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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1465
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Posted - 2014.03.25 20:18:00 -
[1] - Quote
I have maxed laser proficiency so I try a laser on an amarr assault suit and went 0 and 5. Tried several games with very poor results before saying ELM I choose you!! in the hopes of much better performance.
Results were a bit better 3 and 5.
Then I said Viziam! I choose you and tested for several games and results were mediocre??
Really? all these MONTHS waiting for a fix and the laser is still MEDIOCRE.
Then I got a militia Caldari Assault with an EXO and went 10 and 3, 11 and 4, 14 and 3, Not good results but much BETTER than the mediocre laser.
Really CCP you better have a magic super rabbit in a hat for Fanfest.
Sorry but it looks like its Infamous PS4 and other PS4 games in June.
P.S.: and a 20% reduction to squishy heavies health??? TERRIBLE "idea"
Talk to the sig. CCP.
TL, DR: Lasers SUCK Massdrivers are better.
A 20% reduction to heavies health is a Homer Simpson.
I hear the siren call of PS4 games in June/July.
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1465
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Posted - 2014.03.25 20:29:00 -
[2] - Quote
Nocturnal Soul wrote:The Amarr assault bonus is broken. Which is mainly the reasons you did bad.
Why does a ranged proto weapon with maxxed proficiency need a bonus tied to a suit to be effective??
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1465
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Posted - 2014.03.25 20:42:00 -
[3] - Quote
.
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1465
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Posted - 2014.03.25 20:51:00 -
[4] - Quote
Derek Barnes wrote:So far I went 20-0 in a match with the viziam laser. Im using the Commando ak.0 which gives me 10% damage increase with the laser.
I had a single good game with a Viziam when the otherside were randoms But versus known Corporations I had better results with a massdriver or a shotgun or remotes.
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1467
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Posted - 2014.03.25 21:05:00 -
[5] - Quote
bamboo x wrote:Tech Ohm Eaven wrote:I had a single good game with a Viziam when the otherside were randoms But versus known Corporations I had better results with a massdriver or a shotgun or remotes. That right there says it. I'm skeptical. You just need better squadmates/blueberries. I'm a beast at this game but when I'm up against a "known corporation" that wipes the floor with my team, I can't help but go negative and do poorly. I don't really feel like trying it but I might just to see how much truth there is in your argument.
It comes down to if you run proto and the other guy runs proto then the deciding factor is typically who can apply more DPS.
If its a bunch of randoms on the otherside then in most cases they will only be running advanced , basic or militia.
When running a laser its choose your battles to be 1 versus 1 then it comes down to the weapons in most cases.
In other words squaded up versus another squad and running laser...meh! results. Squadded up versus the same squad in another battle and running EXO , shotgun or remotes and my skillzzz by magic improved??
Nothing to do with the laser?
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1475
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Posted - 2014.03.26 05:20:00 -
[6] - Quote
I remember when in 1.6 I said the laser was going to be useless but got told to get gud by many folks. But 1.7 hit and I was right the laser was dead.
In 1.8 the laser got a range buff but its still underpowered.
You can take a 3 million sp alt and do ok with rail rifles, combat rifles, scrambler rifles, shotguns but try it with a laser and its mediocre.
Eh June or July will sort the problem with a PS4 console migration.
Sorry CCP .
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1475
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Posted - 2014.03.26 05:35:00 -
[7] - Quote
Luna Angelo wrote:Tech Ohm Eaven wrote:Nocturnal Soul wrote:The Amarr assault bonus is broken. Which is mainly the reasons you did bad. Why does a ranged proto weapon with maxxed proficiency need a bonus tied to a suit to be effective?? It doesn't need it to be effective, just... optimized.
When I spend several MILLION SP into a ranged proto weapon its expecting it to KILL enemies. And what really bothers me is this? is what was delivered after several MONTHS of a supposed fix??
Makes note on agenda: Check stores for PS4 consoles. Sorry CCP.
Getting real tired of BUGS514
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1475
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Posted - 2014.03.26 05:40:00 -
[8] - Quote
Vell0cet wrote:For me the litmus test for LR viability is if it can reliably beat the RR at some range. It has a TON of major drawbacks, which are all fine and part of what gives it it's own "personality." It needs to have a range where it dominates all other weapons to compensate though. The RR has very few drawbacks and is the main competitor to the LR's niche. The current range buff may not be enough (the effective might need an extra 10-20m). With the bugs to heat buildup with Amarr Assault, and the bug where heat isn't changing based on weapon tier, I haven't been able to really tell whether it still needs love.
Have any of you had experience with 1v1 against a RR? Were you able to find a range that was effective against them?
1 v1 was disapointing. The way to make the laser work is you need a heavy on your squad to act as bait so that the laser user can kill the rail rifle user.
The problem with this is why bother when its better to have two rail riflers shooting at the enemy.
The laser still needs an extra 10m to 20m extra range.
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1476
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Posted - 2014.03.26 05:45:00 -
[9] - Quote
Absoliav wrote:I'm not convinced, I got killed by a Am-Commando earlier today using basic LR in a basic suit, while I was a Gal-Commando pretty quickly.
I honestly thought he would overheat before he could kill me since I had more than 550 armor, I also thought I could make it to cover before he would overheat.
I'm not too sure how much better the LR is but since I haven't given it a spin yet, but I'm pretty sure it's not as bad as you say it is.
Using a ranged laser to toast a slow moving suit is doable. The problem is trying to toast a faster moving medium or light suit that also has a ranged weapon like a rail rifle.
