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MarasdF Loron
Fatal Absolution General Tso's Alliance
199
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Posted - 2014.03.06 15:06:00 -
[1] - Quote
Why did nobody complain about large Blasters when they were actually OP? Why cry now that CCP has nerfed them already? Is it because of the broken hardener mechanics? If so, then why not complain about that?
R.I.P. Pre-1.7 tanks, you will be missed.
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Atiim
Living Like Larry Schwag
5349
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Posted - 2014.03.06 15:08:00 -
[2] - Quote
When your running Minmatar Assault suits, Blasters were rather easy to strafe through.
Except those Scattered variants. >.>
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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ads alt
DROID EXILES General Tso's Alliance
66
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Posted - 2014.03.06 15:11:00 -
[3] - Quote
Atiim wrote:When your running Minmatar Assault suits, Blasters were rather easy to strafe through.
Except those Scattered variants. >.> I hope blasters get a huge range reduction... |
MarasdF Loron
Fatal Absolution General Tso's Alliance
199
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Posted - 2014.03.06 15:11:00 -
[4] - Quote
Atiim wrote:When your running Minmatar Assault suits, Blasters were rather easy to strafe through.
Except those Scattered variants. >.> Well, I know that before 1.7 I was getting 3-4x the kills per match that I now get with Large Blasters.
R.I.P. Pre-1.7 tanks, you will be missed.
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Foundation Seldon
Molon Labe. General Tso's Alliance
490
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Posted - 2014.03.06 15:11:00 -
[5] - Quote
Because now Infantry doesn't have a viable AV weapon that doesn't involve a Forge Gun or ramming a Jihad Jeep into the side of a vehicle. Swarms are really really not viable at the moment and the "waves of opportunity" mantra would only ever work as a guiding philosophy if Tanks were inherently vulnerable when their hardeners were off. They aren't though and so, unless the opposing team has a coordinated squad of Proto level AV then you're wasting your time.
Blaster turrets were "nerfed" in 1.7 more with respect to their effectiveness against other vehicles, they slaughter infantry just as well.
Saga v. Methana Balance
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MarasdF Loron
Fatal Absolution General Tso's Alliance
199
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Posted - 2014.03.06 15:13:00 -
[6] - Quote
ads alt wrote:Atiim wrote:When your running Minmatar Assault suits, Blasters were rather easy to strafe through.
Except those Scattered variants. >.> I hope blasters get a huge range reduction... As far as I know the normal Large Blaster has always had the range it has now, nobody just used it because the Scattered variant was better.
R.I.P. Pre-1.7 tanks, you will be missed.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
199
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Posted - 2014.03.06 15:15:00 -
[7] - Quote
Foundation Seldon wrote:Because now Infantry doesn't have a viable AV weapon that doesn't involve a Forge Gun or ramming a Jihad Jeep into the side of a vehicle. Swarms are really really not viable at the moment and the "waves of opportunity" mantra would only ever work as a guiding philosophy if Tanks were inherently vulnerable when their hardeners were off. They aren't though and so, unless the opposing team has a coordinated squad of Proto level AV then you're wasting your time.
Blaster turrets were "nerfed" in 1.7 more with respect to their effectiveness against other vehicles, they slaughter infantry just as well. Then are you telling me that I got worse? I've been dying a lot more to infantry in 1.7 than ever before and been getting a lot less kills than ever before...
R.I.P. Pre-1.7 tanks, you will be missed.
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Atiim
Living Like Larry Schwag
5350
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Posted - 2014.03.06 15:17:00 -
[8] - Quote
MarasdF Loron wrote:Foundation Seldon wrote:Because now Infantry doesn't have a viable AV weapon that doesn't involve a Forge Gun or ramming a Jihad Jeep into the side of a vehicle. Swarms are really really not viable at the moment and the "waves of opportunity" mantra would only ever work as a guiding philosophy if Tanks were inherently vulnerable when their hardeners were off. They aren't though and so, unless the opposing team has a coordinated squad of Proto level AV then you're wasting your time.
