Alright now boys and girls, here are the "official" patch notes
What we buffed/changed- Academy now requires you to get one kill to graduate. We came to this decision because if a new player gets one kill, they beat their opponent which means that they are ready to fight against everyone else.
- Tanks are now a dropsuit instead of a vehicle. You can spawn from the MCC as one and call in a super dropship to carry all of your tank buddies to the city. There your tank logi can drop tanklinks and tanknanos and rep you for WPs. Added funny cardboard box sound when tanks are "running" inside the city. O and the tanks are the same size as a heavy now so then can also fit inside buildings. We also might release a tank tank that shoots lightning from the cannon that does 10k damage with a blast radius of 40 meters. This will improve tanktank v tanktank gameplay.
- Buffed ability to neglect community forum posts
- Buffed Amarr colors in the combat pack from gold to mustard so Amarr players can dazzle enemies in their "gold" bling.
- Mass Driver gets a buff because we want players to easily kill enemies without aiming very well. You should be able to aim easily while having sand in your eyes, just finishing up an eye exam, and also finishing up your swim in a pool with a lot of chlorine.
What we nerfed- Flaylock blast radius reduced to -.0023 meters because we can :P
- Our ability to notice obvious problems in the game
- The amount of time we play the game (nerfed from 1 hour a week to half an hour a week)
New features!- Fluffier pillow in your merc quarters so you actually feel like you are in a fancy space station.
- New map features in the academy maps that show giant TVs everywhere promoting what the game will look like in 36 years and persuading new players to buy a lot of AUR from the market place.
- New weapons that we totally didn't design from real world weapons and we totally didn't make at least one of them like the Caldairy SMG OP.
- New map that is totally not the same map with just new texture colors.
- Invisible walls in certain locations that will add strategic value during certain gun fights. Even we don't know where they are at!
- 12 new fatal errors because we like to troll you all from time to time too <3.
Bug fixes- Fixed issue where players would wait for 5 minutes to get a match. We are greatly sorry for making you wait 5 minutes because we know you all want to feel a more realistic experience. So we changed the time to 8 minutes to make you feel like you are actually going through the galaxy to find a contract.
- Fixed restocking issue where some items would not restock properly or it would take 2 minutes to restock. You can now order your items through Eve Online and wait 2 weeks for them to be shipped to your merc to put on your fit.
- Fixed the issue of players being able to leave wet floors in the forums from their tears. Players will now be able to filter all of their tears into a container located in their merc quarters.
- Fixed the issue of you all still having hope.
- Fixed the issue of not finding out about bugs until weeks after they have been flamed on the forums. Still working on fixing those bugs after we find out in less than a few months.
and...