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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1080
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Posted - 2014.03.05 03:11:00 -
[1] - Quote
Currently, the problems with the shotgun are as follows- 1. Scaling between STD, ADV, and PRO tiers does not at all match with drop suits, which is necessary with alpha damage weapons 2. The **** poor range makes it capable of being completely avoid by 1-2 bunny hops from point blank range, rendering it useless on good players who have enough HP to survive the initial blast 3. The accuracy on the shotgun is deceptive-it requires the reticle to actually be centered for damage to apply, especially at higher levels. Its dispersion, pinpoint accuracy, and false reticle make it more difficult to use in CQC than an AR
Proposed buff- Simple First, change to spread to fully fill the reticule, and include the reticle lines themselves being full
Then, change to operation skill to +5% effective and optimal range per level. While this change may initially seem super OP, its not. At level 5 operation, the effective range of the shotgun is only 5 meters, and with the loss of spread reduction, shotgun sniping will not be viable, as fewer shots will hit
Finally, change the damage output on the ADV and PRO shotguns to 44 and 48 respectively, for better scaling.
Now, instead of increasing the shotguns killing potential by a lot, these changes simply broaden its niche
Kills- Archduke Ferdinand
Balance!
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1827
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Posted - 2014.03.05 03:13:00 -
[2] - Quote
Agreed.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Lorhak Gannarsein
Science For Death
1896
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Posted - 2014.03.05 03:17:00 -
[3] - Quote
Gavr1lo Pr1nc1p wrote:1. Scaling between STD, ADV, and PRO tiers does not at all match with drop suits, which is necessary with alpha damage weapons
Why yes, my ScR should have a damage buff at proto!
Sorry.
On topic, I quite like the changes you proposed; they're pretty benign.
Would another metre be that useful? I mean, isn't that basically melee range still? I would be comfortable with tacking on a metre to SG base range too.
I hear there are issues with the hit detection too, in the sense that if there are two people in your reticle it'll hit the one who's nearer. Even if he's only in the way of one pellet. (Aside from other hit detection issues? Do they still exist? I know they were doing a bunch of work on that a while back)
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1827
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Posted - 2014.03.05 03:19:00 -
[4] - Quote
Lorhak Gannarsein wrote:Gavr1lo Pr1nc1p wrote:1. Scaling between STD, ADV, and PRO tiers does not at all match with drop suits, which is necessary with alpha damage weapons Why yes, my ScR should have a damage buff at proto! Sorry. On topic, I quite like the changes you proposed; they're pretty benign. Would another metre be that useful? I mean, isn't that basically melee range still? I would be comfortable with tacking on a metre to SG base range too. I hear there are issues with the hit detection too, in the sense that if there are two people in your reticle it'll hit the one who's nearer. Even if he's only in the way of one pellet. (Aside from other hit detection issues? Do they still exist? I know they were doing a bunch of work on that a while back)
Yes, hell yes, it would. You would be amazed.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1083
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Posted - 2014.03.05 03:20:00 -
[5] - Quote
Lorhak Gannarsein wrote:Gavr1lo Pr1nc1p wrote:1. Scaling between STD, ADV, and PRO tiers does not at all match with drop suits, which is necessary with alpha damage weapons Why yes, my ScR should have a damage buff at proto! Sorry. On topic, I quite like the changes you proposed; they're pretty benign. Would another metre be that useful? I mean, isn't that basically melee range still? I would be comfortable with tacking on a metre to SG base range too. I hear there are issues with the hit detection too, in the sense that if there are two people in your reticle it'll hit the one who's nearer. Even if he's only in the way of one pellet. (Aside from other hit detection issues? Do they still exist? I know they were doing a bunch of work on that a while back) They do, but they are rather inconsistent, and are a LOT better than what used to happen. Also, yeah, another meter would not be a poor addition.
Off topic-i find it kind of absurd that the ScR does more alpha than the SG, and has over 10x the range, and can be spammed in CQC (albeit with an overheat mechanic)
Kills- Archduke Ferdinand
Balance!
