26 13:28:00 -
[1] - Quote
Thanks for stopping in.
1) First and foremost, you MUST decide what you are balancing this game around. Solo play or squad play? If you balance around solo play, you will lose the variety of playstyles you currently have. DUST 514 will become CoD 514, where everything feels incredibly similar. Oh, and terrible. If you balance around squad play, THERE WILL BE 1v1 IMBALANCES. Please understand this. It is the nature of a game based around several players working in conjunction. DUST 514, unless I am sorely misinformed, is a squad-based game. So don't balance it around 1v1 play!
2) The heavy nerf is entirely unnecessary! They are finally in a great spot. For all of a day. Limit them to heavy weapons and sidearms, and give plates diminishing returns when stacked. Say 50%, then one proto plate is worth 135hp, two are worth 202.5hp, and three are worth 236.25hp. If that is deemed too severe, go with 30% (135, 225, 270) or even 15% (135, 249.75, 344.25). The solution likely lies somewhere between 10 and 20%. But in doing this you retain heavy base ehp (which you should!), you limit heavies high-end hp (which you clearly want to do), you prevent 1200 hp logis (which you should), and you eliminate 1000hp cloaked shotgun scouts (which desperately needs done, as they are the only arguably OP loadout atm and this would retain their obscene damage whilst making them die to a violent sneeze...which they should since they can now cloak and one- or two-shot most any suit in the game currently). Scouts will also retain their improved utility with two equipment slots.
3) Look at Judge's video about swarms. Look at it CCP!!! I can't link because I'm on my phone (also, I apologize for any typos, same reason). No more need be said. Limit hardeners to one per vehicle. Problem solved. Proto AV should be able to solo militia vehicle, no questions asked. Adv AV should require no more than two. Militia AV, 3-4. The fact that you can let the game stagnate with tanks as absurdly ridiculous as they are and then inform the community that you're nerfing heavies immediately after so many people skilled into them BLOWS MY MIND.
Thank you again for your time. I may update later after I get my hands on a laptop or iPad.
Cheers!
(can we have another "fight against the devs weekend sometime soon? That was a blast.) |
jerrmy12 kahoalii
694
|
Posted - 2014.03.26 13:32:00 -
[2] - Quote
Zaaeed Massani wrote:Thanks for stopping in.
1) First and foremost, you MUST decide what you are balancing this game around. Solo play or squad play? If you balance around solo play, you will lose the variety of playstyles you currently have. DUST 514 will become CoD 514, where everything feels incredibly similar. Oh, and terrible. If you balance around squad play, THERE WILL BE 1v1 IMBALANCES. Please understand this. It is the nature of a game based around several players working in conjunction. DUST 514, unless I am sorely misinformed, is a squad-based game. So don't balance it around 1v1 play!
2) The heavy nerf is entirely unnecessary! Yea, its ******* necessary, im sick of ******* having to pull out a proto scout because the adv scouts are underpowered pg and cpu wise, I cant fit a shotgun for **** nor am I giving up a sidearm, I have had enough of the op hmg ruining matches.............................
Closed beta vet
Tears, sweet delicious tears
|
Jack McReady
DUST University Ivy League
1218
|
Posted - 2014.03.26 13:35:00 -
[3] - Quote
jerrmy12 kahoalii wrote:Zaaeed Massani wrote:Thanks for stopping in.
1) First and foremost, you MUST decide what you are balancing this game around. Solo play or squad play? If you balance around solo play, you will lose the variety of playstyles you currently have. DUST 514 will become CoD 514, where everything feels incredibly similar. Oh, and terrible. If you balance around squad play, THERE WILL BE 1v1 IMBALANCES. Please understand this. It is the nature of a game based around several players working in conjunction. DUST 514, unless I am sorely misinformed, is a squad-based game. So don't balance it around 1v1 play!
2) The heavy nerf is entirely unnecessary! Yea, its ******* necessary, im sick of ******* having to pull out a proto scout because the adv scouts are underpowered pg and cpu wise, I cant fit a shotgun for **** nor am I giving up a sidearm, I have had enough of the op hmg ruining matches............................. learn to play |
Zaaeed Massani
RisingSuns
58
|
Posted - 2014.03.26 13:40:00 -
[4] - Quote
jerrmy12 kahoalii wrote: Yea, its ******* necessary, im sick of ******* having to pull out a proto scout because the adv scouts are underpowered pg and cpu wise, I cant fit a shotgun for **** nor am I giving up a sidearm, I have had enough of the op hmg ruining matches.............................
