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Asha Starwind
DUST University Ivy League
564
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Posted - 2014.03.23 12:13:00 -
[1] - Quote
was it just one missile or a full salvo?
Mad Bomber
Now with 50% less profile
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Arkena Wyrnspire
Fatal Absolution
11622
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Posted - 2014.03.23 12:14:00 -
[2] - Quote
Salvo. It was scary. They also had a load of splash damage.
You have long since made your choice. What you make now is a mistake.
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Takahiro Kashuken
Red Star. EoN.
3070
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Posted - 2014.03.23 12:17:00 -
[3] - Quote
Salvo and raped infantry hard
Intelligence is OP
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jerrmy12 kahoalii
604
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Posted - 2014.03.23 12:17:00 -
[4] - Quote
Arkena Wyrnspire wrote:Salvo. It was scary. They also had a load of splash damage. What a out radius?
Closed beta vet
Tears, sweet delicious tears
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Garrett Blacknova
Codex Troopers
4585
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Posted - 2014.03.23 12:37:00 -
[5] - Quote
Swarms had a decent blast radius, a wide spread at close to mid-range (narrowed down at longer ranges, making them viable for sniping), the ability to zoom in (the removal of which was an unnecessary change), and high enough damage to instakill most suits.
Also, Militia Swarms held 4 missiles, and dumbfiring them meant you could rush in close to a tank and spam shots without locking on, or sit further back if the tanker was foolish enough to stop and think they were safe.
Of course, back then we didn't have draw distance, but we did have infinite squad sight, so even though the tank didn't render, you could see the marker and unlike infantry, it marked centre mass on the tank.
Added bonus: If swarm missiles were fired from outside draw distance, the game never bothered to render them as they approached, so your victim just saw a wave of explosions wash over their precious tank before it vanished in a black-and-white explosion. |
The Baby Shaker
Dem Durrty Boyz Dirt Nap Squad.
153
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Posted - 2014.03.23 13:35:00 -
[6] - Quote
If I remember correctly there were also set spawn positions and people would get up high and fire swarms into spawn area all game. Not fun lol.
I'm too drunk to taste this chicken
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WUT ANG
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
153
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Posted - 2014.03.23 13:36:00 -
[7] - Quote
Ahhhh those glory days lol.
4KD Minmatar Assault
Weapon sp refund please
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Jacques Cayton II
Providence Guard Templis CALSF
699
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Posted - 2014.03.23 13:38:00 -
[8] - Quote
I wish it came back
We fight for the future of the State not our
personal goals
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Asha Starwind
DUST University Ivy League
567
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Posted - 2014.03.23 13:43:00 -
[9] - Quote
thanks for the replies
Just wanted to make sure this suggestion wasn't a idea before I posted it.
Mad Bomber
Now with 50% less profile
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Harpyja
Molon Labe. General Tso's Alliance
1382
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Posted - 2014.03.23 14:31:00 -
[10] - Quote
Dumbfire swarms should be brought back. The current state that the game is in would in no way make them unbalanced. You'd need to be lucky to get all missiles to hit to drop a brick-tanked logi suit these days.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Chunky Munkey
Amarr Templars Amarr Empire
3656
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Posted - 2014.03.23 15:25:00 -
[11] - Quote
They still dumbfired for a while after having their anti-infantry ability removed.
I don't know why. It was one of the best ways to AV. Charge a tank in a scout suit (exclusively Gallente back then), leap onto it and drill a hole in it with missiles.
No.
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Garrett Blacknova
Codex Troopers
4590
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Posted - 2014.03.23 15:34:00 -
[12] - Quote
Chunky Munkey wrote:They still dumbfired for a while after having their anti-infantry ability removed.
I don't know why. It was one of the best ways to AV. Charge a tank in a scout suit (exclusively Gallente back then), leap onto it and drill a hole in it with missiles. They don't want to have a weapon where infantry get a specific damage reduction without a good reason why (like Sentinels with splash damage reduction). The damage reduction for Swarms vs. Infantry was a temporary measure while they came up with an alternative method of nerfing their anti-infantry effectiveness. |
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