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Duran Lex
Fraternity of St. Venefice Amarr Empire
518
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Posted - 2014.02.24 04:11:00 -
[1] - Quote
Bones McGavins wrote: Splash weapons and LR are legit pointless right now. But every other gun has a good role and situation to use them in. And I figure MD would currently be good in groups, just requires teamwork and tons of assists. But if you make it viable solo then it becomes OP in bunches.
Bolded.
Not only do the "rifles" excel in their effective and optimum ranges with no peer, they are still extremely effective in almost every other situation, more so in a few situations against niche weapons specifically designed to dominate in.
A weapon far exceeding the capabilities it's designated to have, while also having absolutely no drawbacks, is what people would consider OP. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
520
|
Posted - 2014.02.24 04:28:00 -
[2] - Quote
Bones McGavins wrote:See these weapons don't win in the other weapons niche. Ill maybe grant you the RR range is a bit much and makes it harder to keep others in the niche range, perhaps a bit too much. But back in the day after the SS nerf everyone bitched about how thier weapons couldn't kill at any range and that got changed.
And even the rail is only a huge problem at proto where it has 100+ m range. Std and Adv RR are a bit lower which I find I can still navigat around. The only time I feel an area is pretty much off limits is with proto rails.
That bolded part doesn't make you think its more powerful then it should be?
Mind you, the RR is just a reworked version of the AR with longer range and higher DPS.
That means we've had these OP AR's well before the new rifles came into play, only now there's an even worse one.
I'm all for weapons dominating in their intended ranges, but **** man, i expect a drawback to providing such a large amount of punishment.
Edit - Somehow i missed the first part. Hell yea those weapons can win against others in their niche. I remember after they nerfed the HMG's range a few months ago so harshly, the AR dominated in CQC. Rifles now do more damage then an MD can, even if he was firing the projectiles into a full squad, why do you think there are rarely any MD's being used? Hell, even the LR can't compete unless its at its highest damage threshold. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
522
|
Posted - 2014.02.24 05:10:00 -
[3] - Quote
Bones McGavins wrote:Hmg is not nerfed anymore. Show mea heavy losing hmg to RR inside 30 m and that's a bad heavy.
Md is a different story. Because you have to be wary of a threshold where suddenly a squad of MD users jut kill anything near them with focused fire. It may be a little UP now, but not by much. And it being OP is much more game breaking than Op rifles.
Ill agree the Lr needs some help. It has a small role with preheating and killing dudes on rooftops but the Scr headshot works almost as well.
I know the HMG's got fixed man, I'm just saying...Rifles have been too effective in almost every situation since the start of the game.
Adding a new rifle that not only has can shoot further, and provide more DPS then the gun that was already OP to begin with, was a dumb move (or smart move for new player retention and snagging returning players, depending on how you wanna look at it).
RR needed to get toned down, even if most of the other weapons weren't getting nerfed along with it in an attempt to lower TTK. It's just too much of a beast. Same with that damned CR. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
522
|
Posted - 2014.02.24 05:28:00 -
[4] - Quote
Turtle Hermit Roshi wrote:Bones McGavins wrote:People talk about the rifles being OP but honestly, compared to what?
Shotguns are fine in their range. Perhaps th gap between std and pro is too high, but get in close with a shotty and you win.
Hmg are fine. Use the assault for added range and melt faces.
Snipers are fine. Use the tact if you can't get headshots and land 3 quick bodies for a kill.
Forge are in a good spot and used to be OP. they can still wreck havoc on infantry from high ground, just not as easily.
Sidearms? Smg is decent and can hold its own in its range and scp is the best gun in the game in skilled hands.
MD and flaylock are a little up but you need to be careful cause if you reach a high enough threshold of folks using aoe weapons they can just destroy
LR is a little UP too but if it gets boosted it'll just play like the other rifles but with the super deadly preheat.
Obviously installations and turrets aren't UP compared to rifles.
RE are more deadly than rifles. Nades are fine too.
So when people complain about the rifles.. What weapons do they want to see more effective? Just the LR and the splash weapons? ok the RR and CR are consdered op because they are "too strong in un optimal range ie RR win in cqc over SG (both medium dropsuits) and as ive said b4 the RR/CR spam isnt nearly as bad as the AR spam back in the day and isnt nearly as OP as the AR was i hated tht **** so much oh and the nerf on explosives are too much locus gernades need t be moar powerful and so do MD /Flaylock
Wait...what? the RR isn't as bad as the AR before 1.7?
Do you even play this game?
Are you able to math bro? |
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