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Tectonic Fusion
1176
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Posted - 2014.03.04 05:59:00 -
[1] - Quote
If it is, a cloaked scout won't be scary, especially without the ability to kill me while cloaked. I don't know how to balance them, but they might be good for walking 100m out to get to a sniper location unseen.
Solo Player
Squad status: Locked
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Awry Barux
Ametat Security Amarr Empire
1357
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Posted - 2014.03.04 06:03:00 -
[2] - Quote
TBH I think the most valuable thing about the cloak is going to be the scan profile reduction. |
Joel II X
Dah Gods O Bacon
1415
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Posted - 2014.03.04 06:54:00 -
[3] - Quote
Um, you could see them clearly. That's more of an indicator rather than a cloak.
I can't wait until it's released. I want to try it for a week and then go back to my usual fittings! |
The Infected One
Fatal Absolution General Tso's Alliance
864
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Posted - 2014.03.04 06:55:00 -
[4] - Quote
Awry Barux wrote:TBH I think the most valuable thing about the cloak is going to be the scan profile reduction. That's not going to be as large of a bonus as you think since CCP is getting rid of te 360 scan ability. Yes it will help, but unless Gal logis are carrying 3 active scanners that can snap shot almost a full 360 before having to really wait for the first one to cool down, and are constantly doing it, it wont be THAT large of an advantage.
As a scout, I'm more excited for the fact that it will make you mostly invisible for a time, even if i can' attack r use equipment, it will let me get in, get a couple kills, and get out mostly unseen even f they turn around right away an see me. Either way, I'm excited fr the upcoming changes to TTK, the apparent NPE, and finally giving the Min scout the bonus that it should have had all along.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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Maken Tosch
DUST University Ivy League
7139
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Posted - 2014.03.04 07:22:00 -
[5] - Quote
I actually see a much greater application with the cloak than you give it credit for.
The fact that the cloak doesn't let you attack while cloaked is a non-issue for anyone who is a veteran scout who knows what he/she is doing. Veteran scouts will just find a way to make the mechanic work for them somehow. We're pretty smart, you know. I mean think about it. We scouts had to learn to become experts in a class that is so underpowered that we had to fight through each match with one hand tied behind our backs while suffering a severe case of tunnel vision while wearing a suit that has so little armor that a simple breeze can one-hit-kill us. Just stare at us for two seconds and we're down for the count. Yeah, we had to work like that under the current mechanics.
But guess what. We pulled through. Those of us that had to endure this level of torture for almost a year have become experts at using these suits to our full advantage and able to pull out KDRs like never before thanks to the hell we had to train through. So if we're this good at this point in 1.7, imagine how fearsome we can be once we have the new scout buffs and cloak in 1.8. Veteran scouts will rejoice.
As for practical applications for the cloak, I can think of a few situations that a cloak can help in.
1. Positioning behind the enemy unseen. 2. Scouting for weaknesses in the enemy unit. 3. Employing a series of guerrilla tactics involving hit-n-run, cat-n-mouse, etc. Generally harassing the opposition. 4. Running up to a straggling lone target without being spotted by the lone target along the way. 5. Sneaking up behind enemy tanks, decloak, quickly plant REs, detonate, run and recloak. 6. Avoiding murder taxis and blaster-fitted tanks. 7. Camping objectives (best used with a Gal Scout fitted with range amps). 8. Climbing up ladders safely.
There you go. Cloaks will be useful for far more than just running through a 100m open area.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Cody Sietz
Bullet Cluster Legacy Rising
2494
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Posted - 2014.03.04 07:28:00 -
[6] - Quote
Maken Tosch wrote:I actually see a much greater application with the cloak than you give it credit for.
The fact that the cloak doesn't let you attack while cloaked is a non-issue for anyone who is a veteran scout who knows what he/she is doing. Veteran scouts will just find a way to make the mechanic work for them somehow. We're pretty smart, you know. I mean think about it. We scouts had to learn to become experts in a class that is so underpowered that we had to fight through each match with one hand tied behind our backs while suffering a severe case of tunnel vision while wearing a suit that has so little armor that a simple breeze can one-hit-kill us. Just stare at us for two seconds and we're down for the count. Yeah, we had to work like that under the current mechanics.
But guess what. We pulled through. Those of us that had to endure this level of torture for almost a year have become experts at using these suits to our full advantage and able to pull out KDRs like never before thanks to the hell we had to train through. So if we're this good at this point in 1.7, imagine how fearsome we can be once we have the new scout buffs and cloak in 1.8. Veteran scouts will rejoice.
