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Fish'o'war Turinna
Immortal Guides
2
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Posted - 2014.03.06 21:06:00 -
[1] - Quote
I was considering the reasons why I fail to kill a tank more than half of the times I attempt it, and something about the way EVE works occurred to me. In EVE, you have warp interdiction, preventing your foe from escaping when the know they can't win. In DUST, we usually don't kill tanks because they can run away and regenerate.
What if we had a Stasis Grenade, or a Stasis Webifier Launcher?
Make it have fairly limited ammunition, have a fair splash range, and be worth sacrificing a light damage or grenade slot for.
It would deal a relatively small amount of damage, and it would snare infantry and tanks differently.
Infantry are slowed by 25% and cannot regenerate stamina when caught in its effect.
A tank's speed would be reduced by 50% or so and it would halt the cooldown of its active modules while active.
Thoughts? |
Fish'o'war Turinna
Immortal Guides
3
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Posted - 2014.03.06 22:19:00 -
[2] - Quote
echo47 wrote:Webbifiers would be terible in this game. You have to think about what counter would you have. Webs plus scanners would make the game impossible to play.
I think a better solution for tanks would be a slow down effect based on the amount of armor left. Or equipment that causes the modules ot overheat faster.
You have a point, for sure. That's why I was suggesting it be a light weapon with limited ammo. You have to sacrifice quite a big of tactical versatility in order to use one. |
Fish'o'war Turinna
Immortal Guides
3
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Posted - 2014.03.07 12:48:00 -
[3] - Quote
KalOfTheRathi wrote:You don't have a Push To Win button that works on tanks. Get a tank. That works, very well. Don't like that. Use a squad. Worst thing for a tanker is a squad of AVs with mics and knowing what they are doing. Luckily for us, those are few and far between.
In many cases, even when there are several people attempting to take down a tank, it simply retreats and its 4 friends come and save it. A webifier weapon would not be very effective if you were using it alone, but you would make an AV group even more effective. Getting a tank when there is already 3-5 enemy tanks watching you is near impossible.
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Fish'o'war Turinna
Immortal Guides
3
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Posted - 2014.03.07 23:17:00 -
[4] - Quote
Sole Fenychs wrote: This sounds nice, but: What is a tank good for, then?
Serious question. The baseline gameplay here is infantry. Infantry does everything. Tanks can't do many of the things that infantry can (like hacking).
If you make the large turrets AV only and require small turrets for AP, you are better off with just keeping to infantry gameplay, unless small turrets are highly OP. You won't need a tank unless someone with a three-man tank crops up. And then you can just as well counter that thing with a three-man AV team or one of the large turrets that would actually exist unmolested in a game where tanks don't appear in every match.
People forget that killing is not the goal of the game. It's just a mean of achieving it. Tanks can't achieve the goal. That's what their balance as one-man-armies is based on. They can't enter complexes and they can't stealthily cap CRUs behind enemy lines.
In modern and recent warfare, tanks were used (because of their mobility) to breach and control enemy lines and to protect transports and logistics. Think about it, in modern warfare would a reasonable commander commit tanks to many of the urban environments that we have in DUST? No, because it's an AV infantry paradise. Tanks would be used to blockade the city and bombard it, not engage infantry in close.
On a side note, we should be able to destroy buildings. |
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