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Orion Sanjeet
Fatal Absolution General Tso's Alliance
41
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Posted - 2014.03.16 08:23:00 -
[1] - Quote
In the spirit of the sandbox and true individualization, might I suggest for the sake of example only allowing armor plates and or repair modules on high slots as well? Granted they would have to take a considerable hit to their effectiveness due to systems not primarily designed for certain modules being used for them so either requiring much more cpu and pg or (also this would allow pg extenders and cpu enhancers on HIGH slots as well something that in my opinion need to be in there already) to have reduce numbers as far as again, for the sake of example, a complex armor plate that is installed on a high slot only giving 60% of its capacity.
Allowing this would change the battlefield in a way that would allow for a much greater rock paper scissors type of play. I would love to extrapolate however it is much to late and figured I would toss out this very roughly explained idea out there until I can further flesh it out at another time. |
Alena Ventrallis
The Neutral Zone
840
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Posted - 2014.03.16 12:22:00 -
[2] - Quote
What we need is more mid slot options for armor tankers. Damage mods should be moved to low slots, and things like hacking mods and kincats and what have you should be moved to the high slots. Shields get gank, armor gets tank.
Best PVE idea I've seen.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
454
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Posted - 2014.03.16 12:43:00 -
[3] - Quote
Are you saying if I want to do 3-4 plates in the lows and 2-3 plates in the highs all at the same time? Or just moving plates from low to high and taking 60% away from them? Because lol if your suggesting the second.
There are quite a few missing mods for eve parity that we need and some creative mods to compliment fps gameplay. Kin cats do need to go to high slots and damage needs to go low.
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I-Shayz-I
I-----I
2527
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Posted - 2014.03.16 14:28:00 -
[4] - Quote
I don't know how eve works, but I do know that they keep certain modules in certain areas for a reason.
However in EVE they also have mid slots...I don't know what goes in there but I do know that they had to combine the 3 types of slots into two slots.
I would like to see at least one slot somewhere for things like cpu/pg mods, scanning mods, etc Things that don't affect combat really.
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Harpyja
Molon Labe. General Tso's Alliance
1279
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Posted - 2014.03.16 17:26:00 -
[5] - Quote
I-Shayz-I wrote:I don't know how eve works, but I do know that they keep certain modules in certain areas for a reason.
However in EVE they also have mid slots...I don't know what goes in there but I do know that they had to combine the 3 types of slots into two slots.
I would like to see at least one slot somewhere for things like cpu/pg mods, scanning mods, etc Things that don't affect combat really. High power: Turrets, smart bombs, energy neuts are the general mods (this is also where remote reps and energy transfers fall under)
Medium power: Shield and utilities (afterburner, e-war)
Low power: Armor, fitting resource improvement, turret upgrades, chassis upgrades
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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