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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8361
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Posted - 2014.03.18 20:47:00 -
[1] - Quote
Again a good suggestion but how do we balance that against the smaller vehicle frames? The soon to be MAV, MTAC, and LAV's?
No critique just a question.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8361
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Posted - 2014.03.18 20:58:00 -
[2] - Quote
Cody Sietz wrote:True Adamance wrote:Again a good suggestion but how do we balance that against the smaller vehicle frames? The soon to be MAV, MTAC, and LAV's?
No critique just a question. Maybe if proxy mines were buff to 1500 dmg across the board but 40 percent dmg bonus when used on tanks.
Oh a very good notion, perhaps then armour efficiencies depending on which section of the HAV could be then implemented.
Proxies could do significant damage and slow the vehicle to represent track damage.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8364
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Posted - 2014.03.18 21:10:00 -
[3] - Quote
Atiim wrote:Godin Thekiller wrote:Atiim wrote:Godin Thekiller wrote: He has a point, you shouldn't be able to just lay a trap and get a free kill, especially since they cost way lower than said vehicle.
That statement is a fallacy. That troll wan't very funny. It wasn't supposed to be funny. It was actually me predicting that a tanker would make that argument in the not-so-distant future, and making that thread to show them how their assertion is a fallacy. Prove me wrong.
Dude we dont really need this kind of bullshit when discussing balance..... it just throws the discussion out of control. Frankly Atiim you are better, and do so claim to be, than that so act like it.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8375
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Posted - 2014.03.18 23:20:00 -
[4] - Quote
LEHON Xeon wrote:Why should tankers even have a warning about mines at all? They're fricken MINES. Meant to be a booby trap basically.
Yes that could cause just people spamming mines all over, but that could easily be fixed by a total mine limit allowed to be placed during a battle by a team, just like there's a team cap on vehicles in a match.
Well you are only using explosives and I do have a hyper advanced state of the art tank with basic scanning potential..... but you make a fair point.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8375
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Posted - 2014.03.18 23:22:00 -
[5] - Quote
Henrietta Unknown wrote:True Adamance wrote:Again a good suggestion but how do we balance that against the smaller vehicle frames? The soon to be MAV, MTAC, and LAV's?
No critique just a question. If LAV's are going fast and near maximum speed, they should be able to outspeed the detonation time, whereas the tanks get it harder. Got the mechanic from a previous FPS I have tried. Dunno what the MAV and MTAC's are. I guess they're future vehicle types?
Indeed they are and when we start making buffs or attempts to balance AV around tanks we make AV over powered against these lighter vehicles.
However if we balance vehicles around static AV values we get vehicles designed to sustain operations against a set value of AV fire.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8376
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Posted - 2014.03.18 23:33:00 -
[6] - Quote
LEHON Xeon wrote:True Adamance wrote:LEHON Xeon wrote:Why should tankers even have a warning about mines at all? They're fricken MINES. Meant to be a booby trap basically.
Yes that could cause just people spamming mines all over, but that could easily be fixed by a total mine limit allowed to be placed during a battle by a team, just like there's a team cap on vehicles in a match. Well you are only using explosives and I do have a hyper advanced state of the art tank with basic scanning potential..... but you make a fair point. See, I guess here's what I could see as sensible. Mines wouldn't even have to be "insta kill" for tanks even like the proto ones are right now. I'd be all for a damage reduction to them if they couldn't be detectible by vehicles. That way, tankers would have to rely on infantry members to check things like access points to complexes or cities. They could be an "indirect/passive deterrent". They could be an AV function that greatly weakens tanks, but still requires other AV to finish them off. Like they'll blow through a great deal of their shields and/or armor through the hardeners even, but still require guys with a forge gun or other AV to blow them up.
Wholly in agreement with you.
However if we cannot hear them with a proximity warning then they will have to be bigger in size.
I mean when I tank honestly my greatest sense that I make use of is sound, which is really cool, stopping to sound out enemy tankers, proxies, determining what is firing at me,etc.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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