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Zekain K
Expert Intervention Caldari State
1170
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Posted - 2014.03.01 08:44:00 -
[1] - Quote
The roll of all large turrets should be focused on eliminating vehicles, and installations, while providing support for infantry.
The roll if all small turrets should be focused on eliminating infantry, while providing support in fighting off vehicles.
The large blaster turret: this weapon is currently the only large turret that is great at killing infantry, while being subpar with vehicles. So how do we balance this?
> Reduce the ROF to the now forgotten compressed large blaster turret. > double its damage output per shot. > give it a small amount of splash damage. > slightly increase its range. > increase its heat build up per shot.
The large blaster turret is now a vehicle shredding machine, but can still deal with infantry. The pilot will now have to watch his aim, and be sure his ***** connect, it he may leave himself open for a suprise attack.
The small blaster turret: this weapon is currently useless.
>increase its rof to ludicrous speed. >decrease its heat build up per shot. > give it a small amount of spread. > increase its range. > decrease its damage output Per shot.
It is now an infantry chain saw.
Large rail turret: this weapon is the vehicle death gun. But is it too good at its job? Many think it is.
> make the fire intervals longer > fewer rounds per mag. > decrease ammo reservs. > increase damage slightly. > decrease tracking speed.
Small rail turrets: these turrets are nice, but they are still buggy , and require some adjustments for it to actually be a viable weapon.
> increase its accuracy. > increase its range. > give it a scope > reduce the muzzel flash > fix the bugs. > give it more rounds per mag > reduce the heat build per shot.
It is now a long range infantry popper
The large missile turret: this turrets main focus is killing off armor tanks, and that's it. However, its description says its supposed to be equally effective against infantry, and vehicles.
> give it 2 types if firing methods. Holding down the trigger allows it to fire 2 laser accurate rockets. This is meant to help deal with infantry. Then give it a second, inaccuate trigger spamming firing method like the one we have now to deal with vehicles
> double the mag size > decrease reload time. > increase range
The small missile turret: unlike the other 2 turrets, this one should be used as an infantry, area suppresive weapon, which means it should focus on its blast radius more then anything.
> increase blast radius. > decrease blast damage slightly. > decrease direct damage. > double mag.
the small missile turret is now a napalm spewing cluster dumpster.
CALDARI not so MASTER RACE
Forum Warrior Level: 10
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ALT2 acc
183
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Posted - 2014.03.01 08:46:00 -
[2] - Quote
As soon as I saw increase large rail damage, I stopped reading...
Hater attractor proficiency 5, hater attractor optimization 5.
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Zekain K
Expert Intervention Caldari State
1170
|
Posted - 2014.03.01 08:47:00 -
[3] - Quote
ALT2 acc wrote:As soon as I saw increase large rail damage, I stopped reading... Well then suggest something different. I tried to balance things, and not out right nerf it to hell.
CALDARI not so MASTER RACE
Forum Warrior Level: 10
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ALT2 acc
183
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Posted - 2014.03.01 08:52:00 -
[4] - Quote
Zekain K wrote:ALT2 acc wrote:As soon as I saw increase large rail damage, I stopped reading... Well then suggest something different. I tried to balance things, and not out right nerf it to hell. Reduce large rail damage by 1 or 2 hundread, decrease rof, decrease range to 500m, reduce damage mod boost to 15 or 20% increase, 1 damage mod per vehicle
Hater attractor proficiency 5, hater attractor optimization 5.
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Spkr4theDead
Red Star. EoN.
1888
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Posted - 2014.03.01 09:04:00 -
[5] - Quote
Do you even tank?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1888
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Posted - 2014.03.01 09:08:00 -
[6] - Quote
ALT2 acc wrote:Zekain K wrote:ALT2 acc wrote:As soon as I saw increase large rail damage, I stopped reading... Well then suggest something different. I tried to balance things, and not out right nerf it to hell. Reduce large rail damage by 1 or 2 hundread, decrease rof, decrease range to 500m, reduce damage mod boost to 15 or 20% increase, 1 damage mod per vehicle Do you even tank?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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ALT2 acc
183
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Posted - 2014.03.01 09:14:00 -
[7] - Quote
Spkr4theDead wrote:ALT2 acc wrote:Zekain K wrote:ALT2 acc wrote:As soon as I saw increase large rail damage, I stopped reading... Well then suggest something different. I tried to balance things, and not out right nerf it to hell. Reduce large rail damage by 1 or 2 hundread, decrease rof, decrease range to 500m, reduce damage mod boost to 15 or 20% increase, 1 damage mod per vehicle Do you even tank? Yes I do, quit defending it.
Hater attractor proficiency 5, hater attractor optimization 5.
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Takahiro Kashuken
Red Star. EoN.
2744
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Posted - 2014.03.01 11:03:00 -
[8] - Quote
ALT2 acc wrote:Zekain K wrote:ALT2 acc wrote:As soon as I saw increase large rail damage, I stopped reading... Well then suggest something different. I tried to balance things, and not out right nerf it to hell. Reduce large rail damage by 1 or 2 hundread, decrease rof, decrease range to 500m, reduce damage mod boost to 15 or 20% increase, 1 damage mod per vehicle
You missed that part in bold son, you have just outright nerfed it to hell
@Z
Large rails are bugged to ****
Everytime Spkr brings one out it breaks, it either stops firing altogether, starts misfiring and firing shots when hes not even using it or fires but causes no damage to the target
They need fixing
If my L blaster can one shot infantry i think they would cry more than now since to get a kill you do have to aim
If S blaster does become like a AR then infantry will again cry harder
S missile is fine already
L missile is **** against infantry because lolno splash even tho im firing a ******* missile at you but also has dispersion at range so its less accurate at range anyways which also needs fixing
Intelligence is OP
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ALT2 acc
186
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Posted - 2014.03.01 12:03:00 -
[9] - Quote
Takahiro Kashuken wrote:ALT2 acc wrote:Zekain K wrote:ALT2 acc wrote:As soon as I saw increase large rail damage, I stopped reading... Well then suggest something different. I tried to balance things, and not out right nerf it to hell. Reduce large rail damage by 1 or 2 hundread, decrease rof, decrease range to 500m, reduce damage mod boost to 15 or 20% increase, 1 damage mod per vehicle You missed that part in bold son, you have just outright nerfed it to hell @Z Large rails are bugged to **** Everytime Spkr brings one out it breaks, it either stops firing altogether, starts misfiring and firing shots when hes not even using it or fires but causes no damage to the target They need fixing If my L blaster can one shot infantry i think they would cry more than now since to get a kill you do have to aim If S blaster does become like a AR then infantry will again cry harder S missile is fine already L missile is **** against infantry because lolno splash even tho im firing a ******* missile at you but also has dispersion at range so its less accurate at range anyways which also needs fixing Good, the railgin is so mother ******* broken, as ar blasters which need a huge nerf too Less range Less damage to infantry
Missiles buff More splash damage 3.0 meter radius at least at standerd Bug fix Make it do slightly more damage to shield maybe.
Hater attractor proficiency 5, hater attractor optimization 5.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7794
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Posted - 2014.03.01 12:07:00 -
[10] - Quote
Zekain K wrote:The roll of all large turrets should be focused on eliminating vehicles, and installations, while providing support for infantry.
The roll if all small turrets should be focused on eliminating infantry, while providing support in fighting off vehicles.
The large blaster turret: this weapon is currently the only large turret that is great at killing infantry, while being subpar with vehicles. So how do we balance this?
> Reduce the ROF to the now forgotten compressed large blaster turret. > double its damage output per shot. > give it a small amount of splash damage. > slightly increase its range. > increase its heat build up per shot.
The large blaster turret is now a vehicle shredding machine, but can still deal with infantry. The pilot will now have to watch his aim, and be sure his ***** connect, it he may leave himself open for a suprise attack.
The small blaster turret: this weapon is currently useless.
>increase its rof to ludicrous speed. >decrease its heat build up per shot. > give it a small amount of spread. > increase its range. > decrease its damage output Per shot.
It is now an infantry chain saw.
Large rail turret: this weapon is the vehicle death gun. But is it too good at its job? Many think it is.
> make the fire intervals longer > fewer rounds per mag. > decrease ammo reservs. > increase damage slightly. > decrease tracking speed.
Small rail turrets: these turrets are nice, but they are still buggy , and require some adjustments for it to actually be a viable weapon.
> increase its accuracy. > increase its range. > give it a scope > reduce the muzzel flash > fix the bugs. > give it more rounds per mag > reduce the heat build per shot.
It is now a long range infantry popper
The large missile turret: this turrets main focus is killing off armor tanks, and that's it. However, its description says its supposed to be equally effective against infantry, and vehicles.
> give it 2 types if firing methods. Holding down the trigger allows it to fire 2 laser accurate rockets. This is meant to help deal with infantry. Then give it a second, inaccuate trigger spamming firing method like the one we have now to deal with vehicles
> double the mag size > decrease reload time. > increase range
The small missile turret: unlike the other 2 turrets, this one should be used as an infantry, area suppresive weapon, which means it should focus on its blast radius more then anything.
> increase blast radius. > decrease blast damage slightly. > decrease direct damage. > double mag.
the small missile turret is now a napalm spewing cluster dumpster.
FINALLY OTHER PEOPLE ARE COMMING AROUND TO THE WAY I SEE THINGS! YOU ARE NOT THE FIRST AND I HOPE YOU SHALL NOT BE THE LAST TO SUGGEST SOMETHING LIKE THIS!
"War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum
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Spkr4theDead
Red Star. EoN.
1891
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Posted - 2014.03.02 04:27:00 -
[11] - Quote
Takahiro Kashuken wrote:ALT2 acc wrote:Zekain K wrote:ALT2 acc wrote:As soon as I saw increase large rail damage, I stopped reading... Well then suggest something different. I tried to balance things, and not out right nerf it to hell. Reduce large rail damage by 1 or 2 hundread, decrease rof, decrease range to 500m, reduce damage mod boost to 15 or 20% increase, 1 damage mod per vehicle You missed that part in bold son, you have just outright nerfed it to hell @Z Large rails are bugged to **** Everytime Spkr brings one out it breaks, it either stops firing altogether, starts misfiring and firing shots when hes not even using it or fires but causes no damage to the target They need fixing If my L blaster can one shot infantry i think they would cry more than now since to get a kill you do have to aim If S blaster does become like a AR then infantry will again cry harder S missile is fine already L missile is **** against infantry because lolno splash even tho im firing a ******* missile at you but also has dispersion at range so its less accurate at range anyways which also needs fixing I've had to back off of so many tank fights, or run away from an installation because my rail stops working.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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