Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ion Crush
Altyr Initiative
158
|
Posted - 2014.03.05 12:20:00 -
[1] - Quote
With the changes in the damage mods, this will effect the damage output of forgeguns and swarm launchers and effectively neft AV again. |
Echo 1991
WarRavens League of Infamy
69
|
Posted - 2014.03.05 12:22:00 -
[2] - Quote
Not to mention that Grenades carried are being reduced. I wanna know who thought this was a good idea. |
Obodiah Garro
Tech Guard RISE of LEGION
725
|
Posted - 2014.03.05 12:24:00 -
[3] - Quote
The change was to increase TTK, I guess they got it right in that regard. However SL with 3x complex dmg mod was wrecking HAV like SL was post 1.7, so perhaps CCP really is pushing the team work to kill HAV aspect.
Nemo me impune lacessit
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
3103
|
Posted - 2014.03.05 12:24:00 -
[4] - Quote
A legitimate point that fundamentally breaks the game even further than it is currently broken.
You can expect to see this fixed in roughly 6-8 months. |
KingBabar
The Rainbow Effect Negative-Feedback
1953
|
Posted - 2014.03.05 12:25:00 -
[5] - Quote
Echo 1991 wrote:Not to mention that Grenades carried are being reduced. I wanna know who thought this was a good idea.
I did...
Though I was talking about Locus and Flux nades in my thread, I specifically said it didn't apply to AV-nades...
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
ChromeBreaker
SVER True Blood General Tso's Alliance
1611
|
Posted - 2014.03.05 12:26:00 -
[6] - Quote
With no info on any changes to vehicles, doomsaying is a bit premeture dont you think lol
And FG will still kill tanks regardless...
Only thing that that annoys me is that i wont be able to 2 shot turrets
The answer is "ForgeGun"... doesnt matter what the question is...
|
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1859
|
Posted - 2014.03.05 12:29:00 -
[7] - Quote
Himiko Kuronaga wrote:A legitimate point that fundamentally breaks the game even further than it is currently broken.
You can expect to see this fixed in roughly 6-8 months.
Everything else was fixed in a matter of 1 month. So I don't see your concerns. I still hope the tanks are nerfed too to align them with the new TTK though. And to make them less OP of course.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
|
Flyingconejo
KILL-EM-QUICK RISE of LEGION
508
|
Posted - 2014.03.05 12:42:00 -
[8] - Quote
Ion Crush wrote:With the changes in the damage mods, this will effect the damage output of forgeguns and swarm launchers and effectively neft AV again.
It's not only the damage mods and the AV nades. It's also the proficiency skill changed to only affect armor.
-+The age of the Gunloggi? |
Necandi Brasil
DUST BRASIL S.A Proficiency V.
792
|
Posted - 2014.03.05 12:43:00 -
[9] - Quote
They are useless anyway... Wanna destroy a tank ? SPAM TANKS !
BALACSES ??? MY PRECIOUS HAS BALACSES ???
|
Cody Sietz
Bullet Cluster Legacy Rising
2510
|
Posted - 2014.03.05 12:46:00 -
[10] - Quote
Obodiah Garro wrote:The change was to increase TTK, I guess they got it right in that regard. However SL with 3x complex dmg mod was wrecking HAV like SL was post 1.7, so perhaps CCP really is pushing the team work to kill HAV aspect. Yeah, I gotta admit that my Proto SL with prof 3 and 3 complex dmg mods in a paper thin 120k Proto were wrecking MLT soma tanks that weren't harden
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
|
Poncho Polous
The Phoenix Federation Proficiency V.
46
|
Posted - 2014.03.05 12:59:00 -
[11] - Quote
Obodiah Garro wrote:The change was to increase TTK, I guess they got it right in that regard. However SL with 3x complex dmg mod was wrecking HAV like SL was post 1.7, so perhaps CCP really is pushing the team work to kill HAV aspect.
I dunno who told u this was true. One swarm launcher will never EVER kill my tankers. I'm holding a proto FG with complex mods and pf5, and that doesnt even pop tanks that fast anymore.