As for practical applications for the cloak, I can think of a few situations that a cloak can help in.
1. Positioning behind the enemy unseen. 2. Scouting for weaknesses in the enemy unit. 3. Employing a series of guerrilla tactics involving hit-n-run, cat-n-mouse, etc. Generally harassing the opposition. 4. Running up to a straggling lone target without being spotted by the lone target along the way. 5. Sneaking up behind enemy tanks, decloak, quickly plant REs, detonate, run and recloak. 6. Avoiding murder taxis and blaster-fitted tanks. 7. Camping objectives (best used with a Gal Scout fitted with range amps). 8. Climbing up ladders safely.
There you go. Cloaks will be useful for far more than just running through a 100m open area. Is it sad that 8 is the one I'm most excited for?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
498
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Posted - 2014.03.04 07:38:00 -
[7] - Quote
Scouts are already mostly invisible, this will just augment that ability a little electronically and visually. Increased dropsuit scan radius + further profile reduction + less visible + no more 360 scans is what people ought to be wary of.
My min scout is going to be primarily for FW, I'll use it to get around more easily. I have little intention of taking it into battle...unless I have to.
Proud Minmatar scout - Republic Merc 6/10
Immune to bitter/jaded vet syndrome
Roll with the punches instead of QQing
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Maken Tosch
DUST University Ivy League
7139
|
Posted - 2014.03.04 07:38:00 -
[8] - Quote
Cody Sietz wrote:Maken Tosch wrote:I actually see a much greater application with the cloak than you give it credit for.
The fact that the cloak doesn't let you attack while cloaked is a non-issue for anyone who is a veteran scout who knows what he/she is doing. Veteran scouts will just find a way to make the mechanic work for them somehow. We're pretty smart, you know. I mean think about it. We scouts had to learn to become experts in a class that is so underpowered that we had to fight through each match with one hand tied behind our backs while suffering a severe case of tunnel vision while wearing a suit that has so little armor that a simple breeze can one-hit-kill us. Just stare at us for two seconds and we're down for the count. Yeah, we had to work like that under the current mechanics.
But guess what. We pulled through. Those of us that had to endure this level of torture for almost a year have become experts at using these suits to our full advantage and able to pull out KDRs like never before thanks to the hell we had to train through. So if we're this good at this point in 1.7, imagine how fearsome we can be once we have the new scout buffs and cloak in 1.8. Veteran scouts will rejoice.
As for practical applications for the cloak, I can think of a few situations that a cloak can help in.
1. Positioning behind the enemy unseen. 2. Scouting for weaknesses in the enemy unit. 3. Employing a series of guerrilla tactics involving hit-n-run, cat-n-mouse, etc. Generally harassing the opposition. 4. Running up to a straggling lone target without being spotted by the lone target along the way. 5. Sneaking up behind enemy tanks, decloak, quickly plant REs, detonate, run and recloak. 6. Avoiding murder taxis and blaster-fitted tanks. 7. Camping objectives (best used with a Gal Scout fitted with range amps). 8. Climbing up ladders safely.
There you go. Cloaks will be useful for far more than just running through a 100m open area. Is it sad that 8 is the one I'm most excited for?
Yes. It's very sad. Comes to show how unsafe those ladders are.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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ONE-I-BANDIT
The Generals General Tso's Alliance
30
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Posted - 2014.03.04 07:50:00 -
[9] - Quote
Here's an question what if I see an ripple of you running and I get an hit off does that deactivate your cloak.
Wait till they get a load of me
Proto Logi /Big Bad Tanker/ Beginner Heavy HMG
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Taeryn Frost
Zumari Force Projection Caldari State
169
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Posted - 2014.03.04 08:03:00 -
[10] - Quote
I'm not a scout, so I won't jump onto that role just for the cloak...maybe.
All I want is my Predator suit that can bend light and has a shoulder mounted projectile launcher, and a crazy spear thing and a rocket winch. |
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ads alt
DROID EXILES General Tso's Alliance
0
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Posted - 2014.03.04 08:04:00 -
[11] - Quote
Taeryn Frost wrote:I'm not a scout, so I won't jump onto that role just for the cloak...maybe.
