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Lorhak Gannarsein
Science For Death
1908
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Posted - 2014.03.05 11:11:00 -
[1] - Quote
CCP's primary method of increasing TTK is by making everyone stack shield extenders!!
I mean really.
How can you possibly justify using 58/9 for 5% damage when you can have 72 shields instead? It's a coin toss even now. I actually switched a damage mod to a shield extender on my Amarr Assault the other day.
Maybe if they remove the stacking penalty I'll consider using them...?
Probably not.
3/5/7 would have been MUCH more sensible, I think.
And the AR's now a meaningless waste of SP, even more so than before.
MD/MSMG 514
MD/MSMG 514
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
710
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Posted - 2014.03.05 11:18:00 -
[2] - Quote
I agree yes, I think for the top tier of damage mods, 7% was more reasonable.
What worries is me again is that they change multiple variables which have a direct effect on TTK. Changing damage modifiers is a single variable, changing damage values of weapons is another, and then the proficiency effect of damage restricted to a single damage type is another variable - not to mention the finalised suit stats. They should have changed one variable, then observed, then a 2nd variable, then observed some more.... but then again this is not the first time this has happened. |
The Robot Devil
Molon Labe. General Tso's Alliance
1823
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Posted - 2014.03.05 11:23:00 -
[3] - Quote
Lorhak Gannarsein wrote:CCP's primary method of increasing TTK is by making everyone stack shield extenders!!
I mean really.
How can you possibly justify using 58/9 for 5% damage when you can have 72 shields instead? It's a coin toss even now. I actually switched a damage mod to a shield extender on my Amarr Assault the other day.
Maybe if they remove the stacking penalty I'll consider using them...?
Probably not.
3/5/7 would have been MUCH more sensible, I think.
And the AR's now a meaningless waste of SP, even more so than before.
MD/MSMG 514
They need a downside, some shield modules in EVE make you easier to hit because of signature bloom.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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BL4CKST4R
WarRavens League of Infamy
1954
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Posted - 2014.03.05 11:32:00 -
[4] - Quote
I hope the damage proficiencies add to the weak damage profile not the strong one. That will make some weapons OP as hell and some unnecessarily weak.
For the Federation!
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Lorhak Gannarsein
Science For Death
1910
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Posted - 2014.03.05 11:44:00 -
[5] - Quote
The Robot Devil wrote:They need a downside, some shield modules in EVE make you easier to hit because of signature bloom. Are you suggesting that being a worthless module and forcing me to dual tank to be viable is a downside?
There are literally no sensible options for me in high slots except shield extenders.
I run Amarr fortunately, so maybe an energiser might be useful.
But I doubt it.
Essentially, I can now either dual- or shield- tank my suits.
That is it. Fitting diversity, huh?
BL4CKST4R wrote:I hope the damage proficiencies add to the weak damage profile not the strong one. That will make some weapons OP as hell and some unnecessarily weak.
They don't.
ScR now has no damage bonus from prof against armour.
MD/MSMG 514
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The Robot Devil
Molon Labe. General Tso's Alliance
1826
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Posted - 2014.03.05 12:39:00 -
[6] - Quote
No I a not suggesting that. People have been complaining about TTK for a while now and CCP decides to try to fix it and it is instantly broken. I would say, I didn't do the math, that three complex will probably average out to around 10% increase in damage, three complex now does like 18% more damage and when changed will do around 10% more damage, that isn't that big of a deal and coupled with suit bonuses the damage output will probably stay close to what it was. TTK will go up by a little and I think it is a good thing. Again, the problem is not enough modules for all slots because if they were to triple the number of high and low mods then TTK will rise again.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Obodiah Garro
Tech Guard RISE of LEGION
729
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Posted - 2014.03.05 12:41:00 -
[7] - Quote
Just use ScR/MD commandos, then you can go R1x3/ R2/ R1x1 and win the game
Nemo me impune lacessit
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Lorhak Gannarsein
Science For Death
1912
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Posted - 2014.03.05 12:59:00 -
[8] - Quote
The Robot Devil wrote:No I a not suggesting that. People have been complaining about TTK for a while now and CCP decides to try to fix it and it is instantly broken. I would say, I didn't do the math, that three complex will probably average out to around 10% increase in damage, three complex now does like 18% more damage and when changed will do around 10% more damage, that isn't that big of a deal and coupled with suit bonuses the damage output will probably stay close to what it was. TTK will go up by a little and I think it is a good thing. Again, the problem is not enough modules for all slots because if they were to triple the number of high and low mods then TTK will rise again.
