J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
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Posted - 2014.03.14 21:51:00 -
[1] - Quote
Methinks you don 't know what your saying with guerilla warfare.
Vietnam example doesn't really work because DUST doesn't simulate real conflict. Real conflict has other less concrete objectives like "secure this area", "make this population bend to our will", "deny enemy resources and resupply", etc.
In Dust you have set conflict points in the objectives, and the only way to win is to either kill all the enemy, (direct conflict) or capture and hold the objectives, which due to the fundamentals of gameplay forces you to fight SOMEONE head on at some point.
Its not Vietnam, where you could threaten locals families to antagonize the opposing force, or harass their supply lines and cut down on their morale, or pick off isolated patrols, or set traps, or simply run away to fight another day.
In DUST you can't do that. There is no reward for running away. You can't force assymetric engagements with timers and lobby sizes. Theres no civilian aspect. You can't "set a trap" and wear an enemy down so much they quit in 10 minutes. And if you do, they simply respawn and attack you directly.
In a game with little long term consequence to death, no economy, no persistent world, fair sides (roughly) its impossible to use guerilla tactics as they are truly used. You can use flanking tactics and feints, but thats not guerilla warfare.
Guerilla warfare only truly works in real life when death IS final, and using time and exhaustion and confusion as your ally you can wear down an invading force. There is no confusion in DUST. There is no such thing as civilians you can blend in with. You can't hide and kill only one or two people a match.
Simply put, the best, and the ONLY way to win a DUST match is to be better at facing your enemy and killing them head on. To be able to flank and use terrain advantages and local number superiority to overwhelm. In real life, the easiest way to keep yourself alive is often to run away. In DUST, the best way to stay alive is to outkill the opponent.
I agree that on a micro scale, you can use deception to gain a tactical advantage. But guerilla tactics is using indirect methods of making war, or to force open conflict to be so biased in your favor that you will invariably win... And through these methods you achieve a strategic goal.
/armchair general
My forum forge gun has a 1000% damage bonus against stupid posts
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