D legendary hero
Ultramarine Corp
1828
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Posted - 2014.03.18 17:24:00 -
[1] - Quote
Lan+ºar-se-+í 2014-03-25
notem: Todos os pontos de habilidade e o ISK usado para comprar livros de entreinamento (skillbooks) na area de Dropsuit command estar+úo devolvidos quando a atualiza+º+úo for lan+ºado.
Caminhos no jogo e UI geral * Poder+í comprar livros de entreinamento no mercado em jogo.
Jogo * Pontos de guerra (War Point) ser+úo dados como premios por dano feito a veiculos, de novo.
Dropsuits * Foi adicionado Caldari, Gallente e Minmatar dropsuits de peso pesados. Inclui-se nisso os papeis Basic, Sentinel e Commando por cada fac+º+úo. * Foi adicionado Caldari e Amarr dropsuits de peso leve. Inclui-se nisso os papeis Basic e Scout por cada fac+º+úo. * Os estatisticas basicas para os dropsuits de peso medio foi ajustado. Inclui-se nisso os papeis Basic, Assault e Logistics * Por detalhes completos sob as mudan+ºas ao dropsuits, examine os Dev blogs disponivel no website DUST514.
Armas * foi adicionado o Caldari Magsec SMG. * foi adicionado o Caldari Bolt Pistol. * foi adicionado o Gallente Ion Pistol. * Mass Driver: - Foi acresentado o dano basico de impacto direto/dano incidental de 242/116 a 300/145. * Laser Rifle: - foi acresentado o alcance efectivo e o dano em curto distancia, reduziu-se a penalidade de esquenta+º+úo no nivel ADV e PRO. - foi ajustado a magnifica+º+úo do FOV. * Tempo para matar (TTK ou Time-to-kill) ajustamentos: - Proficiency skills of handheld weapons now grant 3% damage per level to either armor or shields (depending on the relevant weaponGÇÖs profile) rather than a flat increase to both. - Damage mods have been reduced to 3%/4%/5% bonus to weapon damage from 3%/5%/10% previously. - Base damage has been reduced on the following weapons: Assault Rifle, Scrambler Rifle, Combat Rifle, Rail Rifle, Submachine Gun. - Grenade count has been reduced by 1 for all grenade types.
Modules/Equipment * Added Cloak Field equipment. * Altered stats of existing equipment: - Active scanner cooldown times increased. Scanner functionality changed to now perform "snapshot" scans in order to stop 360 degree spins. - Range on repair tools reduced. - Drop uplink spawn times increased. - Nanohive nanite supply reduced.
Skills * Altered existing skills for Assault, Scout, Sentinel, Commando and Logistics roles:
* Assault [5% reduction to PG/CPU cost of light/sidearm weapons per level] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
* Logistics [5% reduction to PG/CPU cost of equipment per level] - Caldari Logistics: +10% to nanohive maximum nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to maximum spawn count per level.
* Sentinel [+5% damage resistance to splash damage per level] - Caldari Sentinel: 3% shield resistance to hybrid - blaster weapons, 2% shield resistance to laser weapons per level. - Gallente Sentinel: 3% armor resistance to hybrid - railgun weapons, 2% armor resistance to projectile weapons per level. - Minmatar Sentinel: 3% shield resistance to laser weapons, 2% armor resistance to hybrid - blaster weapons per level. - Amarr Sentinel: 3% armor resistance to projectile weapons, 2% shield resistance to hybrid - railgun weapons per level.
* Commando [5% reduction to reload speed of light/sidearm weapons per level] - Caldari Commando: +2% damage to light hybrid GÇô railgun weapons per level. - Gallente Commando: +2% damage to light hybrid GÇô blaster weapons per level. - Minmatar Commando: +2% damage to light projectile and explosive weapons per level. - Amarr Commando: +2% damage to light laser weapons per level.
* Scout [+15% reduction to PG/CPU cost of cloak field per level] - Caldari Scout: +5% bonus to dropsuit scan radius and scan precision per level. - Gallente Scout: +5% bonus to dropsuit scan radius and 5% reduction to scan profile per level. - Minmatar Scout: 5% bonus to hacking speed and Nova Knife damage per level. - Amarr Scout: +5% bonus to stamina regen and maximum stamina per level.
Planetary Conquest * Locking a district will now ensure the attacker loses clones and ISK when there is no battle.
Factional Warfare * Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control.
Other * Improved performance on certain maps that had a high installation count. * To ensure parity with EVE Online support, customer support for DUST 514 will now only be offered in the following languages: English, Russian, Japanese, and German.
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