All I want is my Predator suit that can bend light and has a shoulder mounted projectile launcher, and a crazy spear thing and a rocket winch. And Aliens to fight |
low genius
The Sound Of Freedom Renegade Alliance
1323
|
Posted - 2014.03.04 08:06:00 -
[12] - Quote
I think they're going more 'predator' style. |
ads alt
DROID EXILES General Tso's Alliance
0
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Posted - 2014.03.04 08:09:00 -
[13] - Quote
low genius wrote:I think they're going more 'predator' style. Ps2 style is better |
ALPHA DECRIPTER
Dragon-Empire
790
|
Posted - 2014.03.04 09:27:00 -
[14] - Quote
mmmmmmm, 1.8 *gargles*
Scout Tactician
Dance puppets, DANCE!
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Sergamon Draco
Rautaleijona Top Men.
332
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Posted - 2014.03.04 09:36:00 -
[15] - Quote
Scout can also cloak in objective,then enemy start hacking it.scout decloak and nova knives the poor bstard in the back,and cloak again and wait the new victim.
Fck the kdr,i`m going in
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ONE-I-BANDIT
The Generals General Tso's Alliance
30
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Posted - 2014.03.04 09:39:00 -
[16] - Quote
then comes the orbie on the head and kills the poor scout camping the point lol
Wait till they get a load of me
Proto Logi /Big Bad Tanker/ Beginner Heavy HMG
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ALPHA DECRIPTER
Dragon-Empire
791
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Posted - 2014.03.04 09:43:00 -
[17] - Quote
Sergamon Draco wrote:Scout can also cloak in objective,then enemy start hacking it.scout decloak and nova knives the poor bstard in the back,and cloak again and wait the next victim.
You'll have to wait a little while before you can recloak (that is if you have been cloaked for a while already)
Scout Tactician
Dance puppets, DANCE!
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ALPHA DECRIPTER
Dragon-Empire
791
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Posted - 2014.03.04 09:45:00 -
[18] - Quote
ONE-I-BANDIT wrote:then comes the orbie on the head and kills the poor scout camping the point lol
Scouts camp points all the time as it is. The cloak will just increase how often(and effective) they do.
Scout Tactician
Dance puppets, DANCE!
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Tectonic Fusion
1177
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Posted - 2014.03.05 03:11:00 -
[19] - Quote
Maken Tosch wrote:I actually see a much greater application with the cloak than you give it credit for.
The fact that the cloak doesn't let you attack while cloaked is a non-issue for anyone who is a veteran scout who knows what he/she is doing. Veteran scouts will just find a way to make the mechanic work for them somehow. We're pretty smart, you know. I mean think about it. We scouts had to learn to become experts in a class that is so underpowered that we had to fight through each match with one hand tied behind our backs while suffering a severe case of tunnel vision while wearing a suit that has so little armor that a simple breeze can one-hit-kill us. Just stare at us for two seconds and we're down for the count. Yeah, we had to work like that under the current mechanics.
But guess what. We pulled through. Those of us that had to endure this level of torture for almost a year have become experts at using these suits to our full advantage and able to pull out KDRs like never before thanks to the hell we had to train through. So if we're this good at this point in 1.7, imagine how fearsome we can be once we have the new scout buffs and cloak in 1.8. Veteran scouts will rejoice.
As for practical applications for the cloak, I can think of a few situations that a cloak can help in.
1. Positioning behind the enemy unseen. 2. Scouting for weaknesses in the enemy unit. 3. Employing a series of guerrilla tactics involving hit-n-run, cat-n-mouse, etc. Generally harassing the opposition. 4. Running up to a straggling lone target without being spotted by the lone target along the way. 5. Sneaking up behind enemy tanks, decloak, quickly plant REs, detonate, run and recloak. 6. Avoiding murder taxis and blaster-fitted tanks. 7. Camping objectives (best used with a Gal Scout fitted with range amps). 8. Climbing up ladders safely.
There you go. Cloaks will be useful for far more than just running through a 100m open area. Yeah we're pretty awesome! -someone who has been a basic scout since 1.2
Cody Sietz wrote:Maken Tosch wrote:I actually see a much greater application with the cloak than you give it credit for.
The fact that the cloak doesn't let you attack while cloaked is a non-issue for anyone who is a veteran scout who knows what he/she is doing. Veteran scouts will just find a way to make the mechanic work for them somehow. We're pretty smart, you know. I mean think about it. We scouts had to learn to become experts in a class that is so underpowered that we had to fight through each match with one hand tied behind our backs while suffering a severe case of tunnel vision while wearing a suit that has so little armor that a simple breeze can one-hit-kill us. Just stare at us for two seconds and we're down for the count. Yeah, we had to work like that under the current mechanics.
