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lAssassinl Zer0
Company of Marcher Lords Amarr Empire
0
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Posted - 2014.03.13 16:01:00 -
[1] - Quote
LittleCuteBunny wrote:Issue Description
Armor tanking dropsuits are usually required to have a way to regenerate their plates. There are three ways to regenerate armor at the moment. The first is self-repair via dropsuit low slot modules, the second requires a 3rd party with a repair tool and the last one is using armor repairing nanohives.
As of 1.8 a base self-repair has been added to every Gallente Dropsuit ranging from 1 to 3, meaning that a player using the previously mentioned dropsuit will have the option to disregard using a low slot module which saves him CPU/PG and frees up a slot.
The free slot means that the player can use one of the following: -CPU/PG enhancement modules -Armor modules that can increase EHP or regeneration -Kinetic modules to increase speed or sprint endurance -Profile dampening modules
Solution I propose 2 options to this problem:
a)Addition of the base GÇ£Heal Armor RateGÇ¥ to every Amarr Dropsuit in 1.8 b)Removal of the base GÇ£Heal Armor RateGÇ¥ that Gallente Dropsuits will have as of 1.8
In fact (It's my secondary account.) the problem is what they try to do (CCP) is :
Amarr : Brick Armor Tanker Gallente : HP regen tnaker.
Problem : Gallente actually have more hp than Amarr AND native regen.
The native regen of gallente make them save a slot. which is used to increase Armor ehp by 70/110/150 (with skills) AND they have same or more slots than Amarr suits. At the end, Amarr suits have Less slots, no native regen (they must waste a slot if they want repair) and only 30 more ehp. And they are supposed to brick tank ?? With less Hp ????? And less slots ?
Amarr don't need armor repair since they're Pure Armor tank, BUT the problem is : They're not Armor tnaker, they have less armor hp. 30ehp is NOT a fair tradeoff for a slot. They need AT LEAST 70 more base ehp than Gallente to be competitive. (A basic plate).
Amarr is same than a Gallente, but, slower, with fewer lsots or same slots, less Potential ehp , no regen , less PG (2/4 for more CPU (only 8/9....).
So everything an Amarr can do, (Medium suits) an Gallente can do it better. |
lAssassinl Zer0
Company of Marcher Lords Amarr Empire
0
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Posted - 2014.03.13 16:08:00 -
[2] - Quote
Korvin Lomont wrote:Martyr Saboteur wrote:Better idea: add 95 base armor to all Amarr Dropsuits.
The Gallente get a Basic/Enhanced Armor Repper for Free. Give Amarr Suits a Basic/Enhanced Armor Plate for free. As far as I know they get a free ferroscale plate on adv level. I haven't runn all the numbers but it seems all Amarrsuits will have roughly 30 hp more compared to all the suits that's a free adv. ferroscale remember the plate without speedpenalty. The innate armor repair for the gallente is not that much 1HP for the sentinel/commando that's not even a militia repper but even the 2 for medium suits or 3 for light suits aren't that special. It helps a little but even a gal scout would need 10 sec to repair the HP difference to an Amarr suit...And other suits get other goodies. Regarding the suit layouts I think most are quite balanced in general with a slight favor to caldari and in some cases minmatar suits.
WRONG. These 30ehp cost us speed. (We're by far the slowest, our scout is slower than a Minmatarr assault).
So actually they didn't gave us an advanced ferrosclae. They gave us less than a Militia Plate with speed penality of an double Complex. (We have 10% less speed than others if i remember well.)
Innate Armor repair means you don't need to fit one and you can increase your ehp with even more ehp. Making you more tanky than Amarr WITh a regen OR makes you able to stack a huge regen Pool. (15hp/s with double complex which is going to be HUGE since we're lowering the TTK.)
While Amarr will be OUT OF COMBAT after one battle because 3/4 of his armor is dead. |
lAssassinl Zer0
Company of Marcher Lords Amarr Empire
0
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Posted - 2014.03.13 16:09:00 -
[3] - Quote
Banjo Robertson wrote:LittleCuteBunny wrote:Issue Description
Armor tanking dropsuits are usually required to have a way to regenerate their plates. There are three ways to regenerate armor at the moment. The first is self-repair via dropsuit low slot modules, the second requires a 3rd party with a repair tool and the last one is using armor repairing nanohives.
As of 1.8 a base self-repair has been added to every Gallente Dropsuit ranging from 1 to 3, meaning that a player using the previously mentioned dropsuit will have the option to disregard using a low slot module which saves him CPU/PG and frees up a slot.
The free slot means that the player can use one of the following: -CPU/PG enhancement modules -Armor modules that can increase EHP or regeneration -Kinetic modules to increase speed or sprint endurance -Profile dampening modules
Solution I propose 2 options to this problem:
a)Addition of the base GÇ£Heal Armor RateGÇ¥ to every Amarr Dropsuit in 1.8 b)Removal of the base GÇ£Heal Armor RateGÇ¥ that Gallente Dropsuits will have as of 1.8
I don't see a problem here.
Problem : Gallente can be more tanky than Amarr WITH a hp regen. Everything an Amarr do/ fit , an Gallente do it better. |
lAssassinl Zer0
Company of Marcher Lords Amarr Empire
3
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Posted - 2014.03.14 16:58:00 -
[4] - Quote
Korvin Lomont wrote:lAssassinl Zer0 wrote:Korvin Lomont wrote:Martyr Saboteur wrote:Better idea: add 95 base armor to all Amarr Dropsuits.
