Da Robot Devil wrote:Duran Lex wrote:meri jin wrote:Meanwhile up in tha real ghetto, Sony sold 6 Mazillion consoles.
http://www.vg247.com/2014/03/04/ps4-sales-pass-6-million-worldwide-370k-in-japan-so-far-sony-confirms/Git yo' head outta yo' trip bubble CCP! Quit yo' laser-focus nonsense fo' realz. And pimpe tha game f
We is rappin' bout 6 mazillion straight-up actizzle playa, not bout tha shadow numberz of tha PS3.
Of course there be a cold-ass lil crap-tone mo' PS3s up there yo, but I be askin mah dirty ass how tha **** nuff is straight-up up in use, how tha **** meany playas still play, n' now nuff playas is straight-up rockin tha PS3 fo' realz. All I try ta say, is dat it is save ta say, dat from tha 6 mazillion there be probably tha straight-up freshest majoritizzle straight-up actizzle gamers.
My fuckin guess is dat CCP was bankin on rakin up in freshly smoked up playas when tha big-ass mass of playas whoz ass can't afford tha PS4 yo, but can now afford tha mad low pricetag of tha PS3 noticin tha F2P FPS they've never heard of.
Apparently CCP didn't realize tha NPE of Dust514 make dat thang moot point.
I aint bein a smartass. In EVE tha tutorial lasts fo' bout 15 minutes if you click every last muthafuckin next box as fast as you can. I aint talkin' bout chicken n' gravy biatch. I don't give a **** how tha **** long it would take just bustin it tha erect way. It would gotta be at least a hour. Shiiit, dis aint no joke. My fuckin question is how tha **** long should tha game git freaky wit yo' hand, biatch? I KNOW dat we need basic I formation but what tha **** is too much. I hear pilots up in EVE diss dat tha NPE don't cover dis n' dat but should it?
This game be a soap opera fo' pimps n' it is kind of hard as **** ta learn but at what tha **** point should CCP make tha playa do it theyselves, biatch? I aint sayin make tha NPE junky or hard as **** on purpose but there need ta be a time when tha game kicks you up in tha booty n' say do it yo ass. Caterin ta tha playas whoz ass don't wanna try ta learn or become involved wit tha hood aint phat fo' a game where drive n' tha hood is tha two freshest pushin points.
Therez no excuse fo' crappy NPE up in a FPS dat has tha potential ta git a shitload of depth.
PvE is basically mandatory fo' tha success of DUST 514 as anythang mo' than a niche game. PvE allows fo' def tutorials n' a pimped out place fo' freshly smoked up playas ta learn all tha ins n' outs dat they wish. If they wanna skip it n' hop straight tha **** into PvP, by all means, have at dat ****. But **** dat shiznit yo, tha word on tha street is dat tha game should attempt ta draw dem tha **** into tha PvE starter unit where they gonna git tha option ta absorb as much or as lil knowledge as they like.
Give dem a taste fo' PvE modes dat would be up in tha game, give dem a gangbangin' feel fo' they race by tailorin each "starter unit" ta dat race up in termz of feel when our crazy asses gotz a funky-ass broader spectrum of architecture n' enemies. Put ya muthafuckin choppers up if ya feel dis! This game do not feel big, it do not feel like part of a funky-ass broader universe; it do not feel connected ta EVE.
PvE is tha opportunitizzle ta draw EVE n' DUST closer together, ta give DUST a experience dat draws playas up in n' keeps them, n' ta provide even mo' entertainment ta a even broader variety of gamers.