Blaster turrets were "nerfed" in 1.7 more with respect to their effectiveness against other vehicles, they slaughter infantry just as well. Then are you telling me that I got worse? I've been dying a lot more to infantry in 1.7 than ever before and been getting a lot less kills than ever before... I believe your dying to infantry more simply because your running your tank more.
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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ads alt
DROID EXILES General Tso's Alliance
66
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Posted - 2014.03.06 15:18:00 -
[9] - Quote
Atiim wrote:MarasdF Loron wrote:Foundation Seldon wrote:Because now Infantry doesn't have a viable AV weapon that doesn't involve a Forge Gun or ramming a Jihad Jeep into the side of a vehicle. Swarms are really really not viable at the moment and the "waves of opportunity" mantra would only ever work as a guiding philosophy if Tanks were inherently vulnerable when their hardeners were off. They aren't though and so, unless the opposing team has a coordinated squad of Proto level AV then you're wasting your time.
Blaster turrets were "nerfed" in 1.7 more with respect to their effectiveness against other vehicles, they slaughter infantry just as well. Then are you telling me that I got worse? I've been dying a lot more to infantry in 1.7 than ever before and been getting a lot less kills than ever before... I believe your dying to infantry more simply because your running your tank more. Or he's a scrub. |
MarasdF Loron
Fatal Absolution General Tso's Alliance
199
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Posted - 2014.03.06 15:19:00 -
[10] - Quote
Atiim wrote:MarasdF Loron wrote:Foundation Seldon wrote:Because now Infantry doesn't have a viable AV weapon that doesn't involve a Forge Gun or ramming a Jihad Jeep into the side of a vehicle. Swarms are really really not viable at the moment and the "waves of opportunity" mantra would only ever work as a guiding philosophy if Tanks were inherently vulnerable when their hardeners were off. They aren't though and so, unless the opposing team has a coordinated squad of Proto level AV then you're wasting your time.
Blaster turrets were "nerfed" in 1.7 more with respect to their effectiveness against other vehicles, they slaughter infantry just as well. Then are you telling me that I got worse? I've been dying a lot more to infantry in 1.7 than ever before and been getting a lot less kills than ever before... I believe your dying to infantry more simply because your running your tank more. I've never ran infantry on this character... so your point is moot.
ads alt wrote:Or he's a scrub. That's a good one.
R.I.P. Pre-1.7 tanks, you will be missed.
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Atiim
Living Like Larry Schwag
5350
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Posted - 2014.03.06 15:22:00 -
[11] - Quote
ads alt wrote:Atiim wrote:MarasdF Loron wrote:Foundation Seldon wrote:Because now Infantry doesn't have a viable AV weapon that doesn't involve a Forge Gun or ramming a Jihad Jeep into the side of a vehicle. Swarms are really really not viable at the moment and the "waves of opportunity" mantra would only ever work as a guiding philosophy if Tanks were inherently vulnerable when their hardeners were off. They aren't though and so, unless the opposing team has a coordinated squad of Proto level AV then you're wasting your time.
Blaster turrets were "nerfed" in 1.7 more with respect to their effectiveness against other vehicles, they slaughter infantry just as well. Then are you telling me that I got worse? I've been dying a lot more to infantry in 1.7 than ever before and been getting a lot less kills than ever before... I believe your dying to infantry more simply because your running your tank more. Or he's a scrub. Could we please stop with the baseless insults?
It literally does nothing but degrade the discussion into a $#!t throwing fest, while ruining any chances for a solution or intervention to the topic at hand.
lolPLC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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MarasdF Loron
Fatal Absolution General Tso's Alliance
199
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Posted - 2014.03.06 15:23:00 -
[12] - Quote
Atiim wrote:ads alt wrote:Atiim wrote:MarasdF Loron wrote:Foundation Seldon wrote:Because now Infantry doesn't have a viable AV weapon that doesn't involve a Forge Gun or ramming a Jihad Jeep into the side of a vehicle. Swarms are really really not viable at the moment and the "waves of opportunity" mantra would only ever work as a guiding philosophy if Tanks were inherently vulnerable when their hardeners were off. They aren't though and so, unless the opposing team has a coordinated squad of Proto level AV then you're wasting your time.
