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Chunky Munkey
Amarr Templars Amarr Empire
3340
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Posted - 2014.03.05 18:43:00 -
[1] - Quote
The damage reduction to the Rail & Combat rifles is roughly proportional to that of the AR & ScR.
Seriously CCP did you really think this would fly? We've known the new rifles are OP for months now, and we were told they were getting a nerf. A net nerf to a whole group of weapons is not what we wanted to hear.
So you were either too dim to tell that we didn't want an AR nerf, or you deliberately deceived us.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
3343
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Posted - 2014.03.05 18:50:00 -
[2] - Quote
Roy Ventus wrote:Roy Ventus wrote:The AR master in me wants to say, "HEY that 4 point decrease in damage is hurting me."
But then I go and check the stats and realize...
The RR just received a huge nerf. Standard goes from 55 to 47, and the Kalaakotiota goes from 60.1 to 51.7.
The Combat Rifle goes from 32 pts of damage to 27 with the Boundless going from 35.2 to 29.7.
The Scrambler Rifle gets punched down from 72 to 65 while the Viziam is 79.2 to 71.5
MEANWHILE. THE ASSAULT RIFLE GETS NERFED BY 4 PTS. OMG THE INSANITY.
Really, I think people are just flipping out because that's what they're the best at. The variants of the AR are pretty much the same as before. Some liked where the variants were at, others don't. Imo, I could've dealt with less of a nerf on the tactical but we'll see how well it does in 1.8.
Do you even math bro?
No.
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Chunky Munkey
Amarr Templars Amarr Empire
3343
|
Posted - 2014.03.05 18:55:00 -
[3] - Quote
Soraya Xel wrote:The AR and SCR both badly needed a TTK nerf as well. And nerfing all medium rifles was more important than balancing RR/CR against AR/SCR.
It really wasn't. The RR dominance is a far more severe issue than TTK.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
3343
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Posted - 2014.03.05 18:57:00 -
[4] - Quote
Roy Ventus wrote:Chunky Munkey wrote: Do you even math bro?
Hmm? Yeah. The AR is nerfed by 4 dmg pts compared to: 8 pts for the RR 7 for the ScR 5 for the CR Of course as they go up in tier, they gain decimals but Hell the highest the AR goes to is -4.4 at Prototype
Wow.
Please don't ever work with numbers.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
3348
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Posted - 2014.03.05 19:11:00 -
[5] - Quote
Roy Ventus wrote:Ryme Intrinseca wrote:Roy Ventus wrote:Chunky Munkey wrote:Wow. Please don't ever work with numbers. ._. Don't **** with me man. I'm being up front with you, please be up front with me. What's the issue? Do you even percentage, bro? Nope. Nope I don't. Now tell me what's the error here.
If a 1200 damage forge gun got a nerf of 10pts. Would that be a greater, or lesser nerf than what the AR is receiving?
No.
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Chunky Munkey
Amarr Templars Amarr Empire
3348
|
Posted - 2014.03.05 19:13:00 -
[6] - Quote
Pvt Numnutz wrote:Roy Ventus wrote:Roy Ventus wrote:The AR master in me wants to say, "HEY that 4 point decrease in damage is hurting me."
But then I go and check the stats and realize...
The RR just received a huge nerf. Standard goes from 55 to 47, and the Kalaakotiota goes from 60.1 to 51.7.
The Combat Rifle goes from 32 pts of damage to 27 with the Boundless going from 35.2 to 29.7.
The Scrambler Rifle gets punched down from 72 to 65 while the Viziam is 79.2 to 71.5
MEANWHILE. THE ASSAULT RIFLE GETS NERFED BY 4 PTS. OMG THE INSANITY.
Really, I think people are just flipping out because that's what they're the best at. The variants of the AR are pretty much the same as before. Some liked where the variants were at, others don't. Imo, I could've dealt with less of a nerf on the tactical but we'll see how well it does in 1.8. The AR is nerfed by 4 dmg pts compared to: 8 pts for the RR 7 for the ScR 5 for the CR Its like they didn't even read the Dev blog. That and the proficiency changes make the rifles balanced. RR and CR will be doing much less against shields. It gives them roles. This is something we should try out before crying...
