J4yne C0bb
Molon Labe. General Tso's Alliance
242
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Posted - 2014.03.03 23:19:00 -
[1] - Quote
THUNDERGROOVE wrote:As a heavy from the times when base turn speed was reduced on them, I say no. It was completely ridiculous. You couldn't even track people in CQ with an HMG. QFFT. Reducing turn speed in CQC was too severe of a restriction; it made the role unplayable. I'd get wtfpwned all the time simply because I couldn't track a target fast enough. And non-heavy mercs may not know this, but even after CCP removed the turn speed restriction, heavies still can't ADS as fast as an assault or scout.
In another similar thread this week, I think it was Fox Gaden that had a better suggestion: eliminate the 'sloth' effect -- when you are getting hit by bullets, you move slower. This would allow mercs a chance to escape out of my range into cover.
In 1.6, people got too used to soloing heavies, and now that things are working as intended -- that if you meet me in CQC, your ass is mine -- they want a nerf back to the crappy old days. How about a change in tactics, like you soften me up with grenades before trying to engage me solo at my full health, or try and bait me with REs? I seem to be a freakin' magnet for these damn things these days.
Min Logi | aka Punch R0ckgroin, Fatsuit
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J4yne C0bb
Molon Labe. General Tso's Alliance
243
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Posted - 2014.03.04 00:34:00 -
[2] - Quote
LEHON Xeon wrote:J4yne C0bb wrote:THUNDERGROOVE wrote:As a heavy from the times when base turn speed was reduced on them, I say no. It was completely ridiculous. You couldn't even track people in CQ with an HMG. QFFT. Reducing turn speed in CQC was too severe of a restriction; it made the role unplayable. I'd get wtfpwned all the time simply because I couldn't track a target fast enough. And non-heavy mercs may not know this, but even after CCP removed the turn speed restriction, heavies still can't ADS as fast as an assault or scout. In another similar thread this week, I think it was Fox Gaden that had a better suggestion: eliminate the 'sloth' effect -- when you are getting hit by bullets, you move slower. This would allow mercs a chance to escape out of my range into cover. In 1.6, people got too used to soloing heavies, and now that things are working as intended -- that if you meet me in CQC, your ass is mine -- they want a nerf back to the crappy old days. How about a change in tactics, like you soften me up with grenades before trying to engage me solo at my full health, or try and bait me with REs? I seem to be a freakin' magnet for these damn things these days. I liked Fox's idea of getting rid of that stupid "sloth" effect also. I absolutely hate that thing as I love to jump and rush around in a gunfight. As for what you said about heavies, yeah in CQC, with the HMG you should be able to hold people off with ease (that's what it is for), unless a scout or someone sneaks in and gets you with a bunch of head shots or explosives. My issue is the guys using the same super bricked HP (1000+ in just armor)levels with long range light weapons. Unless you engage them with multiple people or a vehicle, there's no way to kill people like that camping spawn points or installations.
I appreciate your point of view, but you know, I already get pwned by good scouts all the time in this build -- 2 or 3 shotgun blasts to the head, a good nova knife strike, or even via combat rifle at the edge of my range, and I'm terminated. The problem was that prior to 1.6, it was a constant occurrence; in 1.7, it's still happens, but it's usually because I was outplayed.
If I go down now, it's due to the scout's skill, not due to an artificial cap on the heavy class. I think that's the way it should be. I really think this qq is due to unwillingness to change tactics. You know there are still mercs out there trying to solo me (as my heavy alt Punch) in a hallway or an enclosed room after all this time, that haven't figured out that they should be turning tail? And then they want to complain about how I put them down in my element? I tell you what -- when I'm playing J4yne, and I hear the sound of HMG, I run the other freakin' directtion, and find the nearest heavy I can rep, not go looking for that fatboy that can melt me in two seconds. This is a lot of why I think this argument has no merit -- it's an unwillingness to change tactics by some of the playerbase.
On top of all this, scouts are now going to be the bane of a heavy's existence when cloaking becomes a big thing: a heavy's turn speed may be the only thing protecting them from guaranteed termination. I think we should see what effect cloaking has on heavies first, before calling for a cap on turn speed.
As for light weapon heavies... ugh. Yeah. At least we can agree on that. But I think that's a separate discussion.
Min Logi | aka Punch R0ckgroin, Fatsuit
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