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Louis Domi
Pradox One Proficiency V.
11
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Posted - 2014.03.04 22:35:00 -
[1] - Quote
Reduce the number of tanks on the field from like 6 to 2-3 and reduce the amount of times a team can call in a tank. These are just my ideas |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1821
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Posted - 2014.03.04 23:00:00 -
[2] - Quote
1: if I get priority in calling in my HAV's, I'll accept the first one
2:the second one is out of the question period.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Louis Domi
Pradox One Proficiency V.
12
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Posted - 2014.03.04 23:08:00 -
[3] - Quote
Sure for priority, the second one is because every time i destroy a tank same person calls it again, I was in an ambush today and i ended up killing 4-6 tanks the game ended with everyone in my squad killing at least 2 tanks each |
Meeko Fent
Kirkinen Risk Control Caldari State
1902
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Posted - 2014.03.04 23:12:00 -
[4] - Quote
Why not just revert to 1.6 with the current prices?
I personally Liked 1.6 tanking, but with these microscopic prices I think the weaker tanks would be just fine.
Because you Wanted to be Something your Not.
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Louis Domi
Pradox One Proficiency V.
12
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Posted - 2014.03.04 23:26:00 -
[5] - Quote
Meeko Fent wrote:Why not just revert to 1.6 with the current prices?
I personally Liked 1.6 tanking, but with these microscopic prices I think the weaker tanks would be just fine.
1.6 tanks were pretty easy to kill, I like the tanks now, with the exception of mlt. the only problem is the tank spam, 6 tanks on one team, and for them it becomes easy mode because nobody wants to run av. Especially when the other team's infantry rides your ass before a single Forge or missle shot. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1823
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Posted - 2014.03.04 23:52:00 -
[6] - Quote
Louis Domi wrote:Sure for priority, the second one is because every time i destroy a tank same person calls it again, I was in an ambush today and i ended up killing 4-6 tanks the game ended with everyone in my squad killing at least 2 tanks each
That's limiting a role. If I fell like throwing out HAV after HAV (which I won't, because at the most all I need is 3), then I should. Also, you're complaining about getting kills; that's silly.
Anyways, I'll leave this here.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Tonka Legacy
THIRD EARTH INCORPORATED Dark Taboo
63
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Posted - 2014.03.05 08:45:00 -
[7] - Quote
the spawning of a new tank every time 1 is destroyed is pretty annoying now. I skilled into tanks to deal with other tanks then recall my tank. 30 seconds later, another tank rolls in shooting at my team...
Scrambler rifles, the REAL way to scramble eggs...
Laser rifles, good for popping corn...
Shotgun, great for parties...
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jaksol returns
highland marines IMMORTAL REGIME
9
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Posted - 2014.03.05 11:42:00 -
[8] - Quote
Louis Domi wrote:Reduce the number of tanks on the field from like 6 to 2-3 and reduce the amount of times a team can call in a tank. These are just my ideas
YES I LIKE but the 1st but NO I HATE the 2nd so if to noob tankers AKA 20% of dust use up those slots then what the invested one do?
"oh well tanker that probably put most if not all of your sp into doing this you can .....ummmm......this is hard one......hmmm... Oh I know! go pad the raspberry's k/d!"
Bunny hoping stair heavy?!? THE END IS NEAR!!!!
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MarasdF Loron
Fatal Absolution General Tso's Alliance
198
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Posted - 2014.03.05 12:30:00 -
[9] - Quote
Louis Domi wrote:Reduce the number of tanks on the field from like 6 to 2-3 and reduce the amount of times a team can call in a tank. These are just my ideas
Tonka Legacy wrote:the spawning of a new tank every time 1 is destroyed is pretty annoying now. I skilled into tanks to deal with other tanks then recall my tank. 30 seconds later, another tank rolls in shooting at my team... So uh, lemme see if I got this right.. you want us who have all the SP in vehicles and 0 in infantry to run infantry in MLT gear while you may proto stomp if you choose to do so? Why?
R.I.P. Pre-1.7 tanks, you will be missed.