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Duran Lex
Fraternity of St. Venefice Amarr Empire
585
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Posted - 2014.03.05 03:23:00 -
[6] - Quote
Lorhak Gannarsein wrote:Gavr1lo Pr1nc1p wrote:1. Scaling between STD, ADV, and PRO tiers does not at all match with drop suits, which is necessary with alpha damage weapons Why yes, my ScR should have a damage buff at proto! Sorry. On topic, I quite like the changes you proposed; they're pretty benign. Would another metre be that useful? I mean, isn't that basically melee range still? I would be comfortable with tacking on a metre to SG base range too. I hear there are issues with the hit detection too, in the sense that if there are two people in your reticle it'll hit the one who's nearer. Even if he's only in the way of one pellet. (Aside from other hit detection issues? Do they still exist? I know they were doing a bunch of work on that a while back)
Yes, the hit detections issues still exist. Though now its basically a coin toss on whether or not the hit will register server side, as opposed to it almost never registering like before.
Sometimes during the match your hit detection will be spot on, sometimes it won't.
The SG is the betting man's gun. |
Disturbingly Bored
Forum Warfare
1897
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Posted - 2014.03.05 03:26:00 -
[7] - Quote
Here's a conservative shotgun buff for you:
NO FREE HANDOUTS! PULL YOURSELF UP BY YOUR BOOTSTRAPS! CUT MERC WELFARE FROM THE BUDGET! THE FREE MARKET WILL FIX SHOTGUN!
Okay, seriously now...
Gavr1lo Pr1nc1p wrote:3. The accuracy on the shotgun is deceptive-it requires the reticle to actually be centered for damage to apply, especially at higher levels. Its dispersion, pinpoint accuracy, and false reticle make it more difficult to use in CQC than an AR
I've always suspected this, but never properly tested it. This was the exact same issue that HMG had before they fixed it. I wonder if the same fix could be applied to shotguns, which is actually to reduce their accuracy by a ton?
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1083
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Posted - 2014.03.05 03:29:00 -
[8] - Quote
Disturbingly Bored wrote:Here's a conservative shotgun buff for you: NO FREE HANDOUTS! PULL YOURSELF UP BY YOUR BOOTSTRAPS! CUT MERC WELFARE FROM THE BUDGET! THE FREE MARKET WILL FIX SHOTGUN! Okay, seriously now... Gavr1lo Pr1nc1p wrote:3. The accuracy on the shotgun is deceptive-it requires the reticle to actually be centered for damage to apply, especially at higher levels. Its dispersion, pinpoint accuracy, and false reticle make it more difficult to use in CQC than an AR I've always suspected this, but never properly tested it. This was the exact same issue that HMG had before they fixed it. I wonder if the same fix could be applied to shotguns, which is actually to reduce their accuracy by a ton? The accuracy issue is only an issue the farther you skill into it. At Op V, about 20% of the reticle does not actually contain shotgun pellets
Kills- Archduke Ferdinand
Balance!
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
638
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Posted - 2014.03.05 03:41:00 -
[9] - Quote
Some times my shotgun works amazingly and ill get like 10 kills in a row, then next match it takes an entire mag and I dont even scratch the person im shooting. I do thing a wider spread with slightly stronger pelletes would help.
These forums must be located in the Californin country side, there is whine as far as the eye can see.
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Scout Registry
Nos Nothi
1380
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Posted - 2014.03.05 03:45:00 -
[10] - Quote
Shotguns and Fine Rifles currently share comparable DPS profiles. If Fine Rifles are nerfed (in addressing TTK problems), the need to buff Shotguns may become less necessary.
The same goes for certain (arguably warranted) mechanical changes. For example, a reduction in backpedal speed would likely make a shotgun buff less necessary.
In the mean time, I disagree with the approach proposed by OP. Shotgun optimal range (< 5 meters) is insufficient. Optimal and Effective range should be improved, but not as part of a trade / deal. I do agree with OP that the Shotgun Hit Detection is screwy at times ... the Uprising shotgun certainly doesn't feel like a Shotgun.
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Lorhak Gannarsein
Science For Death
1896
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Posted - 2014.03.05 03:46:00 -
[11] - Quote
Gavr1lo Pr1nc1p wrote:Disturbingly Bored wrote:Here's a conservative shotgun buff for you: NO FREE HANDOUTS! PULL YOURSELF UP BY YOUR BOOTSTRAPS! CUT MERC WELFARE FROM THE BUDGET! THE FREE MARKET WILL FIX SHOTGUN! Okay, seriously now... Gavr1lo Pr1nc1p wrote:3. The accuracy on the shotgun is deceptive-it requires the reticle to actually be centered for damage to apply, especially at higher levels. Its dispersion, pinpoint accuracy, and false reticle make it more difficult to use in CQC than an AR I've always suspected this, but never properly tested it. This was the exact same issue that HMG had before they fixed it. I wonder if the same fix could be applied to shotguns, which is actually to reduce their accuracy by a ton? The accuracy issue is only an issue the farther you skill into it. At Op V, about 20% of the reticle does not actually contain shotgun pellets
Would a pinpoint reticle be useful in the meantime?