My options are to just wait until I spot some slow moving suits in the hopes of some laser kills or to just say meh!! and run shotgun for much better results.
Hey CCP get a PS4 client
Planetside 2 in June on PS4
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1476
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Posted - 2014.03.26 05:50:00 -
[10] - Quote
crazy space 1 wrote:Greasepalms wrote:Maybe your just not good with it......... or the bonuses dont work...
Sigh yeah. Funny how a zero sp militia shotgun gets plenty of kills. when trying to use a three million sp investment prototype laser I expect more kills not LESS kills.
Hey CCP get a PS4 client
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1478
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Posted - 2014.03.26 06:03:00 -
[11] - Quote
Rorick Crawely wrote:Now I don't use a LR at all but I have been seeing them in the feeds (And all over my face ) more often now, that being said I get wrecked by lasers if the user should encounter me at range. I run Proto scouts mainly (Dedicated scout for months now) but I do have both Adv medium frames and Commandos and if I am in either suit I seldom make it out alive. So they don't seem underpowered to me The only time I'll kill a LR user in a 1v1 is if I engage him in at around 50m...
You mean when a laser user scores a lucky hit to either your back or your side when you are distracted.
I am talking about going 1 v1 when folks are NOT distracted gets diffrent results.
The options being run a rail rifle or wait until they are distracted or say meh!! and run cloak plus shotgun for better results.
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1478
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Posted - 2014.03.26 06:05:00 -
[12] - Quote
Vell0cet wrote:Tech Ohm Eaven wrote:Vell0cet wrote:For me the litmus test for LR viability is if it can reliably beat the RR at some range. It has a TON of major drawbacks, which are all fine and part of what gives it it's own "personality." It needs to have a range where it dominates all other weapons to compensate though. The RR has very few drawbacks and is the main competitor to the LR's niche. The current range buff may not be enough (the effective might need an extra 10-20m). With the bugs to heat buildup with Amarr Assault, and the bug where heat isn't changing based on weapon tier, I haven't been able to really tell whether it still needs love.
Have any of you had experience with 1v1 against a RR? Were you able to find a range that was effective against them? 1 v1 was disapointing. The way to make the laser work is you need a heavy on your squad to act as bait so that the laser user can kill the rail rifle user. The problem with this is why bother when its better to have two rail riflers shooting at the enemy. The laser still needs an extra 10m to 20m extra range. If you take 2 identical suits and give one guy a RR and the other a LR of the same tier, there should be some range where the LR kicks the crap out of the RR every time. No bait or other shenanigans, it should simply be the best weapon available for that range. If its not the case, then it needs more range (and a proportional increase in scope zoom) until this becomes true. Sadly we won't know this for sure until the hotfix, by which time it would be too late to add more range (should balancing require it).
AGREED.
I deleted my laser fits...sigh. I will try again in a few days.
Hey CCP get a PS4 client
Planetside 2 in June on PS4
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1480
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Posted - 2014.03.26 17:22:00 -
[13] - Quote
Dust Project 514 wrote:Haven't seen a single person die from it today.
Oh and hey. Remember the Plasma Cannon? Yeah CCP doesn't, either. I tried the Plasma cannon and its a long range shotgun if only it had a three or four round clip it will make me run it instead of trying the laser .....sigh.
back to shotgun scout pop pop pop +50 I feel sorry for the folks running fatsuits
Hey CCP get a PS4 client
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1485
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Posted - 2014.03.26 18:09:00 -
[14] - Quote
STEALTH HUNTER ZERO wrote:I ran the laser yesterday and went 14/9/1 using the ELM-7 with 2 enhanced dmg mods, an ION pistol, all on an adv scout suit. I was even beating RR users, as well as snipers and other laser rifle users. I've got proficiency 3 in it currently. If you look at the stats the weapon dmg has increased per tier now. Don't burst fire it either since that resets its dmg back, just hold the trigger until you get close to overheating. but if you have to run damage modules with a laser that has proficiency it just points out that its still UP.
oh well either its fixed sooner or later or the PS4 migration will fix the problem .
Hey CCP get a PS4 client
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1485
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Posted - 2014.03.26 18:11:00 -
[15] - Quote
Chunky Munkey wrote:The sensitivity and aim-assist are the biggest problems I've come across.
The ADS has the sensitivity of 1.7, despite having been given much greater zoom. So your aim just swings wildly about.
Meanwhile the RR's aim-assist works at range but the Laser's doesn't. I find myself having to strafe aim even at 0 sensitivity. those were my results also ......sigh
Hey CCP get a PS4 client
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1486
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Posted - 2014.03.26 19:22:00 -
[16] - Quote
Appia Vibbia wrote:Tech Ohm Eaven wrote:Derek Barnes wrote:So far I went 20-0 in a match with the viziam laser. Im using the Commando ak.0 which gives me 10% damage increase with the laser. I had a single good game with a Viziam when the otherside were randoms But versus known Corporations I had better results with a massdriver or a shotgun or remotes. This pretty much describes success with the LR. I actually feel like the laser got worse. Still out ranged by Rail Rifle. Did the Laser Rifle changes get implemented? Because if they did, they must of increased base damage and reduced damage build up at the same time. Or, they never changed it at all. before the laser optimal was too small but at least the damage was a dependable amount
now it feels like the base damage was increased but the RAMPUP damage is much lower
looks like better laser range was traded for lower total damage delivered.
laser feels worse than it was in 1.7.........sigh.
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