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Shavan D
Zumari Force Projection Caldari State
21
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Posted - 2014.03.19 03:57:00 -
[1] - Quote
Yes I know jets are coming in the next patch or the one after that, hell they might not ever come, but we have dropships and those aren't attack ships. I want to talk about how jets should appropriate, how they should be controlled, and what weapons they should have. I think jets should have 2 modes, hover and normal flight. In hover mode you fly like the dropsship, the speed in hover mode is up in the air. Normal flight would be much faster then a dropship. You would switch between the 2 modes with the "X" or "O" buttons, starting in hover mode, pressing the button and building up speed to get into normal flight, but no switch between hover and flight like the drop ship. Hover mode should be hover mode and normal flight should be normal flight. A pilot shouldn't have to worry about slipping into normal flight by accident. Switching from normal flight to hover should work like this. Press button, jets starts to slow and enter hover. Obviously if you did this upside down you would surely start to crash like the dropship does when it tries to do a barrel roll.
Another thing that needs to be addressed in the small blaster turret on any vehicle that moves and its aiming redical. The small blaster on the nose of a dropship, on anything sucks. You have to aim far to carefully and you can only hit on it one place, coupled with the small blaster doing crap damage you can see the issue. Aiming wouldn't be an issue if the game was good but its not so the problem stands. How can this be fixed. 1. Increase the spread on the small blaster (blaster tanks can go f them selves with how annoying they are). Unlike tank that can fire from a stable position, Dropships and jeeps with blasters cant, there costly on the move trying not to get hit, they need the blasters spread to compensate for how hard it is to aim in this game. I don't see the havey dropsuit chaingun havong a firing redical like the blaster, they have a decent spreading weapon to fire with.
If you've gotten this fare thanks for reading and comment. The reason that i'm writing this is so if or when CCP decides to add jets, we wont have to do any blaceing to get the kicks worked out of them like we've done with the tanks, jeeps, and dropships. |
Dunk Mujunk
RestlessSpirits
657
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Posted - 2014.03.19 05:05:00 -
[2] - Quote
I would perfer the heavy aircraft be a bomber or a gunship, and have the fighter/jet not hover and be strictly air to air. The ADS already does ground and pound, the heavy aircraft can almost certainly be assumed to be ground and pound, i think the jet would be better served as an escort type fighter for attacking enemy bombers and or protecting friendly bombers.
A very old (and probably very irrelivant) video from a time well before me shows a fighter that seems (to me, at least) to be a fast moving, strictly air to air style of aircraft. Though comments from IWS on a fighter thread from months ago make me think fighters may take to route you suggest Shavan, though lord only knows what IWS really knows.
All in all the introduction of fighters will be an exciting time.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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Dunk Mujunk
RestlessSpirits
657
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Posted - 2014.03.19 05:13:00 -
[3] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=110827
Thread was older than I remember, I was still a baby clone lol. Some fun stuff in there.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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Blind Nojoy
G I A N T General Tso's Alliance
141
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Posted - 2014.03.19 05:22:00 -
[4] - Quote
They would need to tread very carefully with this. I would think they would need to be limited in number to what you can store in your war barge. You would need to drop them from the war barge to enter orbit.
Then you run into the problem of countering them. They would need to be glass cannons, as they are in real life. You would need to give them limited countermeasures and you would need viable AV...a missile specifically designed to engage a fighter sized target and speed.
I would say make air defense an installation but douchey tankers would just blow them up while still yellow for their hundred war points.
Actually, the more I think about this, the more I think that they are still WAY out there...so before we get jets, let's get the ability to vault over a 2 foot railing.
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Shavan D
Zumari Force Projection Caldari State
23
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Posted - 2014.03.19 05:39:00 -
[5] - Quote
Air counter air, tanks are to powerful and need a rival and need to know fear. Jets would be hit and run, doing alot of aoe damg and getting out. They would be glass cannons but they would dish out more 2x the damge that could kill them, a hovering jet would hover for kills at their own risk, you also cant for get that forge gun and swarm misssles can knock a ship off kilter making them crash. |
Kaughst
Nyain San Renegade Alliance
319
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Posted - 2014.03.19 05:47:00 -
[6] - Quote
Shavan D wrote:Air counter air, tanks are to powerful and need a rival and need to know fear. Jets would be hit and run, doing alot of aoe damg and getting out. They would be glass cannons but they would dish out more 2x the damge that could kill them, a hovering jet would hover for kills at their own risk, you also cant for get that forge gun and swarm misssles can knock a ship off kilter making them crash.
