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Miles O'Rourke
Knights of Eternal Darkness League of Infamy
10
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Posted - 2014.04.27 22:21:00 -
[1] - Quote
Using Proto Swarms and a PLC (admittedly on two different suits, swapped out at the Depot I was using for cover) I've been able to solo Somas and Sicas.
Swarms against Drop Ships, in my experience, can be a deterrent even if run solo but require at least 3 firing simultaneously to bring down Assault Drop Ships before they move out of range.
I used to be a Squad Lead like you, but then I took a Thale's to the knee.
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Miles O'Rourke
Knights of Eternal Darkness League of Infamy
12
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Posted - 2014.04.30 10:44:00 -
[2] - Quote
Repe Susi wrote:Miles O'Rourke wrote:Using Proto Swarms and a PLC (admittedly on two different suits, swapped out at the Depot I was using for cover) I've been able to solo Somas and Sicas.
Swarms against Drop Ships, in my experience, can be a deterrent even if run solo but require at least 3 firing simultaneously to bring down Assault Drop Ships before they move out of range. Pretty much this. As proto minmatar commando with prof 3 in swarms I can deal with Sicas and Somas but that's just about it. You have no business going solo against Assault Dropships or mad Madrugars. Yesterday we had 2 proto swarmers dealing with a Madrugar who always got away in a nick of time. Frustrating. Got it in the end though, but with well placed proximity mines. I can't help but think swarms need some love from CCP. At the very least fix the dropship bug Judge Rhadamanthus has pointed out.
The one thing I hate about Drop Ships isn't that they almost always get away, it's that if/when you do actually take one down, the entire crew has ample time to bail out before it explodes. So a fully packed Drop Ship should be worth 7 kills + the Drop Ship itself, but hose 7 will all bail and survive. HAVs and LAVs don't have this, so why do Drop Ships?
I used to be a Squad Lead like you, but then I took a Thale's to the knee.
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Miles O'Rourke
Knights of Eternal Darkness League of Infamy
12
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Posted - 2014.05.01 22:36:00 -
[3] - Quote
Haerr wrote:Murt Lesp wrote:I want to know since more Commando classes will be available and having one to deal with surprise vehicles would be nice Don't expect to solo anything with proto swarms, not even unfit militia vehicles. That being said if you sync shots with a mate you might kill a militia if you surprise him or if he is a **** player.
Although when you manage to solo a HAV, it's all the more satisfying.
I used to be a Squad Lead like you, but then I took a Thale's to the knee.
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Miles O'Rourke
Knights of Eternal Darkness League of Infamy
12
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Posted - 2014.05.04 23:02:00 -
[4] - Quote
Finn Colman wrote:Miles O'Rourke wrote:The one thing I hate about Drop Ships isn't that they almost always get away, it's that if/when you do actually take one down, the entire crew has ample time to bail out before it explodes. So a fully packed Drop Ship should be worth 7 kills + the Drop Ship itself, but hose 7 will all bail and survive. HAVs and LAVs don't have this, so why do Drop Ships? Well, I don't think this would be a problem if you got points for all of the ones who don't reach the ground alive. Nearly everyone in every damage induced crash I've ever seen has died. Most of the time, you would still get 5-3 kills per ship (assuming it's not just the pilot on-board to begin with).
Every time I take down a Drop Ship, either on this character or my alt, the crew manage to bail and I only get the 75WP for the Drop ship itself.
I used to be a Squad Lead like you, but then I took a Thale's to the knee.
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