Morrison Brown
Knights Of Ender Galactic Skyfleet Empire
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Posted - 2014.02.27 07:44:00 -
[1] - Quote
Okay, so to start off, I've been playing Dust since the beta, but as a lone wolf. I thought corporations were a waste of time and money. Recently, I decided to overcome my inner hermit and join the rest of the Dust world. Unfortunately, I was kind of disappointed. As a former Eve player, I was used to corporations' structure and function. However, in Dust, there are no corporate assets. No ability to post recommended fits on the corporation tab. No ability to create contracts (as far as I can tell). You can't move your location (again, as far as I can tell). I created my own corp on my 2nd character (Rykel-Morrison Security Solutions, check it out) just to experiment, and I was shocked at how...well...useless, I guess, the whole system is. A Dust corporation is a castrated version of an Eve corporation. Limited characters and formatting make it difficult to explain your corp, and at the end of the day, it's simply a glorified clan tag. Corporations are supposed to be the lifeblood of New Eden and the Eve universe, but in Dust they are simply clubs. So, end rant, and begin ideas: 1. Corporate Assets. That's right. Taxed ISK actually having a purpose. Want to have company gear that rookies can blow through in order to train? No problem. Establish a "Quartermaster" or something that can set who can pull gear, the max per day they can pull, or a ISK value cap. Corporations in real life own stuff, why not in New Eden? 2. Company Uniform. Sounds silly, but imagine if simply by the design of your suit, players either ignore you or fear you? If you are a corporation who only accepts the best of the best, this would make your corp even more infamous than ever. It allows for more customization and, frankly, advertisement. 3. Ability to choose the location of HQ. Are you a crossover from Eve? Great, you already have a decent HQ. Simply a Dust-bound corp, however, and your home base is just a meaningless title. The solution? No problem. Rent out space in a station. That would make local chat much more lively, and help keep corp-spamming down. Every corporation has overhead, and ones in the Eve universe should be no different. 4. Contracts!!! This HEAVILY relies on adjusting Eve-based play, so this is kind of a personal flair add-on of mine. Essentially, Dust was meant to influence faction warfare, corporate warfare, and force Eve players to see Dust as a necessary tool, rather than a novelty. Essentially, make plexing on Eve and planetary conquest in Dust EQUAL. This would lead corporations Eve-side to look for the best of the best Dust-side, and shell out huge chunks of ISK. And now that there is corporate overhead and corporate assets, ISK is actually useful, so the best of the best of Dust will actually seek out these Eve corps. It would also give crossover corps a leg up, as they don't have to pay someone else to do their dirty work (that means more Dust guys heading over to Eve, and paying for subscriptions, CCP). Increasing the importance of Dust-side affairs mean that our huge battles could get just as much hype as Eve's huge battles. Leading me to my next point... 5. Spice up combat! Come on, both sides start out on complete equal footing? Not one battle on Earth or New Eden starts completely even. If I'm a corp who wants to keep control over an area, pay for a metric crap ton of clones. If I want to take control, do the same. Imagine 500v400 battles, where strategy changes based on the situation. If you're up 100 clones, you can charge that heavy, but if you need to be stingy, you will fight more guerilla-like, with hit-and-run style fighting. Want to ensure the mercs you hire do the job? Shell out extra ISK to provide them with some shiny prototype gear, free of charge. This makes battles dynamic, and lets corps on both games define themselves in even more ways. It'd add the extra pizazz that is currently absent in Dust. 6. Corporate tutorials! I was shocked to start up my test corporation, only to find that it was simply a "congrats, here are the keys, have fun driving. Oh, but we took the owner manual out, put in a totally new method of steering, and the gearshift is...well, you'll find it. Good luck". Simply, no. This is bad. We want to encourage more minds into the corporate operation game, not fewer. Filling Dust with poorly run corps due to no guide or explanation simply dumbs down the game. Eve pride themselves by saying "Every time someone leaves Eve to play ____, the average IQ of both games goes up" (Eve players are smart, even the dumbest ones). Let's grow that culture in Dust, too!
Increasing the abilities of corporations is NEEDED. Right now they're lame, to be frank. They are money sucking friend groups, not businesses. Sure, friendliness is great (set tax to 0), but right now there isn't business. Beef up the corps, and you beef up Dust. And if CCP issued a Corporate manual tailored specifically to Dust 514, then the quality of the corporations would increase. Essentially, a better corporation system = a better Dust.
P.S. - CCP, if these changes occur, more Dust players will see that playing Eve as well gives them a business and strategic advantage. More Eve players means more subscription, and that means more money. Raising the quality of corporations would encourage the purchase of AUR as well, especially if it could be used for things like global advertising mails, or customization, perhaps even higher capacity corporations.
TL;DR = Add corporate assets. Add ability to make company uniform. Add rental of HQ property on stations. Add ability to have cross platform contracts, making plexing and PC equally powerful in the process. Add dynamic battles with differing clone reserves, equipment, and starting location. Add tutorial.
Step 1: Add my ideas. Step 2: Profit. Step 3: More profit. |