I think u must be referring to ****** the MLT tanks who I blow up in one shot with that breach.
CEO
> The Phoenix Federation
> We da BUSSS!! We takin over!
|
Poncho Polous
The Phoenix Federation Proficiency V.
46
|
Posted - 2014.03.05 13:05:00 -
[12] - Quote
Cody Sietz wrote:Obodiah Garro wrote:The change was to increase TTK, I guess they got it right in that regard. However SL with 3x complex dmg mod was wrecking HAV like SL was post 1.7, so perhaps CCP really is pushing the team work to kill HAV aspect. Yeah, I gotta admit that my Proto SL with prof 3 and 3 complex dmg mods on a paper thin 120k Proto were wrecking MLT soma tanks that weren't harden
Why is that bad? how many SP does it take to get a MLT tank again? and thern to get your swarms with prof and mods? its only right that if you should catch a damn MLT tank with its hardeners off you should kill it.
CEO
> The Phoenix Federation
> We da BUSSS!! We takin over!
|
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
712
|
Posted - 2014.03.05 13:13:00 -
[13] - Quote
Ion Crush wrote:With the changes in the damage mods, this will effect the damage output of forgeguns and swarm launchers and effectively neft AV again.
You also forgot the reduction to AV grenades from 3 ->2... not that they were that effective in the first place... |
Poncho Polous
The Phoenix Federation Proficiency V.
46
|
Posted - 2014.03.05 13:16:00 -
[14] - Quote
Justicar Karnellia wrote:Ion Crush wrote:With the changes in the damage mods, this will effect the damage output of forgeguns and swarm launchers and effectively neft AV again. You also forgot the reduction to AV grenades from 3 ->2... not that they were that effective in the first place...
I run a blueprint LAV, and it takes 3 proto AV nades to pop it. Now there is no such thing as getting killed by AV nades in my LAV. Not that I'm complaining, never really did like AV nades anyways.
CEO
> The Phoenix Federation
> We da BUSSS!! We takin over!
|
Takahiro Kashuken
Red Star. EoN.
2820
|
Posted - 2014.03.05 13:28:00 -
[15] - Quote
I will lose 10% dmg on my FG because of these changes
I wont have a problem
Intelligence is OP
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
5137
|
Posted - 2014.03.05 13:32:00 -
[16] - Quote
Ion Crush wrote:With the changes in the damage mods, this will effect the damage output of forgeguns and swarm launchers and effectively neft AV again.
Don't forget the weapon proficiency changes which now force you into either higher damage against shields or higher damage against armor. Practically forced to work as a team now when you already had to.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
MarasdF Loron
Fatal Absolution General Tso's Alliance
198
|
Posted - 2014.03.05 13:41:00 -
[17] - Quote
Poncho Polous wrote:Obodiah Garro wrote:The change was to increase TTK, I guess they got it right in that regard. However SL with 3x complex dmg mod was wrecking HAV like SL was post 1.7, so perhaps CCP really is pushing the team work to kill HAV aspect. I dunno who told u this was true. One swarm launcher will never EVER kill my tankers. I'm holding a proto FG with complex mods and pf5, and that doesnt even pop tanks that fast anymore. I think u must be referring to ****** the MLT tanks who I blow up in one shot with that breach. Well, in 1.7 my Maddy without hardener has been blown up in one hit by SL after my shields were already down. I gotta admit I was laughing my ass off when that happened. It was really funny, not because I died but because I thought it was impossible, and still think it should be impossible cause no matter how I do the calculating I cannot see it doing 4k+ dmg in one volley. Nevertheless it happened to me.
R.I.P. Pre-1.7 tanks, you will be missed.
|
Gelan Corbaine
Gladiators Vanguard
311
|
Posted - 2014.03.05 14:35:00 -
[18] - Quote
Takahiro Kashuken wrote:I will lose 10% dmg on my FG because of these changes
I wont have a problem
Yeah Tak I'm sure you are happy .......
