Oxskull Duncarino
0uter.Heaven
474
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Posted - 2014.03.06 22:41:00 -
[1] - Quote
Disturbingly Bored wrote:Leadfoot10 wrote:The AR isn't nearly as dead as some would have you believe. You simply have to be careful to engage at distance, and as noted above, the gap between the AR and the CR/RR will have closed in 1.8.
The bigger problem is that the Assault HMG now does 44% more DPS than the AR, and had a slightly longer optimal and effective range. CCP didn't touch the HMG along with the rest of the rifles, which is a mistake. FATTIE 514 is coming. Bored, you've been here long enough to now that that was an idiotic statement to make. The spread that the A.HMG has at its optimal negates any advantage. I'll put my money on the AR at its max optimal against a A.HMG at its max optimal any day of the week, and expect the same post 1.8. And that's from alot of experience, not number crunching.
While I'll admit I was surprised to see no reduction in the HMG damage, but it is in all actuality getting a nurf. Any HMGer worth their salt runs only complex damage mods in their high slots as it doesn't make sense to put anything else there. Therefore, any of us that have been running Sentinels will be taking a 5% damage reduction, and for those folks that have an addiction to the double complex damage mods that the basic frame allows will be taking about a 10.75% damage nurf.
While it can be argued that all suits are losing damage mods, alot of mediums were very much coming around to the fact anyway that tank is better than gank as it stands, so they'll have no worries on the damage mods changes in 1.8. The mediums that will feel the damage mod. changes most are the legitimate flankers, and then the logi slayers and pub proto stompers.
The issue with 1.8 and heavies is going to be the resistances. In my view they are too high, but we'll only find out properly when we get to dig in with the new patch.
At the OP, don't be jumping the gun We have no idea what changes have been made to each gun group's hipfire accuracy, reload speed, recoil, etc. While past experience has shown that faith in CCP to do things right is a bit of a long shot, this is the first proper patch from a rearranged and in some cases totally new group of devs. Chill for a few weeks and see what happens. My present plan is as one of my suits to have the Gal commando, and I'll be fully skilling into the AR for it. The present data doesn't look that great for the AR, but it's not that bad either. |