Engage them at range. Flank them. Use a militia forge gun fit.
The possibilities are many. Choose one.
Edit: Also, if you actually read my post (which it appears you did not) you would see that I am actually proposing an indirect nerf to heavy ehp...and brick tanks in general, really, be they logis, assault, heavies or scouts. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1880
|
Posted - 2014.03.26 13:43:00 -
[5] - Quote
Zaaeed Massani wrote:
2) The heavy nerf is entirely unnecessary! They are finally in a great spot. For all of a day. Limit them to heavy weapons and sidearms, and give plates diminishing returns when stacked. Say 50%, then one proto plate is worth 135hp, two are worth 202.5hp, and three are worth 236.25hp. If that is deemed too severe, go with 30% (135, 225, 270) or even 15% (135, 249.75, 344.25). The solution likely lies somewhere between 10 and 20%. But in doing this you retain heavy base ehp (which you should!), you limit heavies high-end hp (which you clearly want to do), you prevent 1200 hp logis (which you should), and you eliminate 1000hp cloaked shotgun scouts (which desperately needs done, as they are the only arguably OP loadout atm and this would retain their obscene damage whilst making them die to a violent sneeze...which they should since they can now cloak and one- or two-shot most any suit in the game currently). Scouts will also retain their improved utility with two equipment slots.
I agree with your other points and the only place with aren't in agreement is here.
The disagreement is only slight too.
The stacking penalties for plates should be related to their movement penalty. Rather than reducing the amount of EHP granted by the plates, the movement penalties should become increased as they stack plates (1st Complex Plate is 5%, 2nd is 6%, 3rd is 7% etc).
Just my 0.02 Isk.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
|
Jack McReady
DUST University Ivy League
1218
|
Posted - 2014.03.26 13:45:00 -
[6] - Quote
Zaaeed Massani wrote:jerrmy12 kahoalii wrote: Yea, its ******* necessary, im sick of ******* having to pull out a proto scout because the adv scouts are underpowered pg and cpu wise, I cant fit a shotgun for **** nor am I giving up a sidearm, I have had enough of the op hmg ruining matches.............................
Engage them at range. Flank them. Use a militia forge gun fit. The possibilities are many. Choose one. CoD kids are just too dense to use anything else beside assault rifles run and gun.
they do not know anything about flanking, range, speed, stleath, cover, remote explosives, MD, PLC and using higher ground. those are all aspect that are alien to people like him. |
Jacques Cayton II
Eternal Beings Proficiency V.
702
|
Posted - 2014.03.26 14:00:00 -
[7] - Quote
Good post plates should make suits slower that would help the scouts in alot of aspects
We fight for the future of the State not our
personal goals
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Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
60
|
Posted - 2014.03.26 14:18:00 -
[8] - Quote
jerrmy12 kahoalii wrote:Zaaeed Massani wrote:Thanks for stopping in.
1) First and foremost, you MUST decide what you are balancing this game around. Solo play or squad play? If you balance around solo play, you will lose the variety of playstyles you currently have. DUST 514 will become CoD 514, where everything feels incredibly similar. Oh, and terrible. If you balance around squad play, THERE WILL BE 1v1 IMBALANCES. Please understand this. It is the nature of a game based around several players working in conjunction. DUST 514, unless I am sorely misinformed, is a squad-based game. So don't balance it around 1v1 play!
2) The heavy nerf is entirely unnecessary! Yea, its ******* necessary, im sick of ******* having to pull out a proto scout because the adv scouts are underpowered pg and cpu wise, I cant fit a shotgun for **** nor am I giving up a sidearm, I have had enough of the op hmg ruining matches.............................
OP HMG!?
WHAT!?
You mean when you engage a Heavy in CQC with your shotgun and the HMG mows you down 50% of the time when you're not getting 3 shotted (righty so) by said shotgun; or the OP HMG that tickles at ranges of 50m +???
I can haz all your Officer Heavy weapons?
|
jerrmy12 kahoalii
698
|
Posted - 2014.03.26 14:19:00 -
[9] - Quote
Jack McReady wrote:Zaaeed Massani wrote:jerrmy12 kahoalii wrote: Yea, its ******* necessary, im sick of ******* having to pull out a proto scout because the adv scouts are underpowered pg and cpu wise, I cant fit a shotgun for **** nor am I giving up a sidearm, I have had enough of the op hmg ruining matches.............................
