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Oxskull Duncarino
The Twisted Leprechaun
499
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Posted - 2014.03.21 14:44:00 -
[1] - Quote
Aero Yassavi wrote:Musta Tornius wrote: Furthermore, the base damage will be 5% more for elm and 10% more for viziam compared to Standard laser. This however should only affect the base damage and not the beam, making it entirely useless.
Doesn't holding the beam increase damage in set increments? So starting out with higher base damage means you'll achieve higher damage output sooner? Also currently the advanced and prototype variants don't fire that much longer before overheat. On a non-Amarr Assault suit, standard overheats after 60, advanced overheats at 63, and prototype overheats at 67. I was just about to post and ask if the 7 round different to overheat between basic and proto was still there, but you got there first Aero. 7 rounds is NOT alot more! Currently, the only reason to use anything other than a basic is for aesthetics and/or too much money.
Good work Musta on the damage difference for 1.8. Hopefully CCP will notice as what their Devs that are in contact with the community all seem to think is it's heat buildup that changed. I'd still be interested on the numbers with the damage increase as I'm with Aero on thinking it's good, even if it's not as per the original description of the change. |
Oxskull Duncarino
The Twisted Leprechaun
499
|
Posted - 2014.03.21 16:34:00 -
[2] - Quote
Musta Tornius wrote:Oxskull Duncarino wrote:Aero Yassavi wrote:Musta Tornius wrote: Furthermore, the base damage will be 5% more for elm and 10% more for viziam compared to Standard laser. This however should only affect the base damage and not the beam, making it entirely useless.
Doesn't holding the beam increase damage in set increments? So starting out with higher base damage means you'll achieve higher damage output sooner? Also currently the advanced and prototype variants don't fire that much longer before overheat. On a non-Amarr Assault suit, standard overheats after 60, advanced overheats at 63, and prototype overheats at 67. I was just about to post and ask if the 7 round different to overheat between basic and proto was still there, but you got there first Aero. 7 rounds is NOT alot more! Currently, the only reason to use anything other than a basic is for aesthetics and/or too much money. Good work Musta on the potential damage difference for 1.8. Hopefully CCP will notice as what their Devs that are in contact with the community all seem to think is it's heat buildup that changed. I'd still be interested on the numbers with the damage increase as I'm with Aero on thinking it's good, even if it's not as per the original description of the change. Considering the current different is 0.8 damage per shot, that's a two shot different between prototype and standard making it negligible. Damage mods however affect both the beam and the base damage which is a whole different matter. When using amarr assault you get about 77 shots with standard and 89 with viziam, that's a 12 shot different and a total damage difference of about 1000 damage, that's enough to take out several suits so it's hardly something you can ignore. Furthermore if you want to read up on the laser have a look at our laser analysis work some weeks ago: https://forums.dust514.com/default.aspx?g=posts&t=146762&find=unread I don't have a pen and paper handy so your results will do Only two shots worth of damage difference between basic and proto with the figure you got for 1.8 makes it worse than now for sure. Roll on Tuesday so we can figure out what the story is
And yep, I've a very good idea how great the damage output is at the overheat point, but I find it's not a good idea to constantly run the laser to just about overheat to get that damage the whole time, as you WILL overheat alot and that is just bad practice in the long run. But, with the heat gauge in the bottom corner and it being ~5.5 seconds for the basic to get to overheat from a cool state, and ~6 seconds for the proto, the only really way to benefit from the extra damage is through overheating
Don't get me wrong, I'll happily overheat when my health is good, and I don't have any enemy pushing into close range, and will be chuckling to myself as I do so, but it's a less than ideal mechanic.
Sorry, I've gone away from what you started the thread about. Once again, nice one for spotting it, and as ya said, all we can do is wait for Tuesday to see exactly what the story is. |
Oxskull Duncarino
The Twisted Leprechaun
500
|
Posted - 2014.03.21 18:04:00 -
[3] - Quote
John Demonsbane wrote:Oxskull Duncarino wrote:And yep, I've a very good idea how great the damage output is at the overheat point, but I find it's not a good idea to constantly run the laser to just about overheat to get that damage the whole time, as you WILL overheat alot and that is just bad practice in the long run. But, with the heat gauge in the bottom corner and it being ~5.5 seconds for the basic to get to overheat from a cool state, and ~6 seconds for the proto, the only really way to benefit from the extra damage is through overheating Wait, are you saying what I think you are saying? Are you burst firing at the upper levels of the heat gauge without letting it cool down? That's not how the weapon works if I'm reading you right. If not, my apologies, but I always find myself surprised at even seasoned players that still don't totally get it. Anyway, it's been bugging the crap out of me the whole time that they have not given any specifics about the changes. It's like nobody but wolfman has any clue how the thing is programmed. I fear the OP may be right based only on that fact alone. Haha, no worries dude. Since day one I've been firmly in the camp of laughing at people burst firing the laser. It didn't even take alot a messing about to be fairly sure I wasn't getting anywhere burst firing once it was at near overheat, but it was great to read Musta and Co. had come to the same outcome during testing a few weeks ago.
Yeh, I'm kind of worried myself now that everything we've been told about the laser changes might be different on the deployment of 1.8. I really want to have it return as a viable long range option on my commando again as I miss the fun it is to run. Tears or shouts of joy in T - 90hrs |
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