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JARREL THOMAS
Dead Man's Game
217
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Posted - 2014.03.20 21:49:00 -
[1] - Quote
What do you guys want? Personaly want a map with just fields of grass, a forest with 1 city in the center making vehicles harder to use, a Caldari city a Amarr city Gallente city minmitar city an abandoned jovien city or outpost (for architecture).
Caldari Loyalist
I speak for the rabbits
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Delta 749
Kestrel Reconnaissance
2684
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Posted - 2014.03.20 22:11:00 -
[2] - Quote
We need so many good indoor map modules its not even funny Damn it let me fight up through 6 stories of an office building or something and not just big open rooms all over
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
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JARREL THOMAS
Dead Man's Game
219
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Posted - 2014.03.20 22:25:00 -
[3] - Quote
Delta 749 wrote:We need so many good indoor map modules its not even funny Damn it let me fight up through 6 stories of an office building or something and not just big open rooms all over most of our maps dont make sence.
Hey look a tower wats it used for? nothing look at that door why is it there? Hey whys that table top there just to look good no I want it too make sence just placing stuff randomly isnt normal its lazy.
Caldari Loyalist
I speak for the rabbits
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3575
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Posted - 2014.03.20 22:33:00 -
[4] - Quote
This thread exists please go to map feedback
68 inches above sea level...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8517
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Posted - 2014.03.20 22:39:00 -
[5] - Quote
On a selfish and personal level I would love to see a mountain top Amarrian Temple, or city scape dominated by a Cathedral mixing wide open streets for vehicle combat with alleys and the Catherdral for infantry combat, with a little open concourse in the Cathedral to allow for a meeting of both.
In a more generalist manner I would beg CCP to reconsider their stance of urban environments and city scapes. Such are iconic environments and would give us as players a much more significant context within New Eden as a whole, making as feel as if we were able to take part in it instead of being relegated to the ass ends of the cluster fighting over illogically designed installations.
I also would like to see 2 primary enivonments fleshed out as a representation of a Temperate Planet, with a third suggested as a concept.
1.) Development of the Temperate Planet - Lush Greenery.
Looking down on most planets of the Temperate Climate we can see massive sweeping continents full of greenery. I would definitely like to see grass and sparse woodland, or rolling hills take a greater presence in the battles we fight.
2.) Development of the Temperate Planet - Arctic Climates Currently we fight over rough, brutal badlands regions, rough hard earth but no reflection to the vastly different climates we are likely to fight over. We can assume that most Temperate planets also have polar caps, and such region have great potential for design both artistically and in terms of gameplay.
3.) Development of Storm Planets
I just love the concept.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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