Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1158
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Posted - 2014.03.17 07:58:00 -
[1] - Quote
I did it Wednesday with swarm missiles, Lai Dai grenades and 3 RE's. He spotted me after I placed the last RE, I dodged his flailing rail shots while chucking my 3 Lai Dai's. He hit his booster, I set off my RE's, then fired a clip of swarms at him as he ran away.
I lucked out, he was all damage mods and had no shield hardners and had only a weak booster on his tank. All the same though, a tank kill is a tank kill and I'll take it where I can get it.
So.... does this mean I win Dust? Or do swarm missiles not count?
MAG ~ Raven
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1158
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Posted - 2014.03.17 08:03:00 -
[2] - Quote
8213 wrote:Missiles turned out to be a big flop in the large turret department I think. They aren't necessary, and a Glass cannon does it with far more efficiency. And the amount of SP it takes to use Proto missiles makes for one heck of a railgun.
I will say a Large Missile Turret is the skilled tankers method of AV. You have to out maneuver and out think an enemy tank; essentially outplay him. And when you do: INSTA-POP!
I do think that maybe missiles could use a range and damage buff. Maybe just a range buff. I think missiles should have the unlimited range, not a railgun. Its science.
A rail gun shoots a projectile that eventually has to lose inertia the further it travels. It should have fall off damage. If it comes out of the barrel with that much power, then the slow projectile travel time makes 0 sense.
Missiles however, carry their projectile propellant with them. Meaning they fire for as long as there is fuel in the rocket. The payload of the missile should never decrease over distance, as it stays tucked in the missile canister the entire flight.
Also, I think a locking type of turret for missiles would be cool too, but obviously either deliver less of a payload in a volley, or do less damage on contact.
In 1.7 I really dislike my tanks, because I have less options than ever before. Before I had different types of turrets I could choose from, modules of all kinds... now everything is dumbed down and streamline so a 5 year old can do it.
Sure, we all had the super blaster build in 1.6: PG Upgrade, 2 Hardeners, Plate, Repair Scanner, Damage Mod Madrugar
Now, every tank is the same, and its just who has more SP into their build. No creativity and tank skills involved.
Now, you almost never see missiles in battle. Every tank engagment goes as such: 1st tank- easy-mode blaster.... eventually gets popped by a Sica 2nd tank- glass cannon revenge... evnetually gets recalled or popped 3rd tank- back to easy-mode blaster Using your logic, I hereby claim that each individual swarm missile should have unlimited range and should fly as fast and have equal damage to corresponding tiered turret fired missiles!
Also, an AV turret would not need a damage drop since it would be an AV weapon only, unable to dumbfire on infantry.
MAG ~ Raven
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