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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  HYENAKILLER X
 Kang Lo Directorate
 Gallente Federation
 
 664
 
 
      | Posted - 2014.03.11 18:28:00 -
          [1] - Quote 
 Stop using drop uplinks in effin ambush. There are no points needed to defend!!!!!!! THE ENEMY WANTS YOU TO DO THAT!!!!
 
 GREEDY FVKKER TO HELL WITH YOUR POINTS LEARN TO FIGHT.
 
 Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory. | 
      
      
        |  Patrick57
 
 6017
 
 
      | Posted - 2014.03.11 18:30:00 -
          [2] - Quote 
 You say that like "Smart Deploy" doesn't spawn you in the exact same place.
 
 I think I'm a forum warrior level 6 :D | 
      
      
        |  Malkai Inos
 Onikanabo Brigade
 Caldari State
 
 1207
 
 
      | Posted - 2014.03.11 18:31:00 -
          [3] - Quote 
 B-but...i get WP...like 25 per spawn.
 
 See, it's a sacrifice for the greater good. Your sacrifice, my good.
 
 You can take a benign object, -you can take a cheeseburger and deconstruct it to its source... | 
      
      
        |  John Demonsbane
 Unorganized Ninja Infantry Tactics
 League of Infamy
 
 2323
 
 
      | Posted - 2014.03.11 18:33:00 -
          [4] - Quote 
 Hm.
 
 I gave up on tankbush long ago, but I fail to see how an uplink somewhere on the periphery of the map (possibly on top of a building or otherwise non-snipable, non blaster-tankable location) is any worse than the hilariously titled "smart" deploy.
 
 "The line between disorder and order lies in logistics" -Sun Tzu Forum Warrior lv.2 Amarr victor! | 
      
      
        |  Beren Hurin
 Onslaught Inc
 RISE of LEGION
 
 2186
 
 
      | Posted - 2014.03.11 18:36:00 -
          [5] - Quote 
 Uplinks like 150-200m from the middle of the map all on the outside of the map help prevent tank/proto stomping more than anything. Whenever you get the blob to continuously spawn in the same area is when you dominate.
 
 Deploying uplinks stupidly is the problem. Don't just stop.
 | 
      
      
        |  PO0KY
 Tech Guard
 RISE of LEGION
 
 543
 
 
      | Posted - 2014.03.11 18:39:00 -
          [6] - Quote 
 This is why I don't so ambush. That and tanks... An I'm also scared if Nyain San
 | 
      
      
        |  Lv2spd2
 Slow And Old
 
 228
 
 
      | Posted - 2014.03.11 18:48:00 -
          [7] - Quote 
 
 HYENAKILLER X wrote:Stop using drop uplinks in effin ambush. There are no points needed to defend!!!!!!! THE ENEMY WANTS YOU TO DO THAT!!!!
 GREEDY FVKKER TO HELL WITH YOUR POINTS LEARN TO FIGHT.
 
 
 HAHAHAHAHA!!! You ARE joking right? Well placed uplinks have won many an ambush game.
 
 Poorly placed droplinks have lost just as many. Like the links idiots immediately drop at the initial spawn. These idiot's links are the reason I start 75% of ambushes in a fast suit with 6 links, so I can escape this potential spawn pin situation before it starts and get you 2 decent fallback locations. If the fallbacks aren't needed, you'll find the other 4 links placed out on the enemies flanks and rear. If used properly these can quickly cause the REDs to suffer the spawn pin they were trying to inflict on us.
 
 If the fallbacks ARE needed immediately you will find me setting up others even further back on high ground or in defensable locations just BEFORE you need them.
 
 Without drop links there is no way to break a spawn pin.
 
 Without links there is never a guarantee of any safe spawn.
 
 Stupidly placed drop links lose plenty of ambush games, no doubt about that, but it's no reason to beleive they should NEVER be used in that game mode.
 
 
 
 | 
      
      
        |  Mad Syringe
 ReDust Inc.
 
 173
 
 
      | Posted - 2014.03.11 19:18:00 -
          [8] - Quote 
 
 HYENAKILLER X wrote:Stop using drop uplinks in effin ambush. There are no points needed to defend!!!!!!! THE ENEMY WANTS YOU TO DO THAT!!!!
 GREEDY FVKKER TO HELL WITH YOUR POINTS LEARN TO FIGHT.
 
 
 Do not ask for anything in this pathetic game mode...
 
 Do not ask anybody to play the game your way...
 
 I will plant uplinks whenever I want, if you think that entitles you to anything, your wrong! This is a broken game, live with it!
 | 
      
      
        |  Leadfoot10
 Molon Labe.
 General Tso's Alliance
 
 738
 
 
      | Posted - 2014.03.11 19:19:00 -
          [9] - Quote 
 If given the choice to "smart deploy" in the middle of a bloodbath with our group getting massacred on two sides -or- somewhere away from the carnage, I'll pick the latter every time.
 | 
      
      
        |  boba's fetta
 Dead Man's Game
 
 339
 
 
      | Posted - 2014.03.11 20:17:00 -
          [10] - Quote 
 i like to deploy my link nice and close to the red berryies. the faster the reds kill the faster i hit cap. good times man =)
 
 my name is boba and im a hoarder. although this isnt by choice. no player market =( | 
      
      
        |  DUST Fiend
 OSG Planetary Operations
 Covert Intervention
 
 12129
 
 
      | Posted - 2014.03.11 20:18:00 -
          [11] - Quote 
 Came expecting a respec thread
 
 Left with blueberries
 
 Videos / Fiction  Closed Beta Vet; Incubus Pilot | 
      
      
        |  knight of 6
 SVER True Blood
 General Tso's Alliance
 
 1575
 
 
      | Posted - 2014.03.11 22:07:00 -
          [12] - Quote 
 
 HYENAKILLER X wrote:Stop using drop uplinks in effin ambush. There are no points needed to defend!!!!!!! THE ENEMY WANTS YOU TO DO THAT!!!!
 GREEDY FVKKER TO HELL WITH YOUR POINTS LEARN TO FIGHT.
 I disagree. uplinks are critical to winning an ambush contract.
 
 the entire match hinges on the first engagement between forces and and well placed uplinks allow even a disadvantaged force to keep pressure on the opposing force for a longer time.
 
 lets say we have 2 perfectly matched teams(lol matchmaking) Red and Blue. red team has uplinks and blue doesn't. red teams uplinks allow them to spawn closer to the fight and keep their force consolidated, blue team is using smart spawn. smart spawn is an (intentionally) unpredictable mechanic. blue team will lose some clones off the bat to bad spawns, others will be spawned at a distance from the engagement resulting in less time on target. eventually (barring anomalies) red will gain a minor advantage on blue that will snowball into a full rout. up until now the clone loss via bad spawn for blue has been largely negligible and roughly equivalent to reds losses to compromised uplinks (the travel time difference gave red the advantage). now is when blue falls apart and suffers massive casualties. something clicks in smart spawn's system and it starts spawning blue team's mercs in another location. for a little while smart spawn is spawning mercs in 2 different locations dividing blue's forces. divided and largely without reinforcements blue is easily over run and red suffers very minimal clone loss.
 
 blue often never fully re-consolidates and in the case that they do the clone differential is typically enough to give red the win.
 
 EDIT: sorry for the curb 'o text
 
 GÇ£Even though I walk through the valley of the shadow of death, I will fear no evil, for I am dampened.GÇ¥ Ko6 scout, | 
      
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