Exactly, almost as if a spider wasp http://en.wikipedia.org/wiki/Spider_wasp. Concerning infantry a hover mode would take time to deploy in and out of itself and could not move around all to much like a siege mode of sorts and have a limited firing angle.
"That is not how you say my name."
"How do you say your name?"
"I don't know but that is not how you say it."
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Blind Nojoy
G I A N T General Tso's Alliance
141
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Posted - 2014.03.19 06:08:00 -
[7] - Quote
And now I know about the Schmidt Pain Index.
Bullet Ant Swarms prof 5 FTW |
Sir Snugglz
Red Star. EoN.
525
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Posted - 2014.03.19 06:32:00 -
[8] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1934059#post1934059
Link above. Related post below: They're probably lav versions of derpships. Just hasn't been released. It's difficult to talk about vehicles when all variants haven't been released yet. We are missing air lav, ground Mav, and air hav. Also, we only have 2 racial variants of what we do have, ground lav, air Mav, and ground hav.
Let's look at each variant, lav are fast low hp decent damage output. Mav are more tanky but not as powerful. And of course hav has both, tankiness and damage output.
Derpships seem powerful because their lav counter parts don't exist (fighters). Fighters will be fast low hp decent damage vehicles. Similarly because we don't have Mav ground transport, people don't see the lav as powerful because they're usually put up against hav and classified as weak because of that.
But if you have yet to experience a fitted lav with a adv/proto turret, you have not seen it being used at its fullest potential. But up a nice lav against a derpship and you'll see how powerful they can be. Because of its speed it s easy to dodge derpship shots while dishing out damage to the derpship at the same time because of its slow acceleration/turn rate. Similarly to how the fighter will work, a derpship will not be able to keep up with it, let alone land hits. But because everyone uses bpo lav or militia lav... Then they will lose to a proto fitted derpship. Buts a whole different discussion on meta gaming.
What does this mean? introduce a slow moving ground Mav , lavs will run circles around them while dishing out damage.... Mav will be able to take hits while not be able to fight back, like derpship will not be able to fight back a fighter.
Mav however are best support vehicles to hav. They can take hits while still damaging slow moving hav. Though 1v1 an Mav will have a more difficult time.
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
960
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Posted - 2014.03.19 07:46:00 -
[9] - Quote
I can't comment on this
The pain is too much.
I dare not hope any more.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Vell0cet
SVER True Blood General Tso's Alliance
1135
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Posted - 2014.03.19 09:08:00 -
[10] - Quote
I doubt we'll see these before the PS4. Logic: fighters will be very fast. In order to be very fast they need lots of room, which means huge maps. We can't have huge maps with 16v16, it would be ridiculous. The PS3 doesn't have the memory to support huge maps with high player counts in battle. Ergo, you're looking at a long while for these.
As for the mechanics, I think a flying LAV analogue is a pretty reasonable comparison. Probably best if it's a single-seater though.
Best PvE idea ever!
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REMNANCY 1
Fatal Absolution General Tso's Alliance
57
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Posted - 2014.03.19 10:10:00 -
[11] - Quote
Vell0cet wrote:I doubt we'll see these before the PS4. Logic: fighters will be very fast. In order to be very fast they need lots of room, which means huge maps. We can't have huge maps with 16v16, it would be ridiculous. The PS3 doesn't have the memory to support huge maps with high player counts in battle. Ergo, you're looking at a long while for these.
As for the mechanics, I think a flying LAV analogue is a pretty reasonable comparison. Probably best if it's a single-seater though.
Excuse me sir but MAG would like to have a word with you about how the PS3 can't handle "large maps and player counts' |
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