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Tonka Legacy
THIRD EARTH INCORPORATED Dark Taboo
63
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Posted - 2014.03.05 13:23:00 -
[10] - Quote
MarasdF Loron wrote:Louis Domi wrote:Reduce the number of tanks on the field from like 6 to 2-3 and reduce the amount of times a team can call in a tank. These are just my ideas Tonka Legacy wrote:the spawning of a new tank every time 1 is destroyed is pretty annoying now. I skilled into tanks to deal with other tanks then recall my tank. 30 seconds later, another tank rolls in shooting at my team... So uh, lemme see if I got this right.. you want us who have all the SP in vehicles and 0 in infantry to run infantry in MLT gear while you may proto stomp if you choose to do so? Why? I never said that, whyd' u quote me? I skilled into madrugars and gunnlogis also just to deal with fake tankers. I don't want a limit to tanks, I just don't want the people who are capable to use infantry to not spam militia tanks all match.
Scrambler rifles, the REAL way to scramble eggs...
Laser rifles, good for popping corn...
Shotgun, great for parties...
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Obodiah Garro
Tech Guard RISE of LEGION
745
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Posted - 2014.03.05 14:16:00 -
[11] - Quote
1.7 HAV are very balanced with the exception of MLT HAV and Blaster being OP
If they nerfed Blaster ROF and made MLT HAV weaker with less fittings then I think it would solve the majority of problems.
Nemo me impune lacessit
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Harpyja
Molon Labe. General Tso's Alliance
1233
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Posted - 2014.03.05 14:19:00 -
[12] - Quote
Obodiah Garro wrote:1.7 HAV are very balanced with the exception of MLT HAV and Blaster being OP
If they nerfed Blaster ROF and made MLT HAV weaker with less fittings then I think it would solve the majority of problems. No, the problems in 1.7 are that tanks are too cheap SP-wise and railguns are OP. Blasters are fine because they are bad at AV.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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jaksol returns
highland marines IMMORTAL REGIME
10
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Posted - 2014.03.05 16:30:00 -
[13] - Quote
Harpyja wrote:Obodiah Garro wrote:1.7 HAV are very balanced with the exception of MLT HAV and Blaster being OP
If they nerfed Blaster ROF and made MLT HAV weaker with less fittings then I think it would solve the majority of problems. No, the problems in 1.7 are that tanks are too cheap SP-wise and railguns are OP. Blasters are fine because they are bad at AV.
how are railguns OP? you need to think about it it my tank or dropship or suit gets hit by a antitank round im pretty sure I either A. take a lot of damage (vehicles) or B. die (infantry) think about it bro don't say slash damage is op also its pretty weak only way your suit is going down is if A. I land a direct hit (twice for some proto heavys) or B. hit you with 3 to 5 rounds of splash damage. its just that some railguners have gotten really good at hitting moving targets believe me it takes a lot of practice to do that
also im pretty sure the rounds the railgun fires is the size of you arm
Sacrifice is a choice you make, Loss is a choice made for you .
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Otavio Martins
The Sound Of Freedom Renegade Alliance
220
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Posted - 2014.03.05 16:48:00 -
[14] - Quote
Louis Domi wrote:Sure for priority, the second one is because every time i destroy a tank same person calls it again, I was in an ambush today and i ended up killing 4-6 tanks the game ended with everyone in my squad killing at least 2 tanks each
so you can destroy a tank.... there you go, no nerf needed
ahh...
ehh...
mmm...
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
398
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Posted - 2014.03.05 18:34:00 -
[15] - Quote
Louis Domi wrote:Sure for priority, the second one is because every time i destroy a tank same person calls it again, I was in an ambush today and i ended up killing 4-6 tanks the game ended with everyone in my squad killing at least 2 tanks each Hmmm ... so your mad about killing tanks and making money , SP's and WP's ?
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
398
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Posted - 2014.03.05 18:38:00 -
[16] - Quote
We don't even have ADV or PRO tanks yet so all of you who speak about tank prices .. need to kill that noise . You are trying to kill that role and I'm so glad that CCP sees right threw your efforts.
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
398
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Posted - 2014.03.05 18:43:00 -
[17] - Quote
Obodiah Garro wrote:1.7 HAV are very balanced with the exception of MLT HAV and Blaster being OP
If they nerfed Blaster ROF and made MLT HAV weaker with less fittings then I think it would solve the majority of problems. Why does EVERYTHING militia has to be garbage? You people try to kill any and all thing that make you have to actually use skill. Cowards.