Engage them at range. Flank them. Use a militia forge gun fit. The possibilities are many. Choose one. CoD kids are just too dense to use anything else beside assault rifles run and gun. they do not know anything about flanking, range, speed, stleath, cover, remote explosives, MD, PLC and using higher ground. those are all aspect that are alien to people like him. What I cant get pissed? The only counter to them is shotguns or if thier stupid a sidearm
Btw I do use hih ground, but ive been using sidearms so I cant do much My magsec does more damage to a heavy than a md And ive killed countless heavuea Just they're almost impossible to kill without a shotgun on most maos, because most are indoors...or closed spaces like a city
Closed beta vet
Tears, sweet delicious tears
|
lAssassinl Zer0
Company of Marcher Lords Amarr Empire
15
|
Posted - 2014.03.26 14:20:00 -
[10] - Quote
Zaaeed Massani wrote:Thanks for stopping in.
1) First and foremost, you MUST decide what you are balancing this game around. Solo play or squad play? If you balance around solo play, you will lose the variety of playstyles you currently have. DUST 514 will become CoD 514, where everything feels incredibly similar. Oh, and terrible. If you balance around squad play, THERE WILL BE 1v1 IMBALANCES. Please understand this. It is the nature of a game based around several players working in conjunction. DUST 514, unless I am sorely misinformed, is a squad-based game. So don't balance it around 1v1 play!
2) The heavy nerf is entirely unnecessary! They are finally in a great spot. For all of a day. Limit them to heavy weapons and sidearms, and give plates diminishing returns when stacked. Say 50%, then one proto plate is worth 135hp, two are worth 202.5hp, and three are worth 236.25hp. If that is deemed too severe, go with 30% (135, 225, 270) or even 15% (135, 249.75, 344.25). The solution likely lies somewhere between 10 and 20%. But in doing this you retain heavy base ehp (which you should!), you limit heavies high-end hp (which you clearly want to do), you prevent 1200 hp logis (which you should), and you eliminate 1000hp cloaked shotgun scouts (which desperately needs done, as they are the only arguably OP loadout atm and this would retain their obscene damage whilst making them die to a violent sneeze...which they should since they can now cloak and one- or two-shot most any suit in the game currently). Scouts will also retain their improved utility with two equipment slots.
3) Look at Judge's video about swarms. Look at it CCP!!! I can't link because I'm on my phone (also, I apologize for any typos, same reason). No more need be said. Limit hardeners to one per vehicle. Problem solved. Proto AV should be able to solo militia vehicle, no questions asked. Adv AV should require no more than two. Militia AV, 3-4. The fact that you can let the game stagnate with tanks as absurdly ridiculous as they are and then inform the community that you're nerfing heavies immediately after so many people skilled into them BLOWS MY MIND.
Thank you again for your time. I may update later after I get my hands on a laptop or iPad.
Cheers!
(can we have another "fight against the devs weekend sometime soon? That was a blast.)
We don't want a Heavy Nerf we just want them to be unable to use Light weapons in H slot. |
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jerrmy12 kahoalii
698
|
Posted - 2014.03.26 14:21:00 -
[11] - Quote
Victor889 wrote:jerrmy12 kahoalii wrote:Zaaeed Massani wrote:Thanks for stopping in.
1) First and foremost, you MUST decide what you are balancing this game around. Solo play or squad play? If you balance around solo play, you will lose the variety of playstyles you currently have. DUST 514 will become CoD 514, where everything feels incredibly similar. Oh, and terrible. If you balance around squad play, THERE WILL BE 1v1 IMBALANCES. Please understand this. It is the nature of a game based around several players working in conjunction. DUST 514, unless I am sorely misinformed, is a squad-based game. So don't balance it around 1v1 play!
2) The heavy nerf is entirely unnecessary! Yea, its ******* necessary, im sick of ******* having to pull out a proto scout because the adv scouts are underpowered pg and cpu wise, I cant fit a shotgun for **** nor am I giving up a sidearm, I have had enough of the op hmg ruining matches............................. OP HMG!? WHAT!? You mean when you engage a Heavy in CQC with your shotgun and the HMG mows you down 50% of the time when you're not getting 3 shotted (righty so) by said shotgun; or the OP HMG that tickles at ranges of 50m +??? No the places where there are 3 objectives nearby and the heavy has an instawin button if you dont have a shotgun, ive tried flanking with a sidearm (shotty and sidearm and for event) and they turn around with a boundless or m82
Closed beta vet
Tears, sweet delicious tears
|
God Hates Lags
Fatal Absolution Negative-Feedback
1047
|
Posted - 2014.03.26 14:23:00 -
[12] - Quote
jerrmy12 kahoalii wrote:Jack McReady wrote:Zaaeed Massani wrote:jerrmy12 kahoalii wrote: Yea, its ******* necessary, im sick of ******* having to pull out a proto scout because the adv scouts are underpowered pg and cpu wise, I cant fit a shotgun for **** nor am I giving up a sidearm, I have had enough of the op hmg ruining matches.............................
