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205
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Posted - 2014.03.03 16:04:00 -
[1] - Quote
Zekain K wrote:1: when in third person, make the dropship 50% transparent on client aide for the pilot so he can see what he is shooting.
2: give all enemies a red outline, like the type l4d2 uses for critically injured teammates. Or maybe give this one to all vehicle users. The outline only appears if you can actually see them, so no wall haxs.
And a climb speed un-nerf, a price decrease to 200k or 150k hull
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211
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Posted - 2014.03.03 18:19:00 -
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Dauth Jenkins wrote:Dropships are fine as they are. They don't need to be any easier, or else they'd be Fotm... and then they'd be nerfed into the ground Arent they already nerfed to the ground? When you lose power and crash lol
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ALT2 acc
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Posted - 2014.03.03 19:22:00 -
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Supernus Gigas wrote:They really need easier to use controls in my opinion. I know that there are people who are awesome pilots, but still. The controls for Dropships are some the most awkward and unintuitive flight controls I have ever used in a video game. The right analog stick makes zero ******* sense, Left and Right Control the Dropship, but up and down move the camera only, Who the **** thought that was a good idea? Shooting with an ADS in first person in a joke, let alone just trying to fly in first person.
"But they actually take skill!" Some of you will say, and I can agree on that, but it's a goddamn video game. I shouldn't have to invest hours upon hours just trying to figure out how the damn things work in the slightest. It didn't take me hours to figure out how to shoot an HMG, or to drive an LAV, or throw a grenade. The awesome pilots will always be awesome, but changing the controls will allow more people to actually give them a whirl. Giving the Dropships easier controls won't make ****** players Gods and it won't make the Godly players ******. ****** players will always be fodder for those with skill.
I think if they had more "helicopter-like" controls they'd be better. Have the normal Dropships function similar to a Transport Heli from Battlefield, and have the ADS function similar to an Attack Heli.
In my first few minutes with a python, I learned how to fly it, its easy. People who have a hard time never played bf3
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231
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Posted - 2014.03.03 21:07:00 -
[4] - Quote
Supernus Gigas wrote:ALT2 acc wrote:Supernus Gigas wrote:They really need easier to use controls in my opinion. I know that there are people who are awesome pilots, but still. The controls for Dropships are some the most awkward and unintuitive flight controls I have ever used in a video game. The right analog stick makes zero ******* sense, Left and Right Control the Dropship, but up and down move the camera only, Who the **** thought that was a good idea? Shooting with an ADS in first person in a joke, let alone just trying to fly in first person.
"But they actually take skill!" Some of you will say, and I can agree on that, but it's a goddamn video game. I shouldn't have to invest hours upon hours just trying to figure out how the damn things work in the slightest. It didn't take me hours to figure out how to shoot an HMG, or to drive an LAV, or throw a grenade. The awesome pilots will always be awesome, but changing the controls will allow more people to actually give them a whirl. Giving the Dropships easier controls won't make ****** players Gods and it won't make the Godly players ******. ****** players will always be fodder for those with skill.
I think if they had more "helicopter-like" controls they'd be better. Have the normal Dropships function similar to a Transport Heli from Battlefield, and have the ADS function similar to an Attack Heli.
In my first few minutes with a python, I learned how to fly it, its easy. People who have a hard time never played bf3 I played a ****-ton of BF3, Attack Heli's definitely have a lower bar of entry than ADSs, but that didn't mean anyone could easily pull off the things that more skillful players could. Maybe you just "get them" better than me, or maybe you're just exaggerating. And don't get me wrong, I can "fly" a Python, I just can't ******* hit anything or stay on a target. They just have a terrible control scheme, my main example being the goddamn right analog stick, I said it before and I'll say it again, but it doesn't make any damn sense as to why up and down only change the camera but left and right actually move the ship. Not exaggerating, and it took me one minute to get the hang of aiming.
Trolling proficiency 5
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