| Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Cat Merc
 Ahrendee Mercenaries
 General Tso's Alliance
 
 6950
 
 
      | Posted - 2014.03.01 14:01:00 -
          [1] - Quote 
 Let's be frank here, the Myo stim is probably the least used module in the game.
 It takes a valuable slot to improve something that is rarely used.
 
 It is rarely used because it is very weak.
 
 
 I think if the bonus was doubled, going 50/75/100, myo stims would see more use as melee strikes become really powerful.
 I would use them, as a CQC combatant I can see how that much melee power can be useful to finish off an enemy.
 
 Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives. Tuna > Tacos | 
      
      
        |  Cat Merc
 Ahrendee Mercenaries
 General Tso's Alliance
 
 6955
 
 
      | Posted - 2014.03.01 14:55:00 -
          [2] - Quote 
 
 Delta90212 wrote:Yeah... no i prefer not to have 1000hp dmg melee dropsuits running around. You can already get about 500HP worth of dmg with melee on a dropsuit.
 
 And it would make nova knifes basically useless if you can do more dmg with a melee then knives.
 Thank stacking penalties.
 
 Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives. Tuna > Tacos | 
      
      
        |  Cat Merc
 Ahrendee Mercenaries
 General Tso's Alliance
 
 6956
 
 
      | Posted - 2014.03.01 15:02:00 -
          [3] - Quote 
 
 Delta90212 wrote:Cat Merc wrote:Delta90212 wrote:Yeah... no i prefer not to have 1000hp dmg melee dropsuits running around. You can already get about 500HP worth of dmg with melee on a dropsuit.
 
 And it would make nova knifes basically useless if you can do more dmg with a melee then knives.
 Thank stacking penalties. Yes but even with stacking penalties you have right now you are still able to push off a good 500hp of DMG If you double its effectiveness now you would still be able to push off a good 1000hp of DMG That's with three melee mods.
 
 I say if someone is that dedicated, they deserve it.
 
 Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives. Tuna > Tacos | 
      
      
        |  Cat Merc
 Ahrendee Mercenaries
 General Tso's Alliance
 
 7035
 
 
      | Posted - 2014.03.02 20:27:00 -
          [4] - Quote 
 
 Delta90212 wrote:Cat Merc wrote:Delta90212 wrote:Cat Merc wrote:Delta90212 wrote:Yeah... no i prefer not to have 1000hp dmg melee dropsuits running around. You can already get about 500HP worth of dmg with melee on a dropsuit.
 
 And it would make nova knifes basically useless if you can do more dmg with a melee then knives.
 Thank stacking penalties. Yes but even with stacking penalties you have right now you are still able to push off a good 500hp of DMG If you double its effectiveness now you would still be able to push off a good 1000hp of DMG That's with three melee mods. I say if someone is that dedicated, they deserve it. But what is the point of nova knives taking up a sidearm slot when you can have 3 melee mods doing your knives job? I could ask the same question in reverse.
 
 That's 3 shield extenders or 3 weapon damage mods.
 Just think about that.
 
 Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives. Tuna > Tacos | 
      
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