No job is worth doing if you don't get paid in the end .
|
Atiim
5307
|
Posted - 2014.03.05 14:55:00 -
[19] - Quote
MarasdF Loron wrote:Poncho Polous wrote:Obodiah Garro wrote:The change was to increase TTK, I guess they got it right in that regard. However SL with 3x complex dmg mod was wrecking HAV like SL was post 1.7, so perhaps CCP really is pushing the team work to kill HAV aspect. I dunno who told u this was true. One swarm launcher will never EVER kill my tankers. I'm holding a proto FG with complex mods and pf5, and that doesnt even pop tanks that fast anymore. I think u must be referring to ****** the MLT tanks who I blow up in one shot with that breach. Well, in 1.7 my Maddy without hardener has been blown up in one hit by SL after my shields were already down. I gotta admit I was laughing my ass off when that happened. It was really funny, not because I died but because I thought it was impossible, and still think it should be impossible cause no matter how I do the calculating I cannot see it doing 4k+ dmg in one volley. Nevertheless it happened to me. Considering how the base armor of Maddies is 4000HP, that's mathematically impossible.
Cool Story though
(Edit: please disregard. I kinda skimmed through your post)
The Little Mermaid Of The War Room.
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Cody Sietz
Bullet Cluster Legacy Rising
2522
|
Posted - 2014.03.05 15:20:00 -
[20] - Quote
Poncho Polous wrote:Cody Sietz wrote:Obodiah Garro wrote:The change was to increase TTK, I guess they got it right in that regard. However SL with 3x complex dmg mod was wrecking HAV like SL was post 1.7, so perhaps CCP really is pushing the team work to kill HAV aspect. Yeah, I gotta admit that my Proto SL with prof 3 and 3 complex dmg mods on a paper thin 120k Proto were wrecking MLT soma tanks that weren't harden Why is that bad? how many SP does it take to get a MLT tank again? and thern to get your swarms with prof and mods? its only right that if you should catch a damn MLT tank with its hardeners off you should kill it. I meant that as sarcasm.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
|
NAV HIV
The Generals General Tso's Alliance
1106
|
Posted - 2014.03.05 15:32:00 -
[21] - Quote
Ion Crush wrote:With the changes in the damage mods, this will effect the damage output of forgeguns and swarm launchers and effectively neft AV again.
LOL Best AV is no AV... Remotes and LAVs... MD and Flux for the shielded ones |
Poncho Polous
The Phoenix Federation Proficiency V.
46
|
Posted - 2014.03.05 17:21:00 -
[22] - Quote
Cody Sietz wrote:Poncho Polous wrote:Cody Sietz wrote:Obodiah Garro wrote:The change was to increase TTK, I guess they got it right in that regard. However SL with 3x complex dmg mod was wrecking HAV like SL was post 1.7, so perhaps CCP really is pushing the team work to kill HAV aspect. Yeah, I gotta admit that my Proto SL with prof 3 and 3 complex dmg mods on a paper thin 120k Proto were wrecking MLT soma tanks that weren't harden Why is that bad? how many SP does it take to get a MLT tank again? and thern to get your swarms with prof and mods? its only right that if you should catch a damn MLT tank with its hardeners off you should kill it. I meant that as sarcasm. It can be hard to tell when there are people saying the same type of this as if it is a legitimate complaint. My apologies.
CEO
> The Phoenix Federation
> We da BUSSS!! We takin over!
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
3116
|
Posted - 2014.03.05 22:56:00 -
[23] - Quote
Aikuchi Tomaru wrote:Himiko Kuronaga wrote:A legitimate point that fundamentally breaks the game even further than it is currently broken.
You can expect to see this fixed in roughly 6-8 months. Everything else was fixed in a matter of 1 month. So I don't see your concerns. I still hope the tanks are nerfed too to align them with the new TTK though. And to make them less OP of course.
Really? Aiming and hit detection was fixed in one month? |
CLONE117
True Pros Forever
713
|
Posted - 2014.03.05 22:58:00 -
[24] - Quote
nerfing the amount of av nades carry is bad... its a crucial part when soloing an hav with a swarm launcher. |
|
|
|
Pages: 1 :: [one page] |