But guess what. We pulled through. Those of us that had to endure this level of torture for almost a year have become experts at using these suits to our full advantage and able to pull out KDRs like never before thanks to the hell we had to train through. So if we're this good at this point in 1.7, imagine how fearsome we can be once we have the new scout buffs and cloak in 1.8. Veteran scouts will rejoice.
As for practical applications for the cloak, I can think of a few situations that a cloak can help in.
1. Positioning behind the enemy unseen. 2. Scouting for weaknesses in the enemy unit. 3. Employing a series of guerrilla tactics involving hit-n-run, cat-n-mouse, etc. Generally harassing the opposition. 4. Running up to a straggling lone target without being spotted by the lone target along the way. 5. Sneaking up behind enemy tanks, decloak, quickly plant REs, detonate, run and recloak. 6. Avoiding murder taxis and blaster-fitted tanks. 7. Camping objectives (best used with a Gal Scout fitted with range amps). 8. Climbing up ladders safely.
There you go. Cloaks will be useful for far more than just running through a 100m open area. Is it sad that 8 is the one I'm most excited for? Yes. Just because of the fact that I will still see a blurb and will kill you on sight.
Solo Player
Squad status: Locked
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1827
|
Posted - 2014.03.05 03:14:00 -
[20] - Quote
Awry Barux wrote:TBH I think the most valuable thing about the cloak is going to be the scan profile reduction.
My PROTO scouts is already under PROTO gal logi scans without the cloak lol.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1827
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Posted - 2014.03.05 03:16:00 -
[21] - Quote
The Infected One wrote:Awry Barux wrote:TBH I think the most valuable thing about the cloak is going to be the scan profile reduction. That's not going to be as large of a bonus as you think since CCP is getting rid of te 360 scan ability. Yes it will help, but unless Gal logis are carrying 3 active scanners that can snap shot almost a full 360 before having to really wait for the first one to cool down, and are constantly doing it, it wont be THAT large of an advantage. As a scout, I'm more excited for the fact that it will make you mostly invisible for a time, even if i can' attack r use equipment, it will let me get in, get a couple kills, and get out mostly unseen even f they turn around right away an see me. Either way, I'm excited fr the upcoming changes to TTK, the apparent NPE, and finally giving the Min scout the bonus that it should have had all along.
I don't do that spin scan bullshit and still get accurate scans. get good, and scan right. It's like aiming a gun.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Tectonic Fusion
1177
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Posted - 2014.03.05 03:16:00 -
[22] - Quote
Godin Thekiller wrote:Awry Barux wrote:TBH I think the most valuable thing about the cloak is going to be the scan profile reduction. My PROTO scouts is already under PROTO gal logi scans without the cloak lol. Exactly. I'll run 2 compact nanohives instead of a cloak. Maybe I'll fit a cloak on one of my scout for when we have a team full of noobs (put those eyes to the test), and see how long I can sneak around unnoticed.
Solo Player
Squad status: Locked
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ugg reset
Molon Labe. General Tso's Alliance
508
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Posted - 2014.03.05 03:29:00 -
[23] - Quote
even If they just make me slightly opake, as long as they prevent line of sight scanning from putting a marker over my head and on the mini map I can make it work.
Thr33 is the magic number.
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One Eyed King
Eyniletti Rangers Minmatar Republic
464
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Posted - 2014.03.05 03:37:00 -
[24] - Quote
Maken Tosch wrote:I actually see a much greater application with the cloak than you give it credit for.
The fact that the cloak doesn't let you attack while cloaked is a non-issue for anyone who is a veteran scout who knows what he/she is doing. Veteran scouts will just find a way to make the mechanic work for them somehow. We're pretty smart, you know. I mean think about it. We scouts had to learn to become experts in a class that is so underpowered that we had to fight through each match with one hand tied behind our backs while suffering a severe case of tunnel vision while wearing a suit that has so little armor that a simple breeze can one-hit-kill us. Just stare at us for two seconds and we're down for the count. Yeah, we had to work like that under the current mechanics.
But guess what. We pulled through. Those of us that had to endure this level of torture for almost a year have become experts at using these suits to our full advantage and able to pull out KDRs like never before thanks to the hell we had to train through. So if we're this good at this point in 1.7, imagine how fearsome we can be once we have the new scout buffs and cloak in 1.8. Veteran scouts will rejoice.
As for practical applications for the cloak, I can think of a few situations that a cloak can help in.