There is a lot more armour HP on the average battlefield. Reducing armour damage for the AR is another nerf. RRs have never had any trouble chewing through shields.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
3348
|
Posted - 2014.03.05 19:14:00 -
[7] - Quote
Soraya Xel wrote:Chunky Munkey wrote:Soraya Xel wrote:The AR and SCR both badly needed a TTK nerf as well. And nerfing all medium rifles was more important than balancing RR/CR against AR/SCR. It really wasn't. The RR dominance is a far more severe issue than TTK. Incorrect. The proliferation of AR/SCR/RR/CR use over ANY kind of battlefield variety was and is far worse. All of them benefit massively from autoaim mechanics and their extremely flexible use cases as well as high rapid-fire damage essentially made battlefield roles as a whole irrelevant. You're crying minute details about game balance between similar weapons, when the issue they're fixing was game balance across the entirety of the game.
They're mainline rifles. They're supposed to be the most common.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
3350
|
Posted - 2014.03.05 19:33:00 -
[8] - Quote
Roy Ventus wrote:Chunky Munkey wrote:Roy Ventus wrote:Ryme Intrinseca wrote:Roy Ventus wrote: ._. Don't **** with me man. I'm being up front with you, please be up front with me. What's the issue?
Do you even percentage, bro? Nope. Nope I don't. Now tell me what's the error here. If a 1200 damage forge gun got a nerf of 10pts. Would that be a greater, or lesser nerf than what the AR is receiving? You...Don't make sense. Answering your question first, no. 10 pts of a nerf for a 1200 damage weapon wouldn't matter. The Rail Rifle and CR are different from the Forge Gun because they're closer to the AR in damage.
Holy crap man there's no hope for you.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
3350
|
Posted - 2014.03.05 19:34:00 -
[9] - Quote
Soraya Xel wrote:Chunky Munkey wrote:They're mainline rifles. They're supposed to be the most common. This is roughly the same level of stupid as "tanks aren't supposed to be killed by infantry".
Nope.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
3350
|
Posted - 2014.03.05 19:44:00 -
[10] - Quote
Roy Ventus wrote:Chunky Munkey wrote:Roy Ventus wrote:
Nope. Nope I don't. Now tell me what's the error here.
If a 1200 damage forge gun got a nerf of 10pts. Would that be a greater, or lesser nerf than what the AR is receiving? You...Don't make sense. Answering your question first, no. 10 pts of a nerf for a 1200 damage weapon wouldn't matter. The Rail Rifle and CR are different from the Forge Gun because they're closer to the AR in damage.
Holy crap man there's no hope for you.[/quote]
._.
You used a bullshit example instead of giving me actual numbers and an explanation...Don't be snarky when you're not even trying to back up your claim. [/quote]
It's not a bullshit example, it illustrates the point exactly.
Sadly that point sailed right over yohr head. I'm being absolutely sincere when I say I cannot help you. You need to go back to high school level mathematics.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
3350
|
Posted - 2014.03.05 19:45:00 -
[11] - Quote
Pvt Numnutz wrote:Chunky Munkey wrote:Pvt Numnutz wrote:Roy Ventus wrote:Roy Ventus wrote:The AR master in me wants to say, "HEY that 4 point decrease in damage is hurting me."
But then I go and check the stats and realize...
The RR just received a huge nerf. Standard goes from 55 to 47, and the Kalaakotiota goes from 60.1 to 51.7.
The Combat Rifle goes from 32 pts of damage to 27 with the Boundless going from 35.2 to 29.7.
The Scrambler Rifle gets punched down from 72 to 65 while the Viziam is 79.2 to 71.5
MEANWHILE. THE ASSAULT RIFLE GETS NERFED BY 4 PTS. OMG THE INSANITY.
