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Beren Hurin
Onslaught Inc RISE of LEGION
2133
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Posted - 2014.03.05 16:43:00 -
[1] - Quote
Especially when wielded by heavies.
The balance changes to TTK if you dig really deep seems to answer the question, "What kind of accuracy does a rifle user need to kill a heavy?"
When heavy's starting HP is 750-1200 HP before resistances and modules that means that well over half of your clip will have to go into a heavy to kill them. There will be more bullet sponges.
More bullet sponges, and higher nanite costs for grenades, and lower nanites in nanohives will mean more people running out of ammo.
With the nearly universal -25% DPS (or more) once you look at the upcoming damage mod meta, heavies will be harder to drop which means it will be easier for them to apply DPS to vehicles (although the grenade nerf still hurts AV).
So in other words, this indirectly makes infantry AV more survivable vs. other infantry, not by much, and won't mean that infantry will be able to solo tanks easily again, but it will mean that when they do want to put some heat on, they will be a little more able to. |
Dauth Jenkins
Ultramarine Corp
155
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Posted - 2014.03.05 16:47:00 -
[2] - Quote
+1 for not QQing about damage mods. Everyone's saying "aww, I can't use damage mods on my swarm launcher" in reality their saying "aww, I can't stack damage mods on my proto logi rail rifle fit"
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
452
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Posted - 2014.03.05 16:49:00 -
[3] - Quote
No, don't see it, non-missile vehicles will deal with AV heavies just the same. Infantry will kill non-heavy AV just the same.
Dauth Jenkins wrote:+1 for not QQing about damage mods. Everyone's saying "aww, I can't use damage mods on my swarm launcher" in reality their saying "aww, I can't stack damage mods on my proto logi rail rifle fit"
Damage mods in general, I'm not even mad. I really only used Enhanced on my non-av fits and those will be at 4%, not much of a diff, compared to the weapons. Only reason I used comps were because of SLs.
32db Mad Bomber.
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The dark cloud
The Rainbow Effect Negative-Feedback
2300
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Posted - 2014.03.05 16:50:00 -
[4] - Quote
Beren Hurin wrote:Especially when wielded by heavies.
The balance changes to TTK if you dig really deep seems to answer the question, "What kind of accuracy does a rifle user need to kill a heavy?"
When heavy's starting HP is 750-1200 HP before resistances and modules that means that well over half of your clip will have to go into a heavy to kill them. There will be more bullet sponges.
More bullet sponges, and higher nanite costs for grenades, and lower nanites in nanohives will mean more people running out of ammo.
With the nearly universal -25% DPS (or more) once you look at the upcoming damage mod meta, heavies will be harder to drop which means it will be easier for them to apply DPS to vehicles (although the grenade nerf still hurts AV).
So in other words, this indirectly makes infantry AV more survivable vs. other infantry, not by much, and won't mean that infantry will be able to solo tanks easily again, but it will mean that when they do want to put some heat on, they will be a little more able to. And how is that going to help AV players vs. vehicles with the nerfbatted damage mods? Another tanker that claims to know whats good.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Dauth Jenkins
Ultramarine Corp
156
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Posted - 2014.03.05 16:52:00 -
[5] - Quote
Asha Starwind wrote:No, don't see it, non-missile vehicles will deal with AV heavies just the same. Infantry will kill non-heavy AV just the same.
To be honest, unless your stacking damage mods, if your running AV, your using either a commando, a Heavy, or those rare, Plasma Cannon scouts.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Derpty Derp
It's All Gone Derp
82
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Posted - 2014.03.05 16:52:00 -
[6] - Quote
Can solo most idiots in tanks by jumping around infront of their blaster turret... With 1.8's chance for more hp on heavy suits, that's going to make my life at least a little easier. Edit- should add that I don't use damage mods anyway. |
Beren Hurin
Onslaught Inc RISE of LEGION
2134
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Posted - 2014.03.05 16:54:00 -
[7] - Quote
The dark cloud wrote:Beren Hurin wrote:Especially when wielded by heavies.
The balance changes to TTK if you dig really deep seems to answer the question, "What kind of accuracy does a rifle user need to kill a heavy?"
When heavy's starting HP is 750-1200 HP before resistances and modules that means that well over half of your clip will have to go into a heavy to kill them. There will be more bullet sponges.
More bullet sponges, and higher nanite costs for grenades, and lower nanites in nanohives will mean more people running out of ammo.
With the nearly universal -25% DPS (or more) once you look at the upcoming damage mod meta, heavies will be harder to drop which means it will be easier for them to apply DPS to vehicles (although the grenade nerf still hurts AV).
So in other words, this indirectly makes infantry AV more survivable vs. other infantry, not by much, and won't mean that infantry will be able to solo tanks easily again, but it will mean that when they do want to put some heat on, they will be a little more able to. And how is that going to help AV players vs. vehicles with the nerfbatted damage mods? Another tanker that claims to know whats good.
Actually, read the last paragraph there. I'm actually not a tanker, but I did spec partly heavy AV, mostly with forge gun, and really haven't had an issue with AV this patch to be honest. I think infantry AV lies in skilled heavies rather than medium infantry AV. |
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