Blaster turrets were "nerfed" in 1.7 more with respect to their effectiveness against other vehicles, they slaughter infantry just as well. Then are you telling me that I got worse? I've been dying a lot more to infantry in 1.7 than ever before and been getting a lot less kills than ever before... I believe your dying to infantry more simply because your running your tank more. Or he's a scrub. Could we please stop with the baseless insults? It literally does nothing but degrade the discussion into a $#!t throwing fest, while ruining any chances for a solution or intervention to the topic at hand. For the first time ever I agree with you 100%.
R.I.P. Pre-1.7 tanks, you will be missed.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
202
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Posted - 2014.03.06 15:38:00 -
[13] - Quote
Anyway, what I got from this topic so far is that the reason is not the Large Blasters themselves but more so the reason that stacking hardeneres is a broken mechanic atm which leads to nigh unkillable tanks for certain amount of time.
Saying that AV weapons are useless against current tanks is both true and not true. A lot of AV weapons 1 hit kill tanks and even swarms can take out armor tanks with relative ease in some situations. It just happens to be that there's 3 types of tanks that you can make right now, ones that can stand almost anything for "short" amount of time outside of which they will blow up faster than you can say nyan cat. Ones that can stand some sort of AV for an extended period of time before having to retreat. And ones that blow up in an instant. Two of those types go to way too far extremes.
Now, the thing is, people want to treat the symptoms when they should focus on treating the cause of those symptoms.
But why are tankers defending their crutch? Well, because our complexity, our variety in vehicles and modules and even turrets were taken away from us, so it's only natural that we don't want to lose more. We want to gain back what was taken from us before we want to give up one of the few things we have. Personally I am perfectly fine with fixing the triple hardener issue.
But people, don't blame the Large Blasters for your inability to kill tanks.... And don't make it look like tankers are killing you faster with them now in 1.7 cause I know for a fact that they are not killing you faster now.
EDIT: Corrected a couple of spelling errors.
R.I.P. Pre-1.7 tanks, you will be missed.
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ads alt
DROID EXILES General Tso's Alliance
67
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Posted - 2014.03.06 15:41:00 -
[14] - Quote
MarasdF Loron wrote:Anyway, what I got from this topic so far is that the reason is not the Large Blasters themselves but more so the reason that stacking hardeneres is a broken mechanic atm which leads to nigh unkillable tanks for certain amount of time.
Saying that AV weapons are useless against current tanks is both true and not true. A lot of AV weapons 1 hit kill tanks and even swarms can take out armor tanks with relative ease in some situations. It just happens to be that there's 3 types of tanks that you can make right now, ones that can stand almost anything for "short" amount of time outside of which they will blow up faster than you can say nyan cat. Ones that can stand some sort of AV for an extended period of time before having to retreat. And ones that blow up in an instant. Two of those types go to way to far extremes.
Now, the thing is, people want to treat the symptoms when they should focus on treating the cause of those symptoms.
But why are tankers defending their crutch? Well, because our complexity, our variety in vehicles and modules and even turrets were taken away from us, so it's only natural that we don't want to lose more. We want to gain back what was taken from us before we want to give up one of the few things we have. Personally I am perfectly fine with fixing the triple hardener issue.
But people, don't blame the Large Blasters for your inability to kill tanks.... And don't make it look like they are killing you faster with them now in 1.7 cause I know for a fact that they are not killing you faster now. Heres how to fix tanks Balance blaster turret range Fix double hardeners and double armor reps Buff the gunlogi so it can regenerate while running away while on cooldown |
MarasdF Loron
Fatal Absolution General Tso's Alliance
202
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Posted - 2014.03.06 15:48:00 -
[15] - Quote
ads alt wrote:Heres how to fix tanks Balance blaster turret range - Same range as in pre-1.7 (Scattered had shorter range)Fix double hardeners and double armor reps - I already have a suggestion to fix hardeners: here and double armor reps are not broken, it means you have less EHP which means you are highly susceptible to alpha damage but strong against minor damage which is balanced.Buff the gunlogi so it can regenerate while running away while on cooldown - Not entirely sure what you mean but Gunnlogi definitely does not need the ability to repair while taking damage unless it is hardened.
