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Zahle Undt
Bullet Cluster Legacy Rising
772
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Posted - 2014.02.27 20:53:00 -
[1] - Quote
Bormir1r wrote:Dauth Jenkins wrote:AA in this game is there to provide balance between keyboard/mouse users and controller users But even when you're a controller player, It's harder to combat people who don't have as much skill and just utilize the AA to their advantage without any small penalties...
How do you know they don't have as much skill or more than you? Do you just assume you are better than everyone else so that if you die it must be aim assist?
Sorry dude but I find that to be pretty arrogant, granted if you are playing against me its the truth I'm a scrub but there are lots of people out there who are as good if not better than you.
Oh and you mean to say TTK (Time To Kill) went down not up, CCP is bringing it back up some with rifle damage decreases, or so they hope.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
775
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Posted - 2014.02.28 00:32:00 -
[2] - Quote
Bethhy wrote:Monkey MAC wrote:Ok then lets try this in Vet language CCP have looked at Aim Assist CCP have not changed Aim Assist even after looking at it. CCP a company who hires people who know how to make games are happy with it. HTFU like the rest of us, you are not obligied to use it, I don't use, my brother uses it, I still win everyday of the week with mlt against his adv.
If you actually strafed instead belly dancing in the middle of the street you may find Aim Assist or not your much harder to hit. Thank you goodnight. Let me enlighten you with some more memory and those icky facts...... CCP has implemented Aim assist 3 separate times in Beta... Everytime it got removed by player outrage... In Beta... Specially the closed versions almost EVERY player was a FPS enthusiast or had good FPS credentials... Almost EVERY players wanted this removed in Beta... and CCP removed it. and kept it off... Until the Executive Producer Quit CCP.... And the Developers released 1.3,1.4,1.5,1.6 Without any Executive producer guiding them(Arguably the worst patches in DUST's existence).. The Aim assist got implemented without any thought or even feedback from the CPM's or the community... Was barely mentioned by a 6 word line in the patch notes... This is a feature they ninja'd in even though the most successful times of DUST... Chromosome.. almost everyone on the forums passionate about DUST didnt want it. And guess what? WE STILL DON'T.
A company that develops to satisfy the couple hundred people who think they are FPS gods and are "really passionate for the game" won't be very successful. One of the negatives just about every review of Dust come Uprising 1.0 complained about the aiming and movement. They have fixed both to some extent. Personally I maintain about the same KDR now as I always have in this game (slightly positive) so I guess it doesn't really affect me, but I'm not so selfish as to have opinions based solely on what is best for me. Or maybe I should say I am selfish enough to want the game to thrive and grow so I can play it for many years and get my investment's worth.
Oh and though you might not have said it (I think it was one of the DJINNs), moving in tight little circles while rapid firing the Tac AR was what made players elite at Uprising's elite, that is not skill or tactics it was taking advantage of BS hit detection.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
775
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Posted - 2014.02.28 00:41:00 -
[3] - Quote
Galvan Nized wrote:What I don't understand about AA is why not all weapons get it. Forges, Plasma cannon, shotguns, lasers, md etc don't have AA, why?
AA has been plastered on to hit scan weapons but nothing else, creating disparity between weapons. Rifles are the best weapons in the game in part because of AA, while other weapons are left behind.
If AA is there to make shots easier to hit give it to all weapons.
You wouldn't want aim assist on an MD or flaylock as putting the round directly on the target with a slower moving projectile is very hard to do. Plus you have to play the arc. But I am curious as to who told you it was not on those weapons? AA is something that you toggle on or off. I had never heard it was only on for some weapons and not others.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
775
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Posted - 2014.02.28 01:05:00 -
[4] - Quote
Bethhy wrote:Zahle Undt wrote:Bethhy wrote:Monkey MAC wrote:Ok then lets try this in Vet language CCP have looked at Aim Assist CCP have not changed Aim Assist even after looking at it. CCP a company who hires people who know how to make games are happy with it. HTFU like the rest of us, you are not obligied to use it, I don't use, my brother uses it, I still win everyday of the week with mlt against his adv.
If you actually strafed instead belly dancing in the middle of the street you may find Aim Assist or not your much harder to hit. Thank you goodnight. Let me enlighten you with some more memory and those icky facts...... CCP has implemented Aim assist 3 separate times in Beta... Everytime it got removed by player outrage... In Beta... Specially the closed versions almost EVERY player was a FPS enthusiast or had good FPS credentials... Almost EVERY players wanted this removed in Beta... and CCP removed it. and kept it off... Until the Executive Producer Quit CCP.... And the Developers released 1.3,1.4,1.5,1.6 Without any Executive producer guiding them(Arguably the worst patches in DUST's existence).. The Aim assist got implemented without any thought or even feedback from the CPM's or the community... Was barely mentioned by a 6 word line in the patch notes... This is a feature they ninja'd in even though the most successful times of DUST... Chromosome.. almost everyone on the forums passionate about DUST didnt want it. And guess what? WE STILL DON'T. A company that develops to satisfy the couple hundred people who think they are FPS gods and are "really passionate for the game" won't be very successful. One of the negatives just about every review of Dust come Uprising 1.0 complained about the aiming and movement. They have fixed both to some extent. Personally I maintain about the same KDR now as I always have in this game (slightly positive) so I guess it doesn't really affect me, but I'm not so selfish as to have opinions based solely on what is best for me. Or maybe I should say I am selfish enough to want the game to thrive and grow so I can play it for many years and get my investment's worth. Oh and though you might not have said it (I think it was one of the DJINNs), moving in tight little circles while rapid firing the Tac AR was what made players elite at Uprising's elite, that is not skill or tactics it was taking advantage of BS hit detection. WTF are you talking about? EVERY review that has been done recently AGAIN on DUST 514... complains about the SAME AIMING AND MOVEMENT issues... AFTER Aim assist, wasn't this supposed to make it all better? Because it doesn't reflect that in a single review. CCP isn't catering to FPS gods? your hilarious.... This was Chromosome... over 15k players on the servers... The most enjoyable DUST other then maybe replication... DUST was 3x more successful without Aim assist... We can look at the server numbers... DUST had more players playing without aim assist as a fact. And High server density numbers... meaning servers always had a lot of people, Because DUST WAS FUN still... player peaks where 500-1k players... Not double server population... like now.... people play for an hour and log... If you moved in a tight circle against a fast firing TAC AR user? in Uprising 1.0? you where dead in a second.. Fact. Two TAC AR users CQC all trying to continuously stay out of each others reticle? you guys could have a toe to toe dual for two clips sometiems ... Edge of your seat butt clenching gun fights. What everyone loved about DUST. Oh and Aim Assist on average has increased The elite players KD/R .... because we will abuse any tool CCP gives us. And that is a massive tool.
I haven't seen a review for Dust since it became "launched" in May and like I said, I'm to much of a scrub to notice the aiming difference except that I don't touch my MD anymore, but I attribute that more to the overall strength of rifles than just AA.
I am also not some Uprising rookie, I'm a closed beta vet too and while in many ways Chromosome was better, at the same time I think you are either looking back with rose colored lenses or the play style just suited you better, but I absolutely HATED how people could just circle strafe and be nigh unhittable. So you and your friends may have loved the "edge of your seat butt clenching gun fights" but I thought it was a lame (but I also never used the OP Tac AR).
Lastly, attributing any decrease in player count strictly to AA is a complete logical fallacy as their are amny reasons play of this game fizzles. For me its because all the game has going for it is SP grind (I'm a sucker for getting that next weapon or armor in any game) and the folks I play with. Otherwise, except for the occasional content releases this game has been the same stale lobby shooter for a year and a half and is pretty boring. I can't blame people for not playing it, I still wonder why I bother playing it at all.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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