1. Positioning behind the enemy unseen. 2. Scouting for weaknesses in the enemy unit. 3. Employing a series of guerrilla tactics involving hit-n-run, cat-n-mouse, etc. Generally harassing the opposition. 4. Running up to a straggling lone target without being spotted by the lone target along the way. 5. Sneaking up behind enemy tanks, decloak, quickly plant REs, detonate, run and recloak. 6. Avoiding murder taxis and blaster-fitted tanks. 7. Camping objectives (best used with a Gal Scout fitted with range amps). 8. Climbing up ladders safely.
There you go. Cloaks will be useful for far more than just running through a 100m open area.
I personally like No. 6. Especially those med/heavy so and so's that want cheap and easy kills by driving around and looking for someone to gun down. Not me, not while I am in invisible.
Looking for the scout hangout?
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Tectonic Fusion
1177
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Posted - 2014.03.05 03:39:00 -
[25] - Quote
One Eyed King wrote:Maken Tosch wrote:I actually see a much greater application with the cloak than you give it credit for.
The fact that the cloak doesn't let you attack while cloaked is a non-issue for anyone who is a veteran scout who knows what he/she is doing. Veteran scouts will just find a way to make the mechanic work for them somehow. We're pretty smart, you know. I mean think about it. We scouts had to learn to become experts in a class that is so underpowered that we had to fight through each match with one hand tied behind our backs while suffering a severe case of tunnel vision while wearing a suit that has so little armor that a simple breeze can one-hit-kill us. Just stare at us for two seconds and we're down for the count. Yeah, we had to work like that under the current mechanics.
But guess what. We pulled through. Those of us that had to endure this level of torture for almost a year have become experts at using these suits to our full advantage and able to pull out KDRs like never before thanks to the hell we had to train through. So if we're this good at this point in 1.7, imagine how fearsome we can be once we have the new scout buffs and cloak in 1.8. Veteran scouts will rejoice.
As for practical applications for the cloak, I can think of a few situations that a cloak can help in.
1. Positioning behind the enemy unseen. 2. Scouting for weaknesses in the enemy unit. 3. Employing a series of guerrilla tactics involving hit-n-run, cat-n-mouse, etc. Generally harassing the opposition. 4. Running up to a straggling lone target without being spotted by the lone target along the way. 5. Sneaking up behind enemy tanks, decloak, quickly plant REs, detonate, run and recloak. 6. Avoiding murder taxis and blaster-fitted tanks. 7. Camping objectives (best used with a Gal Scout fitted with range amps). 8. Climbing up ladders safely.
There you go. Cloaks will be useful for far more than just running through a 100m open area. Not me, not while I am less visible. Fixed.
Solo Player
Squad status: Locked
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Awry Barux
Ametat Security Amarr Empire
1389
|
Posted - 2014.03.05 03:46:00 -
[26] - Quote
Godin Thekiller wrote:Awry Barux wrote:TBH I think the most valuable thing about the cloak is going to be the scan profile reduction. My PROTO scouts is already under PROTO gal logi scans without the cloak lol.
Right- the cloak is going to free you up to fit a variety of other things, be it armor or biotics, while still being able to cloak your way under scans when you decide to. That way, when you do get spotted, either through super GalLogi scans or visuals, you're not as boned. It lets you be an assault with a big stealth button, and that's why I'm rolling scout in 1.8 and why scouts are going to basically replace assault suits (IMO).
All my posts are respec posts (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ LockmeBro!
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Tectonic Fusion
1177
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Posted - 2014.03.05 03:48:00 -
[27] - Quote
Awry Barux wrote:Godin Thekiller wrote:Awry Barux wrote:TBH I think the most valuable thing about the cloak is going to be the scan profile reduction. My PROTO scouts is already under PROTO gal logi scans without the cloak lol. Right- the cloak is going to free you up to fit a variety of other things, be it armor or biotics, while still being able to cloak your way under scans when you decide to. That way, when you do get spotted, either through super GalLogi scans or visuals, you're not as boned. It lets you be an assault with a big stealth button, and that's why I'm rolling scout in 1.8 and why scouts are going to basically replace assault suits (IMO). Until the assault realize they suck at being a scout and go back to assault/commando.
