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KA24DERT
TeamPlayers Negative-Feedback
503
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Posted - 2014.02.28 06:54:00 -
[31] - Quote
Asher Night wrote:KA24DERT wrote:The scout will get some sort of a nerf in 1.9, but it'll be more of a re-shaping than a nerf.
About 10 minutes after 1.8 drops, the folly of having a dropsuit that can be equip a light weapon AND a cloak will become obvious.
Within a week the game will be unplayable as invisible damped scouts gank everything in sight.
1.9, if things play out like I will, will have the cloaky scout re-shaped into a cloaky saboteur/infiltrator/hacker, dedicated to dropping equipment behind enemy lines, claiming objectives, and using sidearms for limited assasination. Basically what it is now except neutered of any attack power. No thanks. ^---CCP don't do that---^
Neutered only in the minds of the strategically neutered.
Anybody who cares about winning would want that role on their team. |
Asher Night
Molon Labe. General Tso's Alliance
485
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Posted - 2014.02.28 07:32:00 -
[32] - Quote
Bormir1r wrote:
Nice commentary, and I agree with you about the migration to scouts and cloaks (etc.), however (IMO) I believe that Heavies are the one that are going to rule the Dust world, with scouts very close behind. The amount of eHP in addition to resistance and the nerfs to the rifles will make the heavies much harder to kill. I mean scouts will be much better than their current situation with all the love their getting in 1.8, but heavies there are going to be more heavies out there, possibly more than scouts. Of course this is debatable and you could reiterate your arguement but you have to agree that heavies are going to have some serious tanking power in 1.8.
After this event, I'm sure plenty of people are going to stay on the fat - I mean 'heavy' side. Luckily, I don't think an scout-esque weapons are being nerfed. I'm really not sure who there will be more of but I personally believe that a heavy's main advantage is their enemies lack of preparation. With an all scout corp, preparation would be absolutely critical. |
Asher Night
Dark Tengu
530
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Posted - 2014.04.04 20:45:00 -
[33] - Quote
Bump. I'm reviving this old thread so I can rub it in your faces how smart I am. I told you so.
100% Tactical Scout Corporation
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Joey-Number1
Maniacal Miners INC No Safe Haven
78
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Posted - 2014.04.04 20:49:00 -
[34] - Quote
Asha Starwind wrote:All this talk about kdr, makes me want to go look mine up.
It really doesn't matter bro. It doesn't say if you are good at the game or not at all. |
Mordecai Sanguine
What The French Red Whines.
549
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Posted - 2014.04.04 21:02:00 -
[35] - Quote
Asher Night wrote:Edit: I made this topic well before 1.8 was released and what do you know? I have a feeling that when 1.8 rolls around, there will be much more butthurt heavies, and some assault complaining about how scouts are finally killing them on a regular basis. Firstly: The scout has it's moments now and SOMETIMES does really well. It's hit or miss from game to game, so it isn't entirely skill dependent right now. I can go 23 and 1 in one game then go negative the next, playing the exact same way, with the exact same fit - so if the scout can finally 'hold it's own' on a regular basis come 1.8, that doesn't mean the scout needs to be nerfed. That just means it's finally a dependable suit worth using. Secondly: I suspect many people will use the scout to see what's new with it and to experience the cloak. They may stay scouts or not, but they will probably get a few kills and bug people. This doesn't mean they need to be nerfed because of these tourists. I'm betting the cloak will **** off a lot of people. Don't be so quick to demand a nerf. Everyone likes to play with new toys; and to those being killed by it - new puzzles are sometimes frustrating to figure out. Just give it time. Off-topic: I'm going to be starting up a scout only corporation for anyone interested and I will need officers. Entry requirements will be pretty lenient at first (minimum KDR of 1, must be willing to follow a few rules). I'll be making a topic for that soon but just thought I'd mention it. Feel free to message me in game. Thank you. EDIT - Now up and taking applications.
I didn't read, the only thing i know is that scouts with 600armor needs to stop. So : Nerf scout (bad) OR change armor plate system. (not a nerf but a rework) |
Revelations 514
Red Star. EoN.
162
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Posted - 2014.04.04 21:24:00 -
[36] - Quote
This post was inevitably prophetic |
Tek Hound
Crux Special Tasks Group Gallente Federation
229
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Posted - 2014.04.04 21:37:00 -
[37] - Quote
Go ahead the QQERS will find something else to QQ about.If it hurts their k/d its op because their great players |
Rusty Shallows
1410
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Posted - 2014.04.04 21:51:00 -
[38] - Quote
Asher Night wrote:Edit: I made this topic well before 1.8 was released and what do you know? Right before 1.8 I posted three fixes CCP did to avoid cloak problems based on the Dev Blog. One of them was preventing people from firing while cloaked. Look what they didn't do and the reaction it has caused? I also stated preventing perma-cloaking was a smart move... suffice to say I'm starting to trust Dev Blogs less.
Maybe a new corp is in order. We Are Right.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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