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Zero Harpuia
Turalyon 514 Turalyon Alliance
1424
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Posted - 2014.03.03 21:40:00 -
[1] - Quote
So, if anyone cares to know, I recently obtained a rather decent gaming computer, and as such have been burning through my Steam library these past few months. As the p.o.s. Planetside 2 patcher is forcing me to re-download the entire 9.3 gigabyte game, I decided to boot up my PS3 and check in on DUST. The results of my recent experiences are sadness and a physical sickness I cannot shake. So here I am, to vent, to whine, or to look for others of a similar mind, I know not.
THINGS IN DUST THAT MAKE ME SAD
-The Spawn System People have lynched the Ambush spawn system enough without me beating that dead horse, and the objective spawning on Skirmish faces similar derision, but that isn't all I've noticed. On Domination, some maps (Manus Peak for starters) are so poorly set up that we had one Blaster HAV farming people jumping from the MCC, and another crushing the alt spawn, with the occasional RR or CR picking off a guy the HAV couldn't kill fast enough.
Drop Uplinks in particular are a large source of ire for me, the problem being two-fold. In game, they present an overwhelming advantage with spawners on roofs (Communications), spawners on mountains (Line Harvest), spawners in unreachable locations (Null Cannons), they can be efficiently replaced before they expire by the player that placed and respawned via them (or the other people spawning through them), and they (apparently) contribute to lag because they are so ridiculously spammable (try to read the map on a Domination). There is basically no reason not to use them. They are practically required, and with no real limiting mechanism. TF2 only has as many teleporters as active engineers, and PS2 Drop Beacons have huge cooldowns and the very obvious Drop Pods giving them away. DUST has neither. For that matter, why aren't Uplinks just Beacons that we Drop on? We have this fancy-ass Inertial Dampener ffs, and there is no Drop to our Uplinks in the first place. The second, meta-game failure of the Drop Uplink ties back in with the beginning. CCP has no reason to fix the spawns because of Drop Uplinks, and players have no reason to demand better spawning because they can take advantage of it for easy Spawn WP. I guarantee you someone is going to get to the top of this section, then stop reading and post about how I should have just equipped Drop Uplinks to 'counter' the bad spawns. When you have to 'counter' the game itself, you may wanna take a step back and realize where the break is.
-Prevailing Weapon Types People have beaten this to death too, and I know I'm just inviting trolls, but I'm sick of seeing so many Attack Rifles on the killfeeds. Assault, Combat, Scrambler, and Rail. I know the next patch is nerfing them all a bit, but it makes me sad that we have Mass Drivers and Laser Rifles and Flaylock Pistols and Plasma Cannons and all these other cool guns and the only things most people think are worth using are the Space-AKs.
-Vehicles in general Vehicles make me sad. Not just being against them, but being in them. I'm sick of small missiles never going where I aim them. I'm sick of 4+ HAVs owning the map. I'm sick of Dropships exacerbating the Drop Uplink problem (oh, THERE'S the Drop). I'm sick of Clown Cars driving around, teleporting out, gunning you down, and off like a shot. I'm sick of LAVs exploding if they so much as tap a moving HAV. I'm sick of the lack of vehicular choice, either by race, turret, or firing type. I'm sick of vehicles being so expendable that people call them in for one-man personal transit (CCP, make a ATV or Bike or something for this, mkay?).
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1424
|
Posted - 2014.03.03 21:41:00 -
[2] - Quote
-BPOs I just feel sad whenever someone I killed had BPOs. What was the point? His death led no meaning for me, for him, for the economy, for the industrialists, the manufacturers, or even the endgame Salvage. No one gives a damn, so why should I? And if he killed me, I just get frustrated. He risked nothing to kill me, so why should he have even been able to field his suit? BPO Militia I understand. It should be ISK purchasable, but I understand having an infinite supply of the bargain-bin worst New Eden has to offer. It's the Consolatory Ship and Trit of DUST. Dren, Toxin, Exile, and other Standard level BPOs, those are the ones that get my goat.
-Thale I know Thale was probably a badass Sniper, but I bet he would be ashamed at the use of his namesake. I just wish I could get a hit detection bar when I get hit by one, but the red tint of the death screen makes it so I can't even tell when I get hit. Again... and again... and again... it's just an example of poor counterplay. In TF2 the Sniper has a loud retort and a glowing dot sight, MAG had very visible tracers, and PS2 has the rounds leave streaking team-colored bolts across the sky, so at least our death allows someone else to zero in on that fellow who just caved my skull in.
-Scanners Same as the Drop Uplink, they are just too easy to fit and too ubiquitous. There is no reason not to use them, as they provide a huge advantage and WP boost. You either know where they are, or know that somewhere in that general direction is a guy that sacrificed armor HP so that you couldn't ping him exactly.
-Team IFF I can't count the number of times I've accidentally wasted ammo on allies, or let an enemy go because they looked like a friendly that just walked by. In PS2 or TF2 there are team colors, but New Eden works differently. We have free access to all suits, as it should be, but in EVE all ships are colored on the overlay and readily visible. In DUST, you have to make the decision on whether or not to shoot that guy as he is rounding the corner based on nothing more than a rather less than reliable carat over their head. We need something more concrete. I wouldn't mind an option to bathe everyone on your team in a soft light matching their carat. Green for squaddies, blue for bluedots, no light means light 'em up
There, I feel better. Be sure to tell me how much of a whiny ***** I am.
Also, screw character limits that don't work. I was 200 characters below the limit, and I still had to break this post in half.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1424
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Posted - 2014.03.03 21:47:00 -
[3] - Quote
darkiller240 wrote:Hey its CCP they like to go nice and slow but the product getts really good after a while i mean just look at EVE
Well i hope im right :/
Don't get me wrong, I have no intention of quitting, just ran out of characters in the OP and didn't think to add it in the second post. I give it a fair shake every patch, it just makes me sad is all.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1435
|
Posted - 2014.03.10 01:01:00 -
[4] - Quote
Onesimus Tarsus wrote:I am sad every time I realize that the only things that keep me logging in are grind, inertia, and hope. Ya. I just let the passive SP chug along on those days, if you aren't playing for fun then there are other games on the shelf. We don't have a real endgame until they finally fix PC, matchmaking, and team size. There is nothing to work towards, and nothing to work out of. The biggest feeling of progression is that my Scrambler Pistol now has one more shot in the clip after a day of grind, and that is sad :c
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1449
|
Posted - 2014.03.10 19:11:00 -
[5] - Quote
Zirzo Valcyn wrote:dust is kinda a place holder until i can play planetside2 i have nothing but fond memories of PS1.. the action over shadowed the problems for me
Don't get your hopes up too far, I've been playing PS2 for awhile and it has its share of problems. The patcher is a crying shame of a sham and I really hope it gets patched itself before they port it to PS4... or just replace it with the PS4's internal patcher that most games use. There's also some visual problems with the cloaking system, and a relatively lax attitude to hackers has let a more-than-usual number of the standard FPS fare being more visible.
Ingame, certain things just make your cry. Tankbuster noseguns will eat any vehicle within two seconds, and there is no true anti-air weapon available to new players. The C-4 is upsetting levels of powerful when combined with a jetpack. The racial parity seems out-of-whack (Vanu>NC>Terrans), and oftentimes numbers are the king of the ring. And pray to your holy symbols that you always have good fighter pilots on, because the moment they log off... Liberators... Liberators everywhere...
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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