The Gallente get a Basic/Enhanced Armor Repper for Free. Give Amarr Suits a Basic/Enhanced Armor Plate for free. As far as I know they get a free ferroscale plate on adv level. I haven't runn all the numbers but it seems all Amarrsuits will have roughly 30 hp more compared to all the suits that's a free adv. ferroscale remember the plate without speedpenalty. The innate armor repair for the gallente is not that much 1HP for the sentinel/commando that's not even a militia repper but even the 2 for medium suits or 3 for light suits aren't that special. It helps a little but even a gal scout would need 10 sec to repair the HP difference to an Amarr suit...And other suits get other goodies. Regarding the suit layouts I think most are quite balanced in general with a slight favor to caldari and in some cases minmatar suits. WRONG. These 30ehp cost us speed. (We're by far the slowest, our scout is slower than a Minmatarr assault). So actually they didn't gave us an advanced ferrosclae. They gave us less than a Militia Plate with speed penality of an double Complex. (We have 10% less speed than others if i remember well.) Innate Armor repair means you don't need to fit one and you can increase your ehp with even more ehp. Making you more tanky than Amarr WITh a regen OR makes you able to stack a huge regen Pool. (15hp/s with double complex which is going to be HUGE since we're lowering the TTK.) While Amarr will be OUT OF COMBAT after one battle because 3/4 of his armor is dead. Look do you really think your suit would be faster without that 30HP? I don't believe this at best you would get a different bonus that's it. Amarr are supposed to be the slowest suits withe the highest EHP and that's what they are. The Amarr heavy and Assault are great suits and they will be great suits in 1.8 as well. Regarding the Amarr scout I am not sure how good the satmina bonus will be. But in general Amarr suits have the highest base HP, the most stamina and the best stamina regeneration they are tanky and mobile and the Assault suit has clearly the best fitting power of all Assault suits coupled with one of the best bonus. You simply can't have ALL goodies the most HP the best regen the best stamina and be fast... If at all CCP should buff Amarrs base health a bit as they already did once with the heavy. But regen belongs to gallente its their way to armor tank...
That's what i'm saying, we don't want regen on Amarr but we really want more base ehp (in armor). 30ehp is NOTHING and pretty worthless, Gallente at the end do same than us but better.
More Stamina ? You seems to forget than as you said we're the slowest, at the end it's the same distance we've done but in much longer time.
Everybody talks about the Amarr getting the best Base ehp, but what the point about having the best base ehp if at the end once it's fitted we don't have the bigger ehp ? Nobody plays fit without modules..... YES we have better CPU than gallente (8) but we have less PG, and our weapons takes twice (or more) PG/CPU than Others. Proto CR : 8 PG Proto SCR : 20 PG...
You simply can't have ALL goodies the most HP the best regen the best stamina and be fast... => We're not fast , we don't have the biggest ehp once fitted, we have no regen, and our stmaina is useless because we are the lsowest. Actually we have NO GOODIES.
The only things we ask is more Base Armor and more ehp because once fitted others keep their goodies but have better ehp and others than us (exepting stamina...useless on a Brick suit.). Regen is not for us it's for gallente we know it, but at least they should have less ehp than us, not only base but once FITTED. Seriously 30ehp ????? YOU REALLY THINK 30ehp makes us the Brick tanking suit ??? Under 60ehp it's nothing....Like giving more ammo to the NK, nobody care. |
lAssassinl Zer0
Company of Marcher Lords Amarr Empire
5
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Posted - 2014.03.14 21:18:00 -
[5] - Quote
Cymek Omnius wrote:LittleCuteBunny wrote:Issue DescriptionArmor tanking dropsuits are usually required to have a way to regenerate their plates. There are three ways to regenerate armor at the moment. The first is self-repair via dropsuit low slot modules, the second requires a 3rd party with a repair tool and the last one is using armor repairing nanohives. As of 1.8 a base self-repair has been added to every Gallente Dropsuit ranging from 1 to 3, meaning that a player using the previously mentioned dropsuit will have the option to disregard using a low slot module which saves him CPU/PG and frees up a slot. The free slot means that the player can use one of the following: -CPU/PG enhancement modules -Armor modules that can increase EHP or regeneration -Kinetic modules to increase speed or sprint endurance -Profile dampening modules lAssassinl Zer0 wrote: ...The problem is what they try to do (CCP) is :
Amarr : Brick Armor Tanker Gallente : HP Regen Tanker.
Problem : Gallente Dropsuits actually have more HP than Amarr AND native regen.
...At the end, Amarr suits have less slots, no native regen (they must waste a slot if they want repair) and only 30 more ehp. And they are supposed to brick tank ?? With less Hp ????? And less slots ?
Do Amarr Dropsuits have a roll in the battlefield?If the Gallente Dropsuits are capable of better armor and regen tanking than Amarr Dropsuits... EDIT: - Edited OP to reflect the threads discussion - I have moved proposals or ideas to the second post. Amar heavy suits have quite a better buffer. 275 more hp in armor alone. I think that's huge.
I'm speaking about Medium frames. |
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