Engage them at range. Flank them. Use a militia forge gun fit. The possibilities are many. Choose one. CoD kids are just too dense to use anything else beside assault rifles run and gun. they do not know anything about flanking, range, speed, stleath, cover, remote explosives, MD, PLC and using higher ground. those are all aspect that are alien to people like him. What I cant get pissed? The only counter to them is shotguns or if thier stupid a sidearm
Apparently you didn't hear that cloaks are a thing now.
Doubles ISK
|
jerrmy12 kahoalii
698
|
Posted - 2014.03.26 14:24:00 -
[13] - Quote
God Hates Lags wrote:jerrmy12 kahoalii wrote:Jack McReady wrote:Zaaeed Massani wrote:jerrmy12 kahoalii wrote: Yea, its ******* necessary, im sick of ******* having to pull out a proto scout because the adv scouts are underpowered pg and cpu wise, I cant fit a shotgun for **** nor am I giving up a sidearm, I have had enough of the op hmg ruining matches.............................
Engage them at range. Flank them. Use a militia forge gun fit. The possibilities are many. Choose one. CoD kids are just too dense to use anything else beside assault rifles run and gun. they do not know anything about flanking, range, speed, stleath, cover, remote explosives, MD, PLC and using higher ground. those are all aspect that are alien to people like him. What I cant get pissed? The only counter to them is shotguns or if thier stupid a sidearm Apparently you didn't hear that cloaks are a thing now. Re read my post And I do use cloaks I have to pull out my proto scout just to kill them and when I do hus butt budy instakills me with his hmg, btw the thing where you slow down from bullets especially on shields needs to be removed.
Closed beta vet
Tears, sweet delicious tears
|
Zaaeed Massani
RisingSuns
58
|
Posted - 2014.03.26 15:52:00 -
[14] - Quote
lAssassinl Zer0 wrote:Zaaeed Massani wrote:Thanks for stopping in.
1) First and foremost, you MUST decide what you are balancing this game around. Solo play or squad play? If you balance around solo play, you will lose the variety of playstyles you currently have. DUST 514 will become CoD 514, where everything feels incredibly similar. Oh, and terrible. If you balance around squad play, THERE WILL BE 1v1 IMBALANCES. Please understand this. It is the nature of a game based around several players working in conjunction. DUST 514, unless I am sorely misinformed, is a squad-based game. So don't balance it around 1v1 play!
2) The heavy nerf is entirely unnecessary! They are finally in a great spot. For all of a day. Limit them to heavy weapons and sidearms, and give plates diminishing returns when stacked. Say 50%, then one proto plate is worth 135hp, two are worth 202.5hp, and three are worth 236.25hp. If that is deemed too severe, go with 30% (135, 225, 270) or even 15% (135, 249.75, 344.25). The solution likely lies somewhere between 10 and 20%. But in doing this you retain heavy base ehp (which you should!), you limit heavies high-end hp (which you clearly want to do), you prevent 1200 hp logis (which you should), and you eliminate 1000hp cloaked shotgun scouts (which desperately needs done, as they are the only arguably OP loadout atm and this would retain their obscene damage whilst making them die to a violent sneeze...which they should since they can now cloak and one- or two-shot most any suit in the game currently). Scouts will also retain their improved utility with two equipment slots.
3) Look at Judge's video about swarms. Look at it CCP!!! I can't link because I'm on my phone (also, I apologize for any typos, same reason). No more need be said. Limit hardeners to one per vehicle. Problem solved. Proto AV should be able to solo militia vehicle, no questions asked. Adv AV should require no more than two. Militia AV, 3-4. The fact that you can let the game stagnate with tanks as absurdly ridiculous as they are and then inform the community that you're nerfing heavies immediately after so many people skilled into them BLOWS MY MIND.
Thank you again for your time. I may update later after I get my hands on a laptop or iPad.
Cheers!
(can we have another "fight against the devs weekend sometime soon? That was a blast.) We don't want a Heavy Nerf we just want them to be unable to use Light weapons in H slot.
Yeah but CCP wants to. So this is a less severe proposal than a flat ~20% base ehp nerf.
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