Xaviah Reaper
Nyain San Renegade Alliance
276
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Posted - 2014.03.17 19:37:00 -
[1] - Quote
As it stands, the only squad order being issued these days is the defensive order (or doughnut as its referred to) so that the maximum amount of WP can be accumulated as fast as possible in order to achieve the fastest and largest quantity or orbital strikes.
I personally have a few issues with this.. To begin with, such an order requires all players to be stacked as tight as possible for optimal efficiency, and therefore pulls players away from objectives. If you gain more WP and therefore SP just for killing people over at alpha where your squad and the bubble is, instead of bravo where the sneaky scout is "back-door" hacking, why would you risk missing the kill , wasting game time, and potentially dieing in order to win the hack at bravo?
Another issue, is that because the defensive order seems to be an all-round plus for every squad member, nobody cares to use the objectives for their intended purpose. By this, i mean that the "Defensive" order, doesn't actually mean, "guys, we need to defend this target". Instead, it means, "guys, this is the unit we will follow and massacre the surrounding railrifle fodder".
There are many factors as to why this occurs, but i believe the main few reasons are due to lack of game modes, requirement for teamwork / lack of team momentum required to succeed, and as a result of the overall bonus of having a mobile WP accumulator opposed to a static Rally order (which is made redundant due to the fact people rally on the defense order) and to the attack order which only applies to objectives, and single targets (to my knowledge).
What i propose is a simple revamp in team-play structure to encourage strategic thinking and implementation of squad orders. I also propose non-squad leader orders available to squad members that give no WP bonus, so that they can request medics, ammo, and backup if needed (is in the much loved game, MAG).
I also feel a major aspect that has been left unresolved, is that squad leaders and vehicle users are a no-no. Being forced out of the fight in order to use squad abilities, having squad order symbols frozen on your cross hairs if you attempt to apply an order without disembarking, and effectively weakening your team as a result of these flaws is something that has been pushed to the sidelines for some reason i cannot comprehend. Most modern day combat "overlords" operate in armoured vehicles, no?
I do believe the game and its objectives / tactics will vastly improve as game modes change and objectives adapt requiring new playstyles to adapt with them. As it stands, every game can be beaten by overwhelming and "cloning" the enemy team before the timer expires. For this reason, everybody is more or less focusing entirely on slaying every player on the field (except for our beloved logi's of course). As new game modes are introduced, players will be forced to change how they approach the field in order to overwhelm the enemy. Until these new modes are implemented, imbalance will always be a factor. This is because Dust is currently running a solo slayer COD styled theme where the more you kill on your own, the better you are. As it stands now, teamwork rarely applies apart from the occasional, "their hacking A, need help taking it back".
Opinions? Reaper
TL;DR *Give players non WP accumulating order to request ammo, medics, backup. *Imbalance is caused by game modes and lack of team work. *figure out a way to shift the playstyle in order to implement a more team oriented approach to game modes currently implemented.
(the majority is just my reasoning and rational. feel free to disagree and argue, you're entitled to opinions just like the rest of us )
Best game with a Python:
33kills 1 death (1.6)
24kills 1 death (1.7)
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