Solo Player
Squad status: Locked
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Awry Barux
Ametat Security Amarr Empire
1390
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Posted - 2014.03.05 03:51:00 -
[28] - Quote
Tectonic Fusion wrote:Awry Barux wrote:Godin Thekiller wrote:Awry Barux wrote:TBH I think the most valuable thing about the cloak is going to be the scan profile reduction. My PROTO scouts is already under PROTO gal logi scans without the cloak lol. Right- the cloak is going to free you up to fit a variety of other things, be it armor or biotics, while still being able to cloak your way under scans when you decide to. That way, when you do get spotted, either through super GalLogi scans or visuals, you're not as boned. It lets you be an assault with a big stealth button, and that's why I'm rolling scout in 1.8 and why scouts are going to basically replace assault suits (IMO). Until the assault realize they suck at being a scout and go back to assault/commando.
Well obviously they're not exactly the same. As someone who plays a lot of lone-wolf assault, though, I would gladly trade some base HP for a cloak. The bulk of most suits' health is in modules anyway, and the smaller hitbox provides a bigger survivability boost than many give it credit for.
All my posts are respec posts (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ LockmeBro!
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Tectonic Fusion
1177
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Posted - 2014.03.05 03:55:00 -
[29] - Quote
Awry Barux wrote:Tectonic Fusion wrote:Awry Barux wrote:Godin Thekiller wrote:Awry Barux wrote:TBH I think the most valuable thing about the cloak is going to be the scan profile reduction. My PROTO scouts is already under PROTO gal logi scans without the cloak lol. Right- the cloak is going to free you up to fit a variety of other things, be it armor or biotics, while still being able to cloak your way under scans when you decide to. That way, when you do get spotted, either through super GalLogi scans or visuals, you're not as boned. It lets you be an assault with a big stealth button, and that's why I'm rolling scout in 1.8 and why scouts are going to basically replace assault suits (IMO). Until the assault realize they suck at being a scout and go back to assault/commando. Well obviously they're not exactly the same. As someone who plays a lot of lone-wolf assault, though, I would gladly trade some base HP for a cloak. The bulk of most suits' health is in modules anyway, and the smaller hitbox provides a bigger survivability boost than many give it credit for. I prefer speed. But I'll only skill into kin cats if CCP reducing the skills just to get close to unlocking it... Let's face it. Most assaults will suck at the scout if they immediately skill into it. They will probably make the rash decision of returning back into assault suits if they don't make at least a 5 kd in the first few matches.
Solo Player
Squad status: Locked
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General12912
Gallente Marine Corps
81
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Posted - 2014.03.05 03:58:00 -
[30] - Quote
ONE-I-BANDIT wrote:then comes the orbie on the head and kills the poor scout camping the point lol y waste an orbital on one guy though?
Assault Gk.0
Gallente Federation Patriot
General of the Gallente Marine Corps. Look us up if you want to join.
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
629
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Posted - 2014.03.05 04:00:00 -
[31] - Quote
Just gonna say this,if the cloaks are anything like in the Crysis games,they have a slight potential to be game breaking.
You know what? Let me rant for a second.
CCP's progression of tech in this game is downright laughable.
So in New Eden,there's technology to make yourself invisible for a short amount of time,yet you can't put a suppressor,foregrip,grenade launcher or red dot sight on your gun,nor have a visor that reduces glare from the sun?
This is logic that's light years beyond stupid. |
ONE-I-BANDIT
The Generals General Tso's Alliance
36
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Posted - 2014.03.05 04:02:00 -
[32] - Quote
General12912 wrote:ONE-I-BANDIT wrote:then comes the orbie on the head and kills the poor scout camping the point lol y waste an orbital on one guy though?
well the chance really for only one guy to be there is slim 9 out 10 he has some one there with him but if I have an orbie to spare ill just use it if not need some where else.
Wait till they get a load of me
Proto Logi /Big Bad Tanker/ Beginner Heavy HMG
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Tectonic Fusion
1178
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Posted - 2014.03.05 04:24:00 -
[33] - Quote
[quote=Th3rdSun]So in New Eden,there's technology to make yourself less visible for a short amount of time,/quote] Sorry, I had to fix this.
Solo Player
Squad status: Locked
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Paul Ellinas
Molon Labe. General Tso's Alliance
37
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Posted - 2014.03.05 04:35:00 -
[34] - Quote
The effect you will see if you look at a cloaked merc (all suites with enough PG/CPU can fitt them) will be something like this: http://youtu.be/EFkXc5nGct4 |
Tectonic Fusion
1178
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Posted - 2014.03.05 04:40:00 -
[35] - Quote
Paul Ellinas wrote:The effect you will see if you look at a cloaked merc (all suites with enough PG/CPU can fitt them) will be something like this: http://youtu.be/EFkXc5nGct4 Or: *looks at redberrys spawning at our local CRU*
Solo Player
Squad status: Locked
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