Which is meaningless when I can stack 200 extra shields instead.
MD/MSMG 514
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The Robot Devil
Molon Labe. General Tso's Alliance
1829
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Posted - 2014.03.05 13:15:00 -
[9] - Quote
I just don't know how to respond to people when nothing makes them happy. Pointless to even try sometimes.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Alternate Insano
SUICIDE SPITE SQUAD
225
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Posted - 2014.03.05 13:15:00 -
[10] - Quote
WTF this game WTF WTF WTF
I don't want to have to do a bunch of math so I don't F my merc when I'm making him
Hello, CCP? Are you listening?
I am the average mainstream title playing gamer. The demographic you have no luck retaining.
Racial bonuses are for Dungeons & Dragons, and that **** stopped being popular in 1991.
The majority of console players want to just turn it on and get going, and like I said, having to worry that a mathematical error could negate any fps skills you have is enough to make that majority of gamers play something else.
DUST 514 Super Scrub
Level 262 Forum Troll
Play, or play not. There is no balance.
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Lorhak Gannarsein
Science For Death
1914
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Posted - 2014.03.05 13:25:00 -
[11] - Quote
The Robot Devil wrote:I just don't know how to respond to people when nothing makes them happy. Pointless to even try sometimes.
Right now, three complex mods gives about 25% damage bonus, where three extenders gives just over 210.
Mathematically speaking they're approximately equivalent.
Nerfing damage mods renders them worthless versus stacking shield extenders for EHP.
There aren't even any worthwhile utility modules (i.e. Biotics and dampeners) in the highs, let alone mods to supplement my tank (like regulators). I appreciate that you're trying to understand the logic, but it is senseless.
Damage output is dropping across the board (I mean, the only sensible addition to the high slot of a commando was a damage mod anyway) and EHP of heavy and scout suits are rising. Logi EHP is lower thanks to the rep nerf (justified IMO) where Assault DPS and EHP are approximately the same (assuming new bonuses and current mods+skills).
The problem I'm having is that now I have no useful modules to fit in my highs except for shield extenders.
My Amarr Assault will have 443shield and 412armour, most likely.
Funny that people keep calling Amarr an armour tanking race.
MD/MSMG 514
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Drapedup Drippedout
0uter.Heaven
515
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Posted - 2014.03.05 13:31:00 -
[12] - Quote
Alternate Insano wrote:WTF this game WTF WTF WTF
I don't want to have to do a bunch of math so I don't F my merc when I'm making him
Hello, CCP? Are you listening?
I am the average mainstream title playing gamer. The demographic you have no luck retaining.
Racial bonuses are for Dungeons & Dragons, and that **** stopped being popular in 1991.
The majority of console players want to just turn it on and get going, and like I said, having to worry that a mathematical error could negate any fps skills you have is enough to make that majority of gamers play something else.
I think you are playing the wrong game.
Pro-fit Prophet
"Gimme yo lunch money"
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Roy Ventus
Axis of Chaos
1235
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Posted - 2014.03.05 13:39:00 -
[13] - Quote
Alternate Insano wrote:WTF this game WTF WTF WTF
I don't want to have to do a bunch of math so I don't F my merc when I'm making him
Hello, CCP? Are you listening?
I am the average mainstream title playing gamer. The demographic you have no luck retaining.
Racial bonuses are for Dungeons & Dragons, and that **** stopped being popular in 1991.
The majority of console players want to just turn it on and get going, and like I said, having to worry that a mathematical error could negate any fps skills you have is enough to make that majority of gamers play something else.
If you, and these other so called "mainstream players that CCP has no luck of retaining," just read the damn description and stats of gear, you'd know that most of it isn't complex...The only things I know that take too much to calculate and get some idea of, is the Profile Dampeners and that's because of the penalty.
Bah. But whatever.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Happy Violentime
OMFGZOMBIESRUN
233
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Posted - 2014.03.05 13:44:00 -
[14] - Quote
Alternate Insano wrote:WTF this game WTF WTF WTF
I don't want to have to do a bunch of math so I don't F my merc when I'm making him
Hello, CCP? Are you listening?
I am the average mainstream title playing gamer. The demographic you have no luck retaining.
Racial bonuses are for Dungeons & Dragons, and that **** stopped being popular in 1991.
The majority of console players want to just turn it on and get going, and like I said, having to worry that a mathematical error could negate any fps skills you have is enough to make that majority of gamers play something else.
Maybe you should **** off and go play COD then instead of trying to turn this game into another dumb COD clone |
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