R.I.P. Pre-1.7 tanks, you will be missed.
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Obodiah Garro
Tech Guard RISE of LEGION
781
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Posted - 2014.03.06 16:00:00 -
[16] - Quote
To balance current blasters they will need a pretty heavy nerf to ROF, but am more infavour of replacing it with a large scale plasma cannon
Nemo me impune lacessit
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
350
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Posted - 2014.03.06 16:03:00 -
[17] - Quote
Atiim wrote:Could we please stop with the baseless insults?
It literally does nothing but degrade the discussion into a $#!t throwing fest, while ruining any chances for a solution or intervention to the topic at hand.
Coming from you.. Ha. Remember that time I tried to get the Minmatar Assault bonus to add a +1 to ammo capacity since it had already been mentioned that the +1 to clip size was being removed.. Cause I do, I also remember how baselessly you insulted me while you were ill-informed.. Stop trying to 'white knight' yourself.
Atiim wrote:I do not want more ammo. I already have a Quantum Nanohive fitting setup, along with that there is the ammo skill that gives you more ammo. Buff that skill instead.
Minmatar suits are hit and run. We need to have a bonus that allows for more hit, which is what the Explosive Weapon clip bonus will provide.
I swear, everytime we get something nice...
Please erase the OP before CCP takes you seriously.
https://forums.dust514.com/default.aspx?g=posts&m=1831590#post1831590
Now we have no bonus to explosives. Maybe take your own advice and have something to stand on.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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ads alt
DROID EXILES General Tso's Alliance
68
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Posted - 2014.03.06 16:05:00 -
[18] - Quote
MarasdF Loron wrote:ads alt wrote:Heres how to fix tanks Balance blaster turret range - Same range as in pre-1.7 (Scattered had shorter range)Fix double hardeners and double armor reps - I already have a suggestion to fix hardeners: here and double armor reps are not broken, it means you have less EHP which means you are highly susceptible to alpha damage but strong against minor damage which is balanced.Buff the gunlogi so it can regenerate while running away while on cooldown - Not entirely sure what you mean but Gunnlogi definitely does not need the ability to repair while taking damage unless it is hardened. Yep I had a forger kill me, running awzy full hp, couldnt defend myself, recharge delay needs lowering to 3 |
Takahiro Kashuken
Red Star. EoN.
2833
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Posted - 2014.03.06 16:07:00 -
[19] - Quote
Pre 1.7 Blasters hit detection was crap
I always used to get alot of shield flare and no damage
After 1.7 its been fixed but because it works its now OP
Intelligence is OP
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MarasdF Loron
Fatal Absolution General Tso's Alliance
203
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Posted - 2014.03.06 16:10:00 -
[20] - Quote
Takahiro Kashuken wrote:Pre 1.7 Blasters hit detection was crap
I always used to get alot of shield flare and no damage
After 1.7 its been fixed but because it works its now OP Hmm... that's weird, I've heard people saying that it's been fixed but I've had more shield flares with no damage in 1.7 than I've had ever before, but if it's been fixed for most people, then I can totally understand the uproar.
R.I.P. Pre-1.7 tanks, you will be missed.
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Charlotte O'Dell
Fatal Absolution General Tso's Alliance
2019
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Posted - 2014.03.06 16:43:00 -
[21] - Quote
ads alt wrote:Atiim wrote:When your running Minmatar Assault suits, Blasters were rather easy to strafe through.
Except those Scattered variants. >.> I hope blasters get a huge range reduction...
Sort of. Their max range needs to be 50m, but falloff should only occur after 40m.
Charlotte O'Dell is the highest level unicorn!
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MarasdF Loron
Fatal Absolution General Tso's Alliance
204
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Posted - 2014.03.06 16:46:00 -
[22] - Quote
Charlotte O'Dell wrote:ads alt wrote:Atiim wrote:When your running Minmatar Assault suits, Blasters were rather easy to strafe through.
Except those Scattered variants. >.> I hope blasters get a huge range reduction... Sort of. Their max range needs to be 50m, but falloff should only occur after 40m. Don't you mean their range needs to be 10m and fall off after 1m?
R.I.P. Pre-1.7 tanks, you will be missed.
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