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LUGMOS
YELLOW JESUS EXP FORCE
327
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Posted - 2014.02.28 22:34:00 -
[1] - Quote
What if for each dropsuit, there were a set of equip-able skills that fit your unique playstyle such as bonus reload speed, bonus range, or rate of fire? Of course these are only examples, bit the idea is that for every player, there would be even more customization of their loadout, and useless skills would be a thing of the past because you get to choose the skills that would benefit you.
This is up for discussion.
The biggest threat to my scout is everything.
There is no them, only us.
[Q] <-- Drink Moar Quafe
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Onesimus Tarsus
1243
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Posted - 2014.02.28 22:41:00 -
[2] - Quote
LUGMOS wrote:What if for each dropsuit, there were a set of equip-able skills that fit your unique playstyle such as bonus reload speed, bonus range, or rate of fire? Of course these are only examples, bit the idea is that for every player, there would be even more customization of their loadout, and useless skills would be a thing of the past because you get to choose the skills that would benefit you.
This is up for discussion. Are you sure?
I'm recruiting only the hardest hard-core-rers out there who are in here.
cc2.27.13
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7005
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Posted - 2014.02.28 22:53:00 -
[3] - Quote
You realized you just described modules, right? I do agree we need more interesting modules though.
As add racial bonuses go, you don't have to take advantage of them. They are there if you want to be highly specialized, but even if you don't you are still getting the bonus of the class itself. For example, an Amarr logi doesn't have to use drop uplinks. If you choose not to you are still getting the benefit of equipment fitting cost as add other things that make it unique like a sidearm.
Mail me in game if interested in learning about the Amarr Empire and serving them in Faction Warfare.
Amarr Victor!
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Pvt Numnutz
Black Phoenix Mercenaries
835
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Posted - 2014.02.28 22:56:00 -
[4] - Quote
"Rigs" for guns and suits eg, scopes, extended clips, damage boost etc. Just small percentages so thatits not op, and make em cost a lot. |
Turtle Hermit Roshi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
193
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Posted - 2014.02.28 23:05:00 -
[5] - Quote
LUGMOS wrote:What if for each dropsuit, there were a set of equip-able skills that fit your unique playstyle such as bonus reload speed, bonus range, or rate of fire? Of course these are only examples, bit the idea is that for every player, there would be even more customization of their loadout, and useless skills would be a thing of the past because you get to choose the skills that would benefit you.
This is up for discussion.
i get what you are saying like when youfirst make your character you could choose your allignment like stealth( minus profile) speed ( plus sprint speed) endurance (pluss stamina ) deffence(more dmg resistance)
**** ( none that raise dmg tho too many FoTM players would get it ) ****
Anything worth fighting for is worth fighting dirty for,
welcome to New Eden
-ill b there SoonGäó
KAMEHAMEHA TANK KILLA
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Onesimus Tarsus
1243
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Posted - 2014.02.28 23:31:00 -
[6] - Quote
Another thing, racial bonuses for chosen race, and added bonus for "racially pure" kits, especially after all the racial gear is rolled out.
Start an alt, use no SP, grab a starter fit and join me in "no SP warriors" chat!
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