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Lorhak Gannarsein
Science For Death
2130
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Posted - 2014.03.17 04:00:00 -
[1] - Quote
Two of the three large vehicle turrets have an incorrect damage profile, those being Large Railguns which have a blaster damage profile of 110% against shields and 90% against armour, rather than the inverse as it should be, and large missiles which still have the old explosive damage profile of 70% against shields and 135% against armour.
It may be that small turrets have the same issues, I'll check later, and I will also try to upload pictures with my potato.
Assault ak.0 w/ScR+ScP 4LYFE
"True says you have to let Lorhak yell at people in PIE GC from now on."
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Harpyja
Molon Labe. General Tso's Alliance
1294
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Posted - 2014.03.17 12:22:00 -
[2] - Quote
Lorhak Gannarsein wrote:Two of the three large vehicle turrets have an incorrect damage profile, those being Large Railguns which have a blaster damage profile of 110% against shields and 90% against armour, rather than the inverse as it should be, and large missiles which still have the old explosive damage profile of 70% against shields and 135% against armour.
It may be that small turrets have the same issues, I'll check later, and I will also try to upload pictures with my potato. Rails definitely need to change.
As for missiles, I'm fine with the 70/135. I can even kill hardened shield tanks if I ever get the chance to dance around with them. What annoys me is that it's too easy for a rail tank to just run away while shooting at me at 50m and I can't do anything about it.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Lorhak Gannarsein
Science For Death
2149
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Posted - 2014.03.17 12:54:00 -
[3] - Quote
Well, fine is one thing (I must say I quite like being able to instagib armour tanks) but bugs are another entirely. I honestly don't like that it's wrong. I am also kind of hoping that pointing out the bugs will make CCP actually pay attention to the many bugs plaguing large vehicle turrets.
I do think though that fixing railguns will negate Madrugars as a viable weapon in the current meta ;)
EDIT: also try nitrous; it's hilarious.
Real men do it with missiles.
"True says I have to let Lorhak yell at people in PIE GC from now on."
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Harpyja
Molon Labe. General Tso's Alliance
1294
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Posted - 2014.03.17 13:44:00 -
[4] - Quote
Lorhak Gannarsein wrote:Well, fine is one thing (I must say I quite like being able to instagib armour tanks) but bugs are another entirely. I honestly don't like that it's wrong. I am also kind of hoping that pointing out the bugs will make CCP actually pay attention to the many bugs plaguing large vehicle turrets.
I do think though that fixing railguns will negate Madrugars as a viable weapon in the current meta ;)
EDIT: also try nitrous; it's hilarious. Unfortunately the damage profile on the railgun was pointed out a long time ago and still no input provided by CCP. Back then it only would've made more sense because armor tanks were much better than shield.
Railguns do still need more balancing, so balancing plus correct damage profile shouldn't reduce armor tank effectiveness.
I never even considered a nitrous because the missile damage amplifier is so useful for me. Though I sometimes actually miss my fusion accelerated Falchion as it was able to catch up to unsuspecting armor tanks and do its best to pound them in the rear before the reps kicked up.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Lorhak Gannarsein
Science For Death
2150
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Posted - 2014.03.17 13:49:00 -
[5] - Quote
Harpyja wrote:Lorhak Gannarsein wrote:Well, fine is one thing (I must say I quite like being able to instagib armour tanks) but bugs are another entirely. I honestly don't like that it's wrong. I am also kind of hoping that pointing out the bugs will make CCP actually pay attention to the many bugs plaguing large vehicle turrets.
I do think though that fixing railguns will negate Madrugars as a viable weapon in the current meta ;)
EDIT: also try nitrous; it's hilarious. Unfortunately the damage profile on the railgun was pointed out a long time ago and still no input provided by CCP. Back then it only would've made more sense because armor tanks were much better than shield. Railguns do still need more balancing, so balancing plus correct damage profile shouldn't reduce armor tank effectiveness. I never even considered a nitrous because the missile damage amplifier is so useful for me. Though I sometimes actually miss my fusion accelerated Falchion as it was able to catch up to unsuspecting armor tanks and do its best to pound them in the rear before the reps kicked up.
I use hardener, nitrous and damage mod :P
My lows are a CPU mod and a heavy repper.
Although I have no space for small proto turrets (although that might change with fitting optimisation)
Real men do it with missiles.
"True says I have to let Lorhak yell at people in PIE GC from now on."
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Harpyja
Molon Labe. General Tso's Alliance
1295
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Posted - 2014.03.17 14:19:00 -
[6] - Quote
Lorhak Gannarsein wrote:Harpyja wrote:Lorhak Gannarsein wrote:Well, fine is one thing (I must say I quite like being able to instagib armour tanks) but bugs are another entirely. I honestly don't like that it's wrong. I am also kind of hoping that pointing out the bugs will make CCP actually pay attention to the many bugs plaguing large vehicle turrets.
I do think though that fixing railguns will negate Madrugars as a viable weapon in the current meta ;)
EDIT: also try nitrous; it's hilarious. Unfortunately the damage profile on the railgun was pointed out a long time ago and still no input provided by CCP. Back then it only would've made more sense because armor tanks were much better than shield. Railguns do still need more balancing, so balancing plus correct damage profile shouldn't reduce armor tank effectiveness. I never even considered a nitrous because the missile damage amplifier is so useful for me. Though I sometimes actually miss my fusion accelerated Falchion as it was able to catch up to unsuspecting armor tanks and do its best to pound them in the rear before the reps kicked up. I use hardener, nitrous and damage mod :P My lows are a CPU mod and a heavy repper. Although I have no space for small proto turrets (although that might change with fitting optimisation) Oh, I guess I have a shield extender instead of the nitrous. I like having that extra EHP when I know I'm about to engage another tank. Plus it also gives me enough unhardened HP to gank an armor blaster tank, and even unhardened shield tanks. I think we've gone a bit off topic now... I'll talk to ya in-game in under a week (hopefully)
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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