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Thread Statistics | Show CCP posts - 0 post(s) |
Master Smurf
Nos Nothi
216
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Posted - 2014.03.16 19:26:00 -
[1] - Quote
CCP - You want big bad vehicles, fine.
Give us proper mechanics to support that.
Installations need to be deadly vs vehicles and slightly more fortified.
Vehicles when they crash or flip should take significant damage or be immobilized.
Proxy mines should just work.
Swarm Launchers should be more direct and deadly. They should wreck lav's and dropships but dropships should have countermeasures.
We need significantly more enclosed areas and fortified positions.
This should all be implemented over the next two months.
"Shine bright like a diamond"
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Taurion Bruni
D3ATH CARD
216
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Posted - 2014.03.16 23:26:00 -
[2] - Quote
Swarm launchers are broken btw, they do not deal all of the damage that they say that they should do.
I feel that the game needs more variability in combat, like web grenades to slow the enemy, so you can ambush them properly
Pilot // Logistics
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ALPHA DECRIPTER
Dragon-Empire
838
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Posted - 2014.03.16 23:28:00 -
[3] - Quote
Not gonna happen (not gonna disagree with you though)
Scout Tactician
Dance puppets, DANCE!
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Master Smurf
Nos Nothi
216
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Posted - 2014.03.16 23:30:00 -
[4] - Quote
I agree but I am just mentioning things that should be able to be done quickly.
I have sen everybody other than CCP mention these stasis grenades.
"Shine bright like a diamond"
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KalOfTheRathi
Nec Tributis
1015
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Posted - 2014.03.17 00:14:00 -
[5] - Quote
Master Smurf wrote:I agree but I am just mentioning things that should be able to be done quickly. Ha ha ha! Merc you have a great sense of either humor or the absurd! Oops, I am showing my decades as a programmer - I meant LOL.
This has been a problem for quite some time. It is not a simple fix and there have been several attempts at it. In addition, from one that is constantly at the receiving end of swarms, CCP/Shanghai claimed that swarms were going to be limited in their ability to turn and follow a target. Instead it actually improved dramatically.
Earlier if one turned the vehicle the target could be lost. Now target lock means the swarms will not only follow but will make several turns some of which are 270 degrees to track a target. All this in a game that cannot detect that a Rail Gun Turret has an orange reticule, targeted on the non-moving swarmer because Dust514 hit detection has been sub-par since its very beginning. Even aiming at the swarmer's feet rarely helps. Now it is also difficult to run them over, adding insult to injury.
Why is it right to have swarmer missiles follow around corners, over hills and still manage to hit when CCP/Shanghai said they would limit it all while Swarmers are immune to return fire because of the built-in bad hit detection?
And so it goes.
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Master Smurf
Nos Nothi
217
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Posted - 2014.03.17 01:20:00 -
[6] - Quote
All of that to say "trouble with swarms" - fine put swarms to the side.
Whats up with all the others listed? They are mostly change values in a box and add more assets to the map.
"Shine bright like a diamond"
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1871
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Posted - 2014.03.17 03:45:00 -
[7] - Quote
I'll leave this here
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
458
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Posted - 2014.03.17 04:39:00 -
[8] - Quote
We just need to back to 1.6 that thread doesn't really offer anything useful.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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