Like the Railgun's one, I mean.
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
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Tectonic Fusion
1177
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Posted - 2014.03.05 03:47:00 -
[12] - Quote
Beck Weathers wrote:Some times my shotgun works amazingly and ill get like 10 kills in a row, then next match it takes an entire mag and I dont even scratch the person im shooting. I do thing a wider spread with slightly stronger pelletes would help. As long as it doesn't have 1-2 more meters or range, it would still just do enough damage (assuming you're firing it at 3 meters) to alert them so they can kill you.
Solo Player
Squad status: Locked
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Joel II X
Dah Gods O Bacon
1458
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Posted - 2014.03.05 03:49:00 -
[13] - Quote
Scout Registry wrote:Shotguns and Fine Rifles currently share comparable DPS profiles. If Fine Rifles are nerfed (in addressing TTK problems) and/or rendered less effective at spraying, the need to buff Shotguns may become less necessary.
The same goes for certain (arguably warranted) mechanical changes. For example, a reduction in backpedal speed would likely make a shotgun buff less necessary.
In the mean time, I disagree with the approach proposed by OP. Shotgun optimal range (< 5 meters) is insufficient. Optimal and Effective range should be improved, but not as part of a trade / deal. I do agree with OP that the the Uprising Shotgun needs work. It simply doesn't feel like a Shotgun. Fine rifles? |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
1085
|
Posted - 2014.03.05 03:49:00 -
[14] - Quote
Scout Registry wrote:Shotguns and Fine Rifles currently share comparable DPS profiles. If Fine Rifles are nerfed (in addressing TTK problems) and/or rendered less effective at spraying, the need to buff Shotguns may become less necessary.
The same goes for certain (arguably warranted) mechanical changes. For example, a reduction in backpedal speed would likely make a shotgun buff less necessary.
In the mean time, I disagree with the approach proposed by OP. Shotgun optimal range (< 5 meters) is insufficient. Optimal and Effective range should be improved, but not as part of a trade / deal. I do agree with OP that the the Uprising Shotgun needs work. It simply doesn't feel like a Shotgun. What deal was i offering? i didn't think i was offering a deal of some sortGǪ
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1085
|
Posted - 2014.03.05 03:50:00 -
[15] - Quote
Lorhak Gannarsein wrote:Gavr1lo Pr1nc1p wrote:Disturbingly Bored wrote:Here's a conservative shotgun buff for you: NO FREE HANDOUTS! PULL YOURSELF UP BY YOUR BOOTSTRAPS! CUT MERC WELFARE FROM THE BUDGET! THE FREE MARKET WILL FIX SHOTGUN! Okay, seriously now... Gavr1lo Pr1nc1p wrote:3. The accuracy on the shotgun is deceptive-it requires the reticle to actually be centered for damage to apply, especially at higher levels. Its dispersion, pinpoint accuracy, and false reticle make it more difficult to use in CQC than an AR I've always suspected this, but never properly tested it. This was the exact same issue that HMG had before they fixed it. I wonder if the same fix could be applied to shotguns, which is actually to reduce their accuracy by a ton? The accuracy issue is only an issue the farther you skill into it. At Op V, about 20% of the reticle does not actually contain shotgun pellets Would a pinpoint reticle be useful in the meantime? Like the Railgun's one, I mean. It'd be useful only for Kb/M users but for everyone else, a larger reticle with a useful gauge of how the spread works would be good
Kills- Archduke Ferdinand
Balance!
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Meeko Fent
Kirkinen Risk Control Caldari State
1910
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Posted - 2014.03.05 04:43:00 -
[16] - Quote
Gavr1lo Pr1nc1p wrote:Lorhak Gannarsein wrote:Gavr1lo Pr1nc1p wrote:1. Scaling between STD, ADV, and PRO tiers does not at all match with drop suits, which is necessary with alpha damage weapons Why yes, my ScR should have a damage buff at proto! Sorry. On topic, I quite like the changes you proposed; they're pretty benign. Would another metre be that useful? I mean, isn't that basically melee range still? I would be comfortable with tacking on a metre to SG base range too. I hear there are issues with the hit detection too, in the sense that if there are two people in your reticle it'll hit the one who's nearer. Even if he's only in the way of one pellet. (Aside from other hit detection issues? Do they still exist? I know they were doing a bunch of work on that a while back) They do, but they are rather inconsistent, and are a LOT better than what used to happen. Also, yeah, another meter would not be a poor addition. Off topic-i find it kind of absurd that the ScR does more alpha than the SG, and has over 10x the range, and can be spammed in CQC (albeit with an overheat mechanic) Hmm?
40 dmg*10 Pellets=400 Damage.
ScR does higher alpha?
Wahhhhhhhhhhhhhhhhhhhhhhhhhhhh........
Because you Wanted to be Something your Not.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1088
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Posted - 2014.03.05 04:45:00 -
[17] - Quote
Meeko Fent wrote:Gavr1lo Pr1nc1p wrote:Lorhak Gannarsein wrote:Gavr1lo Pr1nc1p wrote:1. Scaling between STD, ADV, and PRO tiers does not at all match with drop suits, which is necessary with alpha damage weapons Why yes, my ScR should have a damage buff at proto! Sorry. On topic, I quite like the changes you proposed; they're pretty benign. Would another metre be that useful? I mean, isn't that basically melee range still? I would be comfortable with tacking on a metre to SG base range too. I hear there are issues with the hit detection too, in the sense that if there are two people in your reticle it'll hit the one who's nearer. Even if he's only in the way of one pellet. (Aside from other hit detection issues? Do they still exist? I know they were doing a bunch of work on that a while back) They do, but they are rather inconsistent, and are a LOT better than what used to happen. Also, yeah, another meter would not be a poor addition. Off topic-i find it kind of absurd that the ScR does more alpha than the SG, and has over 10x the range, and can be spammed in CQC (albeit with an overheat mechanic) Hmm? 40 dmg*10 Pellets=400 Damage. ScR does higher alpha? Wahhhhhhhhhhhhhhhhhhhhhhhhhhhh........ I'm fairly certain, as it can one shot my 343 shield 150 armor min scout
Kills- Archduke Ferdinand
Balance!
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4388
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Posted - 2014.03.05 04:53:00 -
[18] - Quote
Also, to go along with the OP's small buff to the shotgun, I propose better map design
Simply put, the shotgun is only usable on a very limited number of maps, and a small limited space within those maps.
When over 70% of the games include maps that are 70% open flat desert ground, of course the shotgun will be viewed as underpowered. Now I am not advocating in any way for maps to be completely CQC, but there has to some change so that all weapons can be reasonably effective.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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mollerz
2576
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Posted - 2014.03.05 05:14:00 -
[19] - Quote
I've been burned by the shotgun so many times, I just can't ever see using it again.
You gotta hustle if you wanna make a dolla
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King of Ghosts
Nos Nothi
279
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Posted - 2014.03.05 05:53:00 -
[20] - Quote
Disturbingly Bored wrote:Here's a conservative shotgun buff for you: NO FREE HANDOUTS! PULL YOURSELF UP BY YOUR BOOTSTRAPS! CUT MERC WELFARE FROM THE BUDGET! THE FREE MARKET WILL FIX SHOTGUN! Okay, seriously now... Gavr1lo Pr1nc1p wrote:3. The accuracy on the shotgun is deceptive-it requires the reticle to actually be centered for damage to apply, especially at higher levels. Its dispersion, pinpoint accuracy, and false reticle make it more difficult to use in CQC than an AR I've always suspected this, but never properly tested it. This was the exact same issue that HMG had before they fixed it. I wonder if the same fix could be applied to shotguns, which is actually to reduce their accuracy by a ton?
HMG makes up for it's dispersion by firing a TON of pellets in a short period of time.
We fire 12 at a time.
I don't think this would help at all.
You would just be going back to the "Shields flare, but they barely took any damage" problem.
They just need more damage guys. Hitting people isn't the problem here.
I am most definitely, maybe, probably, possibly, PERHAPS, Ghost Kaisar.
Nos Nothi Moderator: Call me if you need me.
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Dr PepperPoP
Bragian Order Amarr Empire
195
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Posted - 2014.03.05 05:57:00 -
[21] - Quote
Gavr1lo Pr1nc1p wrote:Currently, tha problems wit tha shotgun is as bigs up- 1. Right back up in yo muthafuckin ass. Scalin between STD, ADV, n' PRO tiers do not at all match wit drop suits, which is necessary wit alpha damage weapons 2. Da **** skanky range make it capable of bein straight-up avoid by 1-2 bunny hops from point blank range, renderin it useless on phat playas whoz ass have enough HP ta survive tha initial blast 3. Da accuracy on tha shotgun is deceptive-it requires tha reticle ta straight-up be centered fo' damage ta apply, especially at higher levels. Its dispersion, pinpoint accuracy, n' false reticle make it mo' hard as **** ta use up in CQC than a AR
Proposed buff- Simple First, chizzle ta spread ta straight-up fill tha reticule, n' include tha reticle lines theyselves bein full
Then, chizzle ta operation skill ta +5% effectizzle n' optimal range per level. While dis chizzle may initially seem supa OP, its not fo' realz. At level 5 operation, tha effectizzle range of tha shotgun is only 5 meters, n' wit tha loss of spread reduction, shotgun snipin aint gonna be viable, as fewer shots will hit
Finally, chizzle tha damage output on tha ADV n' PRO shotguns ta 44 n' 48 respectively, fo' mo' betta scaling.
Now, instead of increasin tha shotguns cappin' potential by a lot, these chizzlez simply broaden its niche Translated. May your words reach the intended ears. o7 |
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
185
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Posted - 2014.03.05 07:08:00 -
[22] - Quote
Gavr1lo Pr1nc1p wrote:Currently, the problems with the shotgun are as follows- 1. Scaling between STD, ADV, and PRO tiers does not at all match with drop suits, which is necessary with alpha damage weapons
the damage scaling is low due to the damage being per pellet withn the shot.
so the shot gun does around 8 pellets within the shot from what i have seen. and each pellet is about 40 odd damge. so the shot gun has slight increase per pellet and when you combine that number times 8. its pretty stagering. especially at proto where its 42-44 damge a pellet i think. so that times 8 is enough to 2-3 shot and proto heavy. so no. the damage scaling isnt bad.
so you have roughly 8 pellets withn the shot and roughly an 8 shot clip. no that is **** ton of damage stacked in the nicley and apropitley named shotgun. |
Django Quik
Dust2Dust.
2309
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Posted - 2014.03.05 09:06:00 -
[23] - Quote
Racro 01 Arifistan wrote:Gavr1lo Pr1nc1p wrote:Currently, the problems with the shotgun are as follows- 1. Scaling between STD, ADV, and PRO tiers does not at all match with drop suits, which is necessary with alpha damage weapons
the damage scaling is low due to the damage being per pellet withn the shot. so the shot gun does around 8 pellets within the shot from what i have seen. and each pellet is about 40 odd damge. so the shot gun has slight increase per pellet and when you combine that number times 8. its pretty stagering. especially at proto where its 42-44 damge a pellet i think. so that times 8 is enough to 2-3 shot and proto heavy. so no. the damage scaling isnt bad. so you have roughly 8 pellets withn the shot and roughly an 8 shot clip. no that is **** ton of damage stacked in the nicley and apropitley named shotgun. Please try 2-3 shotting any heavy with a shotgun before commenting on the thread. When the 1st shot hits and they spin as fast as any scout suit and you still haven't taken the 2nd shot yet - tell me how that goes for you. With the awful range you get on shotguns and the horrible hit detection issues, you'd be better off using nova knives.
With that said, the base issues of hit detection need fixing before anything else is done to the shotgun.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Scout Registry
Nos Nothi
1382
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Posted - 2014.03.05 13:12:00 -
[24] - Quote
Gavr1lo Pr1nc1p wrote:Scout Registry wrote: ... In the mean time, I disagree with the approach proposed by OP. Shotgun optimal range (< 5 meters) is insufficient. Optimal and Effective range should be improved, but not as part of a trade / deal. I do agree with OP that the the Uprising Shotgun needs work. It simply doesn't feel like a Shotgun.
... What deal was i offering? i didn't think i was offering a deal of some sortGǪ
Quote: Then, change to operation skill to +5% effective and optimal range per level.
^ That sounds like a trade. Lessened dispersion afforded by SG Operation helps; I'm not keen on giving it up for an issue that should be addressed on its own merits.
Joel II X wrote:Scout Registry wrote: ... If Fine Rifles are nerfed ...
Fine rifles? Fine Rifles indeed :-) |
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