Really, I think people are just flipping out because that's what they're the best at. The variants of the AR are pretty much the same as before. Some liked where the variants were at, others don't. Imo, I could've dealt with less of a nerf on the tactical but we'll see how well it does in 1.8. The AR is nerfed by 4 dmg pts compared to: 8 pts for the RR 7 for the ScR 5 for the CR Its like they didn't even read the Dev blog. That and the proficiency changes make the rifles balanced. RR and CR will be doing much less against shields. It gives them roles. This is something we should try out before crying... There is a lot more armour HP on the average battlefield. Reducing armour damage for the AR is another nerf. RRs have never had any trouble chewing through shields. Well guess what? Now they will!
No they won't, that's my point.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
3353
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Posted - 2014.03.05 19:59:00 -
[12] - Quote
Pvt Numnutz wrote:Chunky Munkey wrote:No they won't, that's my point. The -10% to shields will be felt by RR users with the proficiency changes. There will be much more skill involved, your going to see a lot of fluxing and switching to side arms.
Fluxing? Since when can we throw fluxes 100m?
Less damage to shields is meaningless when armour is the tanking option of choice. Do you really think anybody is going to slap an extra extender on their suit & think "yeah, this'll save me from those Rails"?
No.
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Chunky Munkey
Amarr Templars Amarr Empire
3361
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Posted - 2014.03.06 10:01:00 -
[13] - Quote
Ryme Intrinseca wrote:Roy Ventus wrote:[o-O It was but I didn't look at the percentages much. 30-34 isn't that much of a difference for the AR when everyone else gets a nerf. I mean, looking at the damage pts for the other rifles and looking at how I've been playing with the AR up until now, it really doesn't matter.
And honestly. What would you consider the right amount of nerf(or buff) for the AR to be competitive with the current nerfs for the other rifles? Maybe 5% nerf? So it effectively gains 10% on RR/CR and 5% on ScR. And no nerf at all for the AR variants, as they're really nowhere near viable at the moment.
About 12% for the AR vs 16% for RR. Plus proficiency changes mean the AR will do less damage to armour.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
3361
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Posted - 2014.03.06 10:11:00 -
[14] - Quote
Ah, nvm then.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
3364
|
Posted - 2014.03.10 15:34:00 -
[15] - Quote
Pvt Numnutz wrote:Chunky Munkey wrote:Pvt Numnutz wrote:Chunky Munkey wrote:No they won't, that's my point. The -10% to shields will be felt by RR users with the proficiency changes. There will be much more skill involved, your going to see a lot of fluxing and switching to side arms. Fluxing? Since when can we throw fluxes 100m? Less damage to shields is meaningless when armour is the tanking option of choice. Do you really think anybody is going to slap an extra extender on their suit & think "yeah, this'll save me from those Rails"? Nope, with these nerfs and damage fall off against shields RR is probably gonna have to be in effective if their shields are up. So you will probably see a lot of caldari tactics of kiting slow moving armor tanked suits fluxes around corners while the shield suit is already at range. I think you also completely missed the part where I said switching to side arms, that's gonna be extremely imortant in 1.8. Less damage to shields has alot of meaning and your failure to recognize that shows your scrublyness. People will have to be more conscious about their engagement's now. Armor suits are gonna have a hard time with this but shield suits should already know about this with the scrambler taking out your main tank in one shot. People are already talking about brick tanking, and no a shield extended on a gallente suit probably won't save you, that's why you have to know your strengths and weaknesses. Shield tanking in a shield suit will defiantly give you an edge on RR and CR but make you weak against PR and SCR. Do you even tactics?
Oh no! I got called a scrub! Best run for the hills!
Again, what sidearm has the range of the RR!? If you're talking about CQC, then you're only further demonstrating why the weapon hasn't been nerfed appropriately.
The Cal Sentinel is the only suit that's going to see any sort of benefit. For everyone else, they're still going to be picked off by the still OP rifle wielded by a pixel on a hill. An extra extender isn't going to save you any more than twice the extra HP from a plate would. There isn't going to be a flux thrown, or a sidearm pulled, they're going to dominate the battlefield as usual.
And let's not forget that this only applies to those with proficiency. Go ahead and ask around the community if they think the only reason the RR is OP is its proficiency.
No.
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