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Louis Domi
Pradox One Proficiency V.
16
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Posted - 2014.03.05 21:44:00 -
[18] - Quote
MarasdF Loron wrote:Louis Domi wrote:Reduce the number of tanks on the field from like 6 to 2-3 and reduce the amount of times a team can call in a tank. These are just my ideas Tonka Legacy wrote:the spawning of a new tank every time 1 is destroyed is pretty annoying now. I skilled into tanks to deal with other tanks then recall my tank. 30 seconds later, another tank rolls in shooting at my team... So uh, lemme see if I got this right.. you want us who have all the SP in vehicles and 0 in infantry to run infantry in MLT gear while you may proto stomp if you choose to do so? Why?
I run solo in adv logi.. but i see that those that actually specced into tanks should have a higher priority getting their tanks in than the MLT |
CLONE117
True Pros Forever
713
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Posted - 2014.03.05 22:28:00 -
[19] - Quote
id rather have a bunch of easy to kill mlt tanks than hardener cycling std tanks. |
Charlotte O'Dell
Fatal Absolution General Tso's Alliance
2010
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Posted - 2014.03.05 22:36:00 -
[20] - Quote
this is a horrible idea.
Buff AV so they can punch through unhardened tanks in 1-2 hits.
End of story.
Charlotte O'Dell is the highest level unicorn!
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1830
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Posted - 2014.03.05 22:41:00 -
[21] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:We don't even have ADV or PRO tanks yet so all of you who speak about tank prices .. need to kill that noise . You are trying to kill that role and I'm so glad that CCP sees right threw your efforts.
The idea of them even being considered needs to die in hell. As far as I know, every CPm hates the idea, and the devs probably do too
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Tonka Legacy
THIRD EARTH INCORPORATED Dark Taboo
63
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Posted - 2014.03.05 23:16:00 -
[22] - Quote
Charlotte O'Dell wrote:this is a horrible idea.
Buff AV so they can punch through unhardened tanks in 1-2 hits.
End of story. Man they should make an officer AV grenade that ignores hardeners.
Scrambler rifles, the REAL way to scramble eggs...
Laser rifles, good for popping corn...
Shotgun, great for parties...
|
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
398
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Posted - 2014.03.05 23:19:00 -
[23] - Quote
Godin Thekiller wrote:Shinobi MumyoSakanagare ZaShigurui wrote:We don't even have ADV or PRO tanks yet so all of you who speak about tank prices .. need to kill that noise . You are trying to kill that role and I'm so glad that CCP sees right threw your efforts. The idea of them even being considered needs to die in hell. As far as I know, every CPm hates the idea, and the devs probably do too There are multiple roles in this game so to kill one .. i.e vehicle use , assaulters , those who play the support role and so on , also in this game some roles have sub-roles as well .. at the expense of placing limits on the sub-roles , create a two dimensional game. Like going to the movies and the movie exposes it's plot , sub-plots and so on to the point it becomes predictable ... I mean there's no fun in that and definitely not worth time or effort. We need ADV and PRO in all vehicles.
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
398
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Posted - 2014.03.05 23:22:00 -
[24] - Quote
These CPM's need to go ... they and their crappy Caldari Assault reloading bonus. They are playing a part in the stagnation of this game.
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1830
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Posted - 2014.03.05 23:35:00 -
[25] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Godin Thekiller wrote:Shinobi MumyoSakanagare ZaShigurui wrote:We don't even have ADV or PRO tanks yet so all of you who speak about tank prices .. need to kill that noise . You are trying to kill that role and I'm so glad that CCP sees right threw your efforts. The idea of them even being considered needs to die in hell. As far as I know, every CPm hates the idea, and the devs probably do too There are multiple roles in this game so to kill one .. i.e vehicle use , assaulters , those who play the support role and so on , also in this game some roles have sub-roles as well .. at the expense of placing limits on the sub-roles , create a two dimensional game. Like going to the movies and the movie exposes it's plot , sub-plots and so on to the point it becomes predictable ... I mean there's no fun in that and definitely not worth time or effort. We need ADV and PRO in all vehicles.
1: Your